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Introduction Games Strings and Such Time Wasters Ad-Hoc Problems Dr. Mattox Beckman University of Illinois at Urbana-Champaign Department of Computer Science Introduction Games Strings and Such Time Wasters Ad-Hoc Problems Your


  1. Introduction Games Strings and Such Time Wasters Ad-Hoc Problems Dr. Mattox Beckman University of Illinois at Urbana-Champaign Department of Computer Science

  2. Introduction Games Strings and Such Time Wasters Ad-Hoc Problems Your Objectives: ◮ Be ready to solve classes of problems that involve cultural knowledge, ◮ be familiar with games that often show up in problems, ◮ solve simple string manipulation problems, ◮ know how to tell if a problem should be delayed, ◮ learn some skills that will be useful the other kinds of problems.

  3. Introduction Games Strings and Such Time Wasters What is an Ad-Hoc Problem, Anyway? ◮ Ad-Hoc = Latin: “for this” ◮ Solution involves more problem-specifjc features than general algorithms. ◮ Common problem styles: ◮ Simulations involving games such as card games, chess, checkers. ◮ Other simulations of processes.. “just follow the instructions” ◮ Simple string manipulations (anagrams, palindromes, etc.) ◮ Problems built to waste time.

  4. Introduction Games Strings and Such Time Wasters Card Games ◮ Usually Poker Cards ◮ Four suits: Hearts ( ♥ ), Diamonds ( ♦ ), Clubs ( ♣ ), Spades ( ♠ ). ◮ Values: Numbers 2–10, Ace (A), Jack (J), Queen (Q), King (K), maybe Joker ◮ Poker Hands (usually 5 cards): Two of a Kind two of any one value Two Pairs Three of a Kind Full House A pair and a three of a kind Flush Five cards of the same suit Straight Five cards in consecutive order (e.g., 8,9,10,J,K) Straight Flush A combination of straight and fmush. A Royal Flush has the Ace as well.

  5. Introduction Games Strings and Such Time Wasters Chess and Checkers ◮ I’m going to assume you know these; ask Google if you don’t. ◮ Problems involving Chess pieces (especially the Knight) ◮ See Problem C in the 2019 World Final Problem Set for a WF class Checkers problem!

  6. Introduction Games Strings and Such Time Wasters Strings ◮ Anagrams: using the same letters to write a different word. ◮ Greek: ανα = “again”. ◮ Example: “Doctor Who” → “Torchwood” ◮ Sorting the letters of two strings can detect if they are anagrams. ◮ Palindromes: reverse the word/sentence and get the same one back. ◮ Madam, I’m Adam ◮ A man, a plan, a canal: Panama ◮ aibohphobia (the fear of palindromes) ◮ Note that we often exclude capitals and punctuation from our consideration!

  7. Introduction Games Strings and Such Time Wasters Dates ◮ A rich mine of edge cases to trip up problem solvers! ◮ Be sure someone on your team knows Python or Java! ◮ Be careful with assumptions — periods may cross day / month / year boundaries. ◮ See strftime if you just need to format time values.

  8. Introduction Games Strings and Such Time Wasters Time Wasting ◮ These problems tend to have long, tedious solutions. ◮ Code effjciency is often not an issue, but coder effjciency will be. ◮ Make sure your team has a strategy (e.g., save it for last? do it while the lead programmer takes a break?)

  9. Introduction Games Strings and Such Time Wasters Final Thoughts ◮ Life skill: Pay Attention to Detail! ◮ Question your assumptions if you get stuck. ◮ Challenge: try to never get a compile error.

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