Alon Adda MARKET OPPORTUNITY In today s digital age, most social - - PowerPoint PPT Presentation
Alon Adda MARKET OPPORTUNITY In today s digital age, most social - - PowerPoint PPT Presentation
Alon Adda MARKET OPPORTUNITY In today s digital age, most social interaction takes place virtually over the internet using screens Organizations and businesses hosting events/people are looking for real world products with social
In today’s digital age, most social interaction takes place virtually over the internet using screens
Organizations and businesses hosting events/people are looking for “real world products” with social interaction characteristics for entertainment, pastime and gamification purposes
MARKET OPPORTUNITY
$30B
(B2B)
MARKET SIZE
Total annual expenditure on leisure products by
- rganizations, businesses
and institutes
~2,000,000 Potential customers
spend an average of ~$15,000 annually Family Entertainment Centers, Exhibitions & Tradeshows, Hotels, Bars, Nightclubs, Shopping Centers, Amusement parks, Senior Centers, Nursing homes & Daycare, Casinos, Leisure Centers, Educational institutes, Sports centers, Airports & Central stations, Medical centers, Public gardens, Youth & Soldiers clubs, Festivals and more.
MARKET ENVIRONMENT
Programmable platforms Social interaction (Virtual ) Multiple functions Multiple player experience
PC & MOBILE GAME CONSOLS PUBLIC TABLE GAMES ARCADE MACHINES
“Real world” experience Enhanced gaming experience Physically durable Visual attraction
Current public entertainment products (mostly in table format) :
- Not innovative
- Not suitable for all ages
- Not suitable for multiple players (>2)
- Require specific know-how
- Single playing mode
- Limited interaction among players &
spectators
THE PROBLEM
An innovative table-based platform, enabling people of all ages to enjoy a social digital interaction and gaming experience in the “real world”
THE NEW SOLUTION:
Multi Functional & Flexible Platform
Can be programmed (also from far) for a variety of functionalities, including action games, co-op games, strategic games, music instrument, treatment / training, etc.
Suitable for ALL ages
Everywhere exhibited, Table44 proved to be an exciting attraction for players of all ages
Easy to use
No screen, keyboard or joystick. Games are relatively short and intuitive, using hands only.
MAIN ADVANTAGES
Multiple Players
Easy to join a game, with a flexible number of simultaneous players (up to 12)
Physical size
Standard table size, fits easily in all spaces
Ultimate Social Interaction Experience
Players and spectators are instantly engaged. Various games offer a variety of social interaction experiences.
Various Monetization options
The connection of Table44 to the Internet allows a variety of modern Monetization options
Foosball Table (est. 1921)
$1.5K - $3K
- Limited number of
players
- Requires playing skill
- A long game
- Mainly adopted by men
Air-Hockey Table (est. 1972)
$3K - $7K
- 2 players only
- Large physical size
- A long game
Arcade Machine (est. 1971)
$3K - $7K
- Limited number of players
- Requires playing skill
- Suitable for a limited
population section
Pool / Billiard Table (est. 1800)
$2K - $9K
- 2 players only
- Requires playing skill
- Large physical size
- A long game
COMPETITORS
(Public entertainment products)
Not suitable for public entertainment No physical social interaction
PC, Mobile & Consoles
COMPETITIVE ANALYSIS
Physical Social Interaction Level Function Versatility
Billiard Air-Hokey Table Foosball Arcade Machine Table44 Game Console PC & Mobile
GO TO MARKET STRATEGY
Expand to other Territories and Segments with VARs
▪ Using distributors as value-added resellers to expand to additional segments: Bars, Shopping centers, Hotels, Amusement parks, Nursing homes & Daycares, Casinos, Leisure Centers, Educational institutes, Sports centers and more. ▪ Extensive events ratio. ▪ Users subscriptions for updates, new games and maintenance. Territories: Europe, USA
PHASE
II
“Low hanging fruit”: Event Organizers, Equipment Providers
▪ Event organizers and event equipment providers today are in urgent need for new innovative physical social gaming products. ▪ Cooperation with small-mid companies/institutes who are active in the event/festivals scene. Territories: Israel, France / Cyprus
PHASE
I
New Models, Segment Customizations
▪ Penetrating new segments with new models, including for Treatment & Healthcare for diagnosing and practicing motor and cognitive abilities ▪ Customized/Branded tables per demand. Optional a consumer version. ▪ High Brand positioning. Territories: Worldwide
PHASE
III
BUSINESS STRATEGY
PHASE II
- Special deals based on quantities
- SW / New games / Web products
- Subscription model
PHASE III
- Customization / special models
- Different prices for different
segments/models
PHASE I
- One time purchase fee
- Reduced price for early adopters / Business pilots
- First tables to direct customers
- Gradually adjusted pricing to fit the distribution model
MILESTONES SO FAR
▪ 1 year of research and development ▪ Registration of Global PCT – Programmable gaming device, and operating method ▪ 3 working prototypes ▪ 5 Major events and several smaller ones (Israel, Berlin & San-Francisco) ▪ Play tests by thousands of players ▪ Founder 100% dedicated to project ▪ Estimated direct expenses to date - $80K ▪ Acceptance to the Ministry of Economy Accelerator – Maof-Tech
Funding Objectives – Raising:
Year 1 - $500K :
▪ Design an industrial-grade commercial version of the table, based on
Table44 existing prototypes (including hardware, software, rigid housing, packaging, compliance etc.)
▪ Produce, test and sell small quantities to early adaptors. ▪ Initiate moderated Marcom activities using the attraction of
Table44 in shows, festivals, exhibitions and over the web. Year 2 - $500K :
▪ Build the right team ▪ Establish efficient logistic abilities with 3rd parties. ▪ Ramp up production quantities. ▪ Establish marketing contract with value added resellers. ▪ Drive the company to a profitable growth within the 3rd year.
FINANCING
Financial Business Plan
US$ / YEAR Y1 Y2 Y3 Y4 Y5 Revenue 40,000 542,000 2,160,000 6,200,000 16,530,000 Cost of sales 28,000 191,100 864,000 2,436,000 5,922,000 Net Gross Profit 12,000 350,900 1,296,000 3,764,000 10,608,000 GP% 30% 65% 60% 61% 64% S&M 165,158 415,533 651,241 987,809 1,867,059 R&D 230,000 40,000 114,258 213,333 350,000 G&A 50,200 113,150 190,833 285,833 517,833 Operations 16,000 80,000 160,000 555,733 1,156,720 Total operating expenses 461,358 648,683 1,116,332 2,042,709 3,891,613 Operating Income
- 449,358
- 297,783
179,668 1,721,291 6,716,387 OPINC%
- 1123%
- 55%
8% 28% 41% Tax Expenses 265,378 1,544,769 Net Income
- 449,358
- 297,783
179,668 1,455,913 5,171,618 Cash Level 50,642 252,858 432,526 1,888,439 7,060,057 Issuance of shares 500,000 500,000
THE TEAM
ALON ADDA
- Ex. VP Sales & Operations at Avnet Israel.
Has 18 years of experience in the hi-tech hardware industry and was responsible for a budget of $150M. After graduating Shenkar’s game design program, Alon has invented and developed Table44 as a no screen interactive programmable platform for all ages. Alon has Extensive Sales, Marketing & Operation management experience
Founder
Ministry of Economy Accelerator
Four day festival representing the current experimental and artistic movement of games. The festival took place in a bar surrounded area. AMAZE Berlin
VIDEOS FROM MAJOR EVENTS
The largest Hi–Tech & Electronics exhibition in Israel. NEW-TECH Tel-Aviv The Game Developers Conference brings the game development community together to exchange ideas, solve problems, and shape the future of the industry. GDC San-Francisco
About Table44
One minute video, presenting some of the mode options played by real players in various events. Rothschild transformed into Innovation Boulevard: a plethora of special exhibits, lighting, digital art, robotics, and technological accomplishment.
Virtual Social interaction is great, but it can never bring the same joy as a face-to-face interaction
Binyamina, Israel +972 54 5206314 alon@table44.net www.Table44Game.com YouTube: Table44Game