a talk by me for awesome people like you designing
play

A TALK BY ME FOR AWESOME PEOPLE LIKE YOU Designing Happiness - PowerPoint PPT Presentation

30 30 A TALK BY ME FOR AWESOME PEOPLE LIKE YOU Designing Happiness Presentation by: Vince Baskerville | Mobile Product Manager Lithium Technologies reach engage create infuse customers anywhere on existing networks a content hub across the


  1. 30 30 A TALK BY ME FOR AWESOME PEOPLE LIKE YOU

  2. Designing Happiness Presentation by: Vince Baskerville | Mobile Product Manager

  3. Lithium Technologies reach engage create infuse customers anywhere on existing networks a content hub across the enterprise social web communities mobile developer nation vibrant & connected self-service experience continuity enable more innovation customer care uniquely-branded globalized modern device developer outreach & engagement integrations capabilities support analytics insights social intelligence performance

  4. what exactly is happiness

  5. vince baskerville | @whoisvince

  6. vince baskerville | @whoisvince

  7. it’s co-dependent on your current situation. So..... how do you design for something that’s constantly changing? vince baskerville | @whoisvince

  8. vince baskerville | @whoisvince

  9. vince baskerville | @whoisvince

  10. PL EA ACHIEV SU FUNCTIONAL RELIABLE USABLE ABLE RE AB LE vince baskerville | @whoisvince

  11. PL EA ACHIE SU VABL FUNCTIONAL RELIABLE USABLE RE E AB LE vince baskerville | @whoisvince

  12. MAILBOX CLEAR FLY DELTA vince baskerville | @whoisvince

  13. design for opposable thumbs

  14. vince baskerville | @whoisvince

  15. not baby fingers vince baskerville | @whoisvince

  16. actual fingers accommodating for the taps & drags of our clumsy fingers & thumbs vince baskerville | @whoisvince

  17. 44px vince baskerville | @whoisvince

  18. vince baskerville | @whoisvince

  19. tablets & the in - between smartphone things vince baskerville | @whoisvince

  20. rocket science? no.... vince baskerville | @whoisvince

  21. one- thousand little things

  22. vs. vince baskerville | @whoisvince

  23. vince baskerville | @whoisvince

  24. context matters vince baskerville | @whoisvince

  25. the device wars vince baskerville | @whoisvince

  26. vince baskerville | @whoisvince

  27. vince baskerville | @whoisvince

  28. vince baskerville | @whoisvince

  29. vince baskerville | @whoisvince

  30. vince baskerville | @whoisvince

  31. vince baskerville | @whoisvince

  32. throughout the design process, our work should be situated in the context where it will be used vince baskerville | @whoisvince

  33. vince baskerville | @whoisvince

  34. vince baskerville | @whoisvince

  35. wells fargo vince baskerville | @whoisvince

  36. vince baskerville | @whoisvince

  37. vince baskerville | @whoisvince

  38. my bank is mobile too, but doesn’t make me happy. I expect it. vince baskerville | @whoisvince

  39. vince baskerville | @whoisvince

  40. context matters vince baskerville | @whoisvince

  41. simple & usable is always a great start, but there’s still more that can be achieved as your audience grows* vince baskerville | @whoisvince

  42. TRIPLINGO vince baskerville | @whoisvince

  43. give users what they need

  44. not what they ask for vince baskerville | @whoisvince

  45. observe problems & listen to the questions that our users are asking vince baskerville | @whoisvince

  46. unlike page view metrics, ( visitors, returning visitors, & conversions ) , nothing instantly tells you what you need to know. vince baskerville | @whoisvince

  47. 4 simple yet powerful reasons why metrics & user data are invaluable vince baskerville | @whoisvince

  48. 1. having data solves arguments. it removes opinions from fact; either it’s true or not 2. data helps improve your intuition 3. data shows you how to increase conversions 4. investors / clients / stakeholders love data

  49. build a product; not features

  50. vince baskerville | @whoisvince

  51. gradually expose the depth of your product vince baskerville | @whoisvince

  52. vince baskerville | @whoisvince

  53. vince baskerville | @whoisvince

  54. vince baskerville | @whoisvince

  55. 90/10 rule vince baskerville | @whoisvince

  56. what great aesthetics can’t do

  57. design supports the strategy, promotes the product which is built by your team & lead by a strong vision vince baskerville | @whoisvince

  58. vince baskerville | @whoisvince

  59. VINE GOOGLE+ COLOR vince baskerville | @whoisvince

  60. engagement loads

  61. 1.cognitive 2.visual 3.motor vince baskerville | @whoisvince

  62. cognitive loads are the *most expensive* — take lots of human energy while motor loads are the least expensive vince baskerville | @whoisvince

  63. vince baskerville | @whoisvince

  64. vince baskerville | @whoisvince

  65. vince baskerville | @whoisvince

  66. when you lower all the loads you are also lowering engagement & entertainment vince baskerville | @whoisvince

  67. “The constraints in mobile devices force us to focus on what really matters emphasize the most valuable parts [..] not just the parts of our o ff ering we think ‘make sense.” - LUKE WROBLEWSKI vince baskerville | @whoisvince

  68. danke vince baskerville | @whoisvince

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend