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Accessibility Testing 1. The context of accessibility 2. Accessibility personas 3. Accessible design 4. Web-content accessibility guidelines 5. Assistive technologies and tools The context of accessibility 1. The context of accessibility


  1. Accessibility Testing 1. The context of accessibility 2. Accessibility personas 3. Accessible design 4. Web-content accessibility guidelines 5. Assistive technologies and tools

  2. The context of accessibility 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work • 1.4 International legislation 2. Accessibility personas •  LO: Define the notion of accessibility 2.1 Role of the personas • 2.2 Personas  LO: Explain what are the barriers in using software that the 3. Accessible design accessible design tries to solve 4. Web-content accessibility guidelines •  LO: Contrast between HCI and Accessibility 4.1 Introduction • 4.2 Principle 1 – perceivable • 4.3 Principle 2 – operable  LO: .List the reasons why Accessibility isn’t more included in the • 4.4 Principle 3 – understandable HCI guidelines • 4.5 Principle 4 – robust 5. Assistive technologies and tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

  3. Definition of accessibility 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers Disability: • 1.3 Accessibility in the UX The outcome of the interaction between a person and the work • 1.4 International legislation environmental and attitudinal barriers they may face. (World Health Organization, International Classification of 2. Accessibility personas • 2.1 Role of the personas Functioning (ICF)) • 2.2 Personas 3. Accessible design Usability: 4. Web-content accessibility The effectiveness, efficiency and satisfaction with which a specified guidelines set of users can achieve a specified set of tasks in a particular • 4.1 Introduction • 4.2 Principle 1 – perceivable environment • 4.3 Principle 2 – operable (ISO 9241-11) • 4.4 Principle 3 – understandable • 4.5 Principle 4 – robust Accessibility: 5. Assistive technologies and The usability of a product, service environment or facility by the tools • 5.1 Impairments that affect people with the widest range of capabilities. the access to IT • 5.2 Assistive technologies (ISO 9241-20) • 5.3 Tools for testing (Accessibility is the degree to which a product, device, service, or accessibility environment is available to as many people as possible.)

  4. Barriers 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX What problems will stop someone from being able to use a work • 1.4 International legislation software product? 2. Accessibility personas • 2.1 Role of the personas Barrier priority What it covers • 2.2 Personas Critical Barriers that stop someone from using a 3. Accessible design software product or some of its features 4. Web-content accessibility successfully guidelines • 4.1 Introduction • 4.2 Principle 1 – perceivable Serious Problems that cause frustration, slow • 4.3 Principle 2 – operable someone down or require work-arounds • 4.4 Principle 3 – understandable • 4.5 Principle 4 – robust Things that are frustrating, but won’t stop Annoying (moderate) someone from using the site 5. Assistive technologies and tools Noisy (minor) Minor issues that might cause someone a • 5.1 Impairments that affect the access to IT problem, but which mainly damage credibility • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

  5. Accessibility in the UX work 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work Why is accessibility not considered more • 1.4 International legislation in the HCI work? 2. Accessibility personas • 2.1 Role of the personas • 2.2 Personas 3. Accessible design Invisible 4. Web-content accessibility guidelines • Hidden 4.1 Introduction • 4.2 Principle 1 – perceivable • 4.3 Principle 2 – operable • 4.4 Principle 3 – Misunderstood understandable • 4.5 Principle 4 – robust 5. Assistive technologies and tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

  6. International accessibility legislation 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work • 1.4 International legislation The purpose is to offer equal access to social, political, and economic life which includes not only physical access but 2. Accessibility personas • access to the same tools, services, organizations and facilities 2.1 Role of the personas • 2.2 Personas for which everyone pays (e.g., museums). 3. Accessible design UN : Article 9 of the United Nations Convention on the Rights of 4. Web-content accessibility guidelines Persons with Disabilities commits signatories to provide for full • 4.1 Introduction accessibility in their countries • 4.2 Principle 1 – perceivable • 4.3 Principle 2 – operable http://www.un.org/disabilities/convention/conventionfull.shtml • 4.4 Principle 3 – (all 192 member-countries). understandable • 4.5 Principle 4 – robust 5. Assistive technologies and tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

  7. International accessibility legislation 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX EU : work • The European Union which has signed the United Nations' 1.4 International legislation Convention on the Rights of Persons with Disabilities, also has 2. Accessibility personas adopted a European Disability Strategy for 2010-20. The Strategy • 2.1 Role of the personas • 2.2 Personas includes the following goals, among others: - ensuring the European Platform Against Poverty includes a 3. Accessible design special focus on people with disabilities 4. Web-content accessibility - working towards the recognition of disability cards throughout the guidelines • 4.1 Introduction EU to ensure equal treatment when working, living or travelling in • 4.2 Principle 1 – perceivable the bloc • 4.3 Principle 2 – operable • 4.4 Principle 3 – - developing accessibility standards for voting premises and understandable campaign material • 4.5 Principle 4 – robust - taking the rights of people with disabilities into account in external 5. Assistive technologies and development programs and for EU candidate countries tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies http://ec.europa.eu/justice/discrimination/disabilities/disability- • 5.3 Tools for testing strategy/index_en.htm accessibility

  8. Accessibility personas 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work • 1.4 International legislation 2. Accessibility personas • 2.1 Role of the personas • 2.2 Personas 3. Accessible design  LO: Explain the role of the personas in the study of accessibility 4. Web-content accessibility guidelines • 4.1 Introduction  LO: List the main types of personas used in the accessibility • 4.2 Principle 1 – perceivable • 4.3 Principle 2 – operable studies • 4.4 Principle 3 – understandable • 4.5 Principle 4 – robust 5. Assistive technologies and tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

  9. The role of personas in the accessibility 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work The personas can help address big challenges in approaching the • 1.4 International legislation usability issues: 2. Accessibility personas • 2.1 Role of the personas • give a realistic view of the people we design for • 2.2 Personas 3. Accessible design • help taking different users into account (will tell a story we can 4. Web-content accessibility relate to) guidelines • 4.1 Introduction • 4.2 Principle 1 – perceivable • help organizing increasing amounts of data; will document our • 4.3 Principle 2 – operable • 4.4 Principle 3 – assumptions understandable • 4.5 Principle 4 – robust • build consensus around a clear, consistent view on accessibility 5. Assistive technologies and tools needs to be solved • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies Source: • 5.3 Tools for testing accessibility https://rosenfeldmedia.com/books/a-web-for-everyone A Web for Everyone: Designing Accessible User Experiences Book by Sarah Horton and Whitney Quesenbery

  10. (1) Autism spectrum disorder 1. The context of accessibility • 1.1 Definition of accessibility • 1.2 Barriers • 1.3 Accessibility in the UX work • 1.4 International legislation 2. Accessibility personas • 2.1 Role of the personas • 2.2 Personas 3. Accessible design 4. Web-content accessibility guidelines • 4.1 Introduction • 4.2 Principle 1 – perceivable • 4.3 Principle 2 – operable • 4.4 Principle 3 – understandable • 4.5 Principle 4 – robust 5. Assistive technologies and tools • 5.1 Impairments that affect the access to IT • 5.2 Assistive technologies • 5.3 Tools for testing accessibility

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