4d learning studio 4d workshops
play

4D Learning Studio 4D Workshops Post Production Digital Media - PowerPoint PPT Presentation

4D Learning Studio 4D Workshops Post Production Digital Media Animation Physical Computing Digital Access Print 4D Workshop locations 1st Floor Post Production 2nd Floor Digital Media & Physical Computing 3rd


  1. 4D Learning Studio

  2. 4D Workshops • Post Production • Digital Media • Animation • Physical Computing • Digital Access Print

  3. 4D Workshop locations 1st Floor Post Production 2nd Floor Digital Media & Physical Computing 3rd Floor Digital Access Print

  4. 4D Staff TCO Digital Media Martina Paukova Tyrone Messiah Ray Barker Steve Hill Suzie Scott Tanya White Post Production Steve Radmall Kimmo Moykky Paul O’Hara David Tatnell Daniel Copley Ed Lucas Web & Open Source Physical Computing Digital Access Print Animation Darryl Hutchison Sion Fletcher Angus Main Kevin Potter Anne Kuhn

  5. Who Are We? Majority have come through Art School Many have Higher Academic qualifications Some have taught (or are teaching) at other institutions and / or qualified through the PgCert Some have or have had a successful creative practice We offer skills, knowledge & experience to our communities We enjoy what we do

  6. Our Mission To provide a First Class learning experience for our students In a community of practice that involves all users of digital To help develop skills / knowledge of all stakeholders through appropriate engagement and participation To work closely with academic teams in developing longer-term strategies for including digital in their curriculums

  7. History (pre-restructure) Pre-existing or traditional technical posts converted Specialist support bought in on VP / AL / Consumables Little or no ICT infrastructure in place Systems, practices & processes developed in response to pedagogic needs – disparity of experience Courses developed relative to ability to afford specialist support Local ICT / digital staff developed into core components of some courses

  8. Our journey (We are no strangers to change) Developing electronic tools (OTTeR) Formats, platforms and software versions Technological revolutions every 3 to 5 years Curriculum changes on courses / routes / pathways Shifts in student & staff expectations (including numbers) Wider ITOT and local organizational changes Kings Cross & Staffing Restructure Current UAL IT Transformation project

  9. What WE DON’t WANT The ‘Brown Coat’ culture Separated from the learning community What WE DO WANT Continue contributing positively in our communities of practice To be research active and be recognized for our successes and achievements A flexible but well developed approach to supporting electronic learning (one which reflects the changing needs of our students & communities) Help develop an aptitude / attitude towards digital literacy across the College and beyond Rethink and redesign our induction offer – better alignment with stakeholder needs Develop integrated briefs / projects to help develop residual interest in digital tools Move away from digital tourism / sweetshop window or the pick n mix approach to digital tools. Link digital more strategically to course design & direction

  10. Where to from here? Regular features on the digital landscape / Learning Studio / OTTeR / New initiatives Better communication / interaction with our stakeholders Rethink and discuss our induction offer Support for staff (digital and beyond) knowledge sharing.

  11. Physical Computing Angus Main Physical Computing projects mix together digital and physical elements. We help students create interactive, kinetic and electronic objects and installations. We can help students with: Arduino (programable electronics) Sensors, lights, and other electronics Soldering Microsoft Kinect (interactive environments) We Offer inductions and lessons in: Arduino Electronics and soldering Using real time data Incorporating sensors into projects

  12. Physical Computing Angus Main

  13. Physical Computing Angus Main

  14. Physical Computing Angus Main

  15. Web & Open Source Sion Fletcher Screen based programming projects. We teach students the fundamentals of programming, so they can navigate and utilise a wide range of open source frameworks. We can help students with: Websites Desktop and Mobile Applications Programming languages we support: HTML, CSS, Java, Javascript PHP, MySQL C, C++, Objective-C GLSL, OpenGL, OpenGLES Open Source frameworks written in these languages we often use: jQuery, Processing, Paper.js, three.js CakePHP, Code Igniter, Wordpress, Stayce Cocoa, Phone Gap GPUImage, Cocos2D, Unity, UDK

  16. Web & Open Source Sion Fletcher

  17. Web & Open Source Sion Fletcher

  18. Animation Darryl Hutchison Animation broadly covers just about any sort of moving image that isn't live action. We can help students across a broad range of experience and ability to create short films, motion design and experimental animation using a variety of multi- media techniques and processes. We can help students To: Understand workflows, techniques and software applications used for different types of animated work. Critically use principles of timing, observation, and editing to refine their work Explore and use appropriate resources to continue develop their work independently We Offer inductions and Workshops in: Adobe After Effects & Flash - 2D animation/motion design/visual effects/compositing Autodesk Maya & Mudbox - 3D animation/3D sculpting/matchmoving Dragonframe - stopframe animation / time-lapse Adobe Premiere - storyboarding and editing Adobe Audition - audio basics for animation workflows

  19. Animation Darryl Hutchison

  20. Desktop Publishing Steve Hill Desktop Publishing is the modern way to get our ideas out into the big wide world, either as Magazines, Books, eBooks or online. We help students create publications, both traditional and electronic that are dynamic and varied. We can help students with: Laying out publications. Creating Logos labels Creating all types of images for every kind of project. We Offer inductions and lessons in: InDesign (World standard in desktop publishing) Photoshop (Image manipulation) Illustrator (Graphics)

  21. Desktop Publishing Steve Hill Desk Top Publishing (DTP)

  22. Desktop Publishing Steve Hill A short history Desk Top publishing came into being in the early 1980’s and by the 1987 was beginning to become the way to make publications. It was almost exclusively done on a Macintosh computer and the one piece of software that dominated the market was Quark express

  23. Desktop Publishing Steve Hill Times Change! Quark has been beaten down from its 97% market share in 1998 to 14% now. by INDESIGN

  24. Desktop Publishing Steve Hill InDesign Produces: • Magazines • Books • Posters/flyers/ Look books/Trend forecasts • PDF’s (For print and Interactive) • Web pages • eBooks • Tablet Apps

  25. Desktop Publishing Steve Hill Magazines

  26. Desktop Publishing Steve Hill Books

  27. Desktop Publishing Steve Hill Trend forecasts / Look books / Posters / Flyers / Theatre programmes / Colour ways

  28. Desktop Publishing Steve Hill Digital formats

  29. 4D WORKSHOPS That’s InDesign So what do we actually offer in 4D Instruction and support for Adobe CS6 creative suite including In Design. Which covers. • Preparation of Images for InDesign project for any of the publication outlined. Placing them in InDesign • Loading of all texts fonts and layouts including character paragraph formatting using grids etc • Outputting to various formats required by courses, the Canon Printers and DAP centre. • Guidance to learning aids prepared by us or available on line through Library services (Lynda.com) and the greater web tutorials and guides out there.

  30. 4D WORKSHOPS For example our suggested Workflow for most InDesign projects. Idea, The Brief, Target Audience, Market, Purpose etc Initial Decisions Printing Size Fonts Style Create a Document

  31. 4D WORKSHOPS Create a Document Scan, Draw, Margins, Bleeds, Primary text Frames, etc… Digital Photography Word Docs, Pages doc, PDF Movies Downloads Create Master Page(s) Page No's, Margins, Columns, Guides…. Image Capture Text Prepare / Edit Content Import Content Images, Objects, Text….. Create a Layout

  32. 4D WORKSHOPS Create a Layout Package

  33. 4D WORKSHOPS Package Output PDF Folio Other Image Print Interactive Tablet App eBook File

  34. 4D WORKSHOPS We also make available layout style aids.

  35. 4D WORKSHOPS The breakout session today to show how to set up a document to eventually print as a Booklet on the Canon MFD around the building. Hopefully not only will you get an insight into our delivery of software teaching support but learn how to navigate the MFD’s to produce booklets for yourselves. THANKS FOR LISTENING.

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend