A Little Talent Helps Two phases: Creation Delivery Vincent Van - - PowerPoint PPT Presentation

a little talent helps two phases
SMART_READER_LITE
LIVE PREVIEW

A Little Talent Helps Two phases: Creation Delivery Vincent Van - - PowerPoint PPT Presentation

Creativity Comes Naturally Page 1 of 34 Page 3 of 34 A Little Talent Helps Two phases: Creation Delivery Vincent Van Gogh, age 9 Page 2 of 34 Page 4 of 34 How innovative? Long term vs. short term Research vs. advanced Understand the


slide-1
SLIDE 1

Page 1 of 34

Two phases:

Creation Delivery

Page 2 of 34

Creativity Comes Naturally

Page 3 of 34

A Little Talent Helps

Vincent Van Gogh, age 9

Page 4 of 34

slide-2
SLIDE 2

How innovative?

Long term vs. short term Research vs. advanced development Leap vs. step Directly determine how broad the net

Page 5 of 34

Have a Vision

unrealistic read sci-fi watch movies philosophy dream customer problem direction

Page 6 of 34

Understand the Actors, and their Motivations.

Page 7 of 34 Beyond the edge

Design for today => instantly obsolete Start with todays exotic: tomorrow's standard

Xerox Alto

Moore's Law Invention then product

Selling futures crushes the present and the future

The Osborne Effect

Page 8 of 34

slide-3
SLIDE 3

Taking Risks

Demand failure Insufficient failure => insufficient innovation Success through diversity IBM: 1-5% of projects enter products Sun: 10-20%

Page 9 of 34

Reckless?

Page 10 of 34

Or Inspired?

Page 11 of 34

Even failures are useful

Don't get upset, Learn!

Page 12 of 34

slide-4
SLIDE 4

Serendipity

Discovery by accident

The color purple Penicillin

Inspiration happens when it happens Manufacturing Luck

Being in the right place at the right time Have a gut feeling (vision) that there's something there What they call in the stock market "a diverse portfolio"

Page 13 of 34

Start Small

Big groups are

expensive bureaucratic Inflexible

Small groups are

inexpensive creative flexible limited in power

Page 14 of 34

Isolation

Away from the old ways Away from the narrow vision Away from the infighting

Page 15 of 34

Perspective

Overall view Investigate the opposition Investigate tangents

eg Java & CE

Page 16 of 34

slide-5
SLIDE 5

Craziness

Creative people are crazy Feed the craziness Let the train jump the tracks But there are limits...

Page 17 of 34

Design & Implementation

Inseparable No such thing as an "architect" The Devil is in the Details Iterate up and down the levels of abstraction Throw everything out at least three times

Page 18 of 34

When you've finally got something...

What do you do with it?

Page 19 of 34

Don't confuse:

Hacking together a demo Engineering a product

Page 20 of 34

slide-6
SLIDE 6

Politics - Internal

Organizations develop antibodies Bend new things to look like the old Territoriality Close-mindedness

Page 21 of 34

Technology Transfer

Create new

and let the old die out

Infect the old

and transform into the new

Page 22 of 34

Obsolete yourself

If you can invent it, someone else can e.g.. 68K => SPARC

Page 23 of 34

Don't fight the Genetic Code

Organizations do what they do Small steps work Large ones don't

  • eg. Xerox - a copier

company

Page 24 of 34

slide-7
SLIDE 7

Politics - External

The usual competitive pressures Extreme forms in software Consortiums - NeWS Free software - Emacs Economies of scale - Microsoft

Engineering: large; Unit Cost: tiny Page 25 of 34

Wanting Too Much

Big piece of a small pie vs Small piece of a big pie Or no pie at all

NeWS Beta

It is easy to be seduced by tales of riches

Page 26 of 34

Launch

Motivate! Explain why it's interesting

in 10 seconds at a deep level

Page 27 of 34

Continuity of passion

The People must follow through Researchers can't just do research Papers

ideas only re-develop to incorporate OK for very long term/abstract

Page 28 of 34

slide-8
SLIDE 8

After success...

Cope with growth Morale Overwork Creating a community It's not a small communal affair anymore

Page 29 of 34

Summary

Innovation is (relatively) easy Transfer to a product is hard

Page 30 of 34

Standard Failure Modes

Cool, but who cares? Not a big enough leap Too big a leap Boring Killed

company competition

Page 31 of 34

As Time Passes

Project size & cost increase Uncertainty decreases Risk transforms: tech to business

Page 32 of 34

slide-9
SLIDE 9

Few solid rules

Many failures Success is rare Every success unique But success is sweet!

Page 33 of 34 Page 34 of 34