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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots Nicolas Gobillot Charles Lesire David Doose firstname.lastname at onera.fr 1 A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots


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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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Nicolas Gobillot Charles Lesire David Doose

firstname.lastname at onera.fr

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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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Introduction

  • Robot: a machine which is programmed to move and perform certain tasks automatically (Collins)
  • We need autonomy to keep robots doing complex tasks
  • Aerial drones are based on a Navigation, Guidance and Control software architecture [1, 2]

Problem

  • Software architecture on robots is a recurrent problem and many already exists.
  • Their early analysis and validation is not so common.

Contribution

  • We intend to bring formal analysis and validation tools to the architecture development process
  • It is necessary to build a modelization of the architecture’s internal parts
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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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Architecture

  • Set of instantiated components
  • Connexions between components
  • Component’s activities

Component

  • Interfaces

– Input/Output data ports – Services

  • Properties
  • State Machine : call of Codels

– Functions – Algorithms

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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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The NGC architecture

  • General purpose three level main design pattern made of:

– Navigation – Guidance – Control

  • Highly component-based architecture
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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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The NGC architecture

  • Navigation

– High level component for planning purposes – Keeps the robot aware of its localisation – Computes a coarse path and provides the next way- point on the path

  • Guidance
  • Control
  • Inputs

– mission objective – localization data

  • Codels

– planning algorithms

  • Outputs

– next sub-waypoint

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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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The NGC architecture

  • Navigation
  • Guidance

– Mid-level component for path management – Reactive obstacle avoidance with raw sensor informa- tion – Computes a generic speed information depending on the robot’s kinematics

  • Control
  • Inputs

– waypoint to reach – proximeter data

  • Codels

– obstacle avoidance – path follower

  • Outputs

– speeds on each DoF

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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

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The NGC architecture

  • Navigation
  • Guidance
  • Control

– Low level component for robotic target adaptation – Computes the command applied to the robot’s actu- ators

  • Inputs

– speeds on each DoF

  • Codels

– ad-hoc or generic inverse model of the target

  • Outputs

– actuator-specific commands

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A Component-Based Navigation-Guidance- Control Design Pattern for Mobile Robots

Implementation

                                                          

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Possible extensions

  • Different planners
  • Manual control
  • Data type and format adapters

: Drivers : Adapters : Human interaction : Core NGC architecture : Mission management : Deployer

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Work in progress

  • By analyzing the traces of the running components we

extract their WCET (worst execution time of a single component)

  • We then compute the component’s WCRT (worst response

time of a component depending of its preemptions) and for- mally analyse the architecture’s scheduling for a validation

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Work in progress

  • By analyzing the traces of the running components we

extract their WCET (worst execution time of a single component)

  • We then compute the component’s WCRT (worst response

time of a component depending of its preemptions) and for- mally analyse the architecture’s scheduling for a validation

AdapterToCICAS t Control t Switch t Guidance t Joystick t AdapterLocalPos t Navigation t Planner t

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Conclusion

  • Modular architecture
  • Identical deployment between different targets
  • Most of the code is reusable thanks to data types adapters
  • Robust human in the loop behaviour
  • Component redundancy
  • Component failure safe

Best practices

  • Analysis

– separate codel from component – avoid any causal link between components – codels should be reentrant – avoid unbounded loops in any part of the code

  • Robustness

– build many small components instead of few big ones

  • Genericity

– adapters should be used to increase code and compo- nents reusability

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Remaining work

  • Model more codels and compute their WCETs in order to bring an early validation of the designed architecture
  • Component code generation from the Mauve formal models

Why State-of-the-Art is inadequate

  • Many ad hoc architectures with few reusable parts
  • Late validation leading to a different behaviour between the modelled architecture and the real one due to language specificities
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References

[1] F. Kendoul, “Survey of Advances in Guidance, Navigation, and Control of Unmanned Rotorcraft Systems,” Journal of Field Robotics, vol. 29, no. 2, 2012. [2] J.-H. Kim, S. Sukkarieh, and S. Wishart, “Real-Time Navigation, Guidance, and Control of a UAV Using Low-Cost Sensors,” in Field and Service Robotics (FSR 2003), (Lake Yamanaka, Japan), 2003.