4D Learning Studio 4D Workshops Post Production Digital Media - - PowerPoint PPT Presentation

4d learning studio 4d workshops
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4D Learning Studio 4D Workshops Post Production Digital Media - - PowerPoint PPT Presentation

4D Learning Studio 4D Workshops Post Production Digital Media Animation Physical Computing Digital Access Print 4D Workshop locations 1st Floor Post Production 2nd Floor Digital Media & Physical Computing 3rd


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4D Learning Studio

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4D Workshops

  • Digital Media
  • Physical Computing
  • Animation
  • Digital Access Print
  • Post Production
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4D Workshop locations

1st Floor 2nd Floor 3rd Floor Post Production Digital Media & Physical Computing Digital Access Print

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4D Staff

Tyrone Messiah Ray Barker Kevin Potter Angus Main Sion Fletcher Darryl Hutchison Steve Radmall Kimmo Moykky Anne Kuhn Suzie Scott Martina Paukova Tanya White Steve Hill

TCO Digital Media Post Production

Daniel Copley Ed Lucas

Digital Access Print Animation Web & Open Source Physical Computing

Paul O’Hara David Tatnell

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Who Are We?

Majority have come through Art School Many have Higher Academic qualifications Some have taught (or are teaching) at other institutions and / or qualified through the PgCert Some have or have had a successful creative practice We offer skills, knowledge & experience to our communities We enjoy what we do

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Our Mission

To provide a First Class learning experience for our students In a community of practice that involves all users of digital To help develop skills / knowledge of all stakeholders through appropriate engagement and participation To work closely with academic teams in developing longer-term strategies for including digital in their curriculums

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History (pre-restructure)

Pre-existing or traditional technical posts converted Specialist support bought in on VP / AL / Consumables Little or no ICT infrastructure in place Systems, practices & processes developed in response to pedagogic needs – disparity of experience Courses developed relative to ability to afford specialist support Local ICT / digital staff developed into core components of some courses

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Our journey (We are no strangers to change)

Developing electronic tools (OTTeR) Formats, platforms and software versions Technological revolutions every 3 to 5 years Curriculum changes on courses / routes / pathways Shifts in student & staff expectations (including numbers) Wider ITOT and local organizational changes Kings Cross & Staffing Restructure Current UAL IT Transformation project

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What WE DON’t WANT

The ‘Brown Coat’ culture Separated from the learning community Continue contributing positively in our communities of practice To be research active and be recognized for our successes and achievements A flexible but well developed approach to supporting electronic learning (one which reflects the changing needs of our students & communities) Help develop an aptitude / attitude towards digital literacy across the College and beyond Rethink and redesign our induction offer – better alignment with stakeholder needs Develop integrated briefs / projects to help develop residual interest in digital tools Move away from digital tourism / sweetshop window or the pick n mix approach to digital tools. Link digital more strategically to course design & direction

What WE DO WANT

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Where to from here?

Regular features on the digital landscape / Learning Studio / OTTeR / New initiatives Better communication / interaction with our stakeholders Rethink and discuss our induction offer Support for staff (digital and beyond) knowledge sharing.

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Physical Computing Angus Main

Physical Computing projects mix together digital and physical elements. We help students create interactive, kinetic and electronic objects and installations. Arduino (programable electronics) Sensors, lights, and other electronics Soldering Microsoft Kinect (interactive environments)

We can help students with:

Arduino Electronics and soldering Using real time data Incorporating sensors into projects

We Offer inductions and lessons in:

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Physical Computing Angus Main

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Physical Computing Angus Main

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Physical Computing Angus Main

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Web & Open Source Sion Fletcher

Screen based programming projects. We teach students the fundamentals of programming, so they can navigate and utilise a wide range of open source frameworks. Websites Desktop and Mobile Applications

We can help students with:

HTML, CSS, Java, Javascript PHP, MySQL C, C++, Objective-C GLSL, OpenGL, OpenGLES

Programming languages we support:

jQuery, Processing, Paper.js, three.js CakePHP, Code Igniter, Wordpress, Stayce Cocoa, Phone Gap GPUImage, Cocos2D, Unity, UDK

Open Source frameworks written in these languages we often use:

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Web & Open Source Sion Fletcher

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Web & Open Source Sion Fletcher

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Animation Darryl Hutchison

Animation broadly covers just about any sort of moving image that isn't live action. We can help students across a broad range of experience and ability to create short films, motion design and experimental animation using a variety of multi- media techniques and processes. Understand workflows, techniques and software applications used for different types of animated work. Critically use principles of timing, observation, and editing to refine their work Explore and use appropriate resources to continue develop their work independently

We can help students To:

Adobe After Effects & Flash - 2D animation/motion design/visual effects/compositing Autodesk Maya & Mudbox - 3D animation/3D sculpting/matchmoving Dragonframe - stopframe animation / time-lapse Adobe Premiere - storyboarding and editing Adobe Audition - audio basics for animation workflows

We Offer inductions and Workshops in:

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Animation Darryl Hutchison

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Desktop Publishing Steve Hill

Desktop Publishing is the modern way to get our ideas out into the big wide world, either as Magazines, Books, eBooks or online. We help students create publications, both traditional and electronic that are dynamic and varied. Laying out publications. Creating Logos labels Creating all types of images for every kind of project.

We can help students with:

InDesign (World standard in desktop publishing) Photoshop (Image manipulation) Illustrator (Graphics)

We Offer inductions and lessons in:

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Desk Top Publishing

(DTP)

Desktop Publishing Steve Hill

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Desk Top publishing came into being in the early 1980’s and by the 1987 was beginning to become the way to make publications. It was almost exclusively done on a Macintosh computer and the one piece of software that dominated the market was Quark express A short history

Desktop Publishing Steve Hill

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Times Change!

Quark has been beaten down from its 97% market share in 1998 to 14% now. by

INDESIGN

Desktop Publishing Steve Hill

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InDesign Produces:

  • Magazines
  • Books
  • Posters/flyers/ Look books/Trend forecasts
  • PDF’s (For print and Interactive)
  • Web pages
  • eBooks
  • Tablet Apps

Desktop Publishing Steve Hill

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Magazines

Desktop Publishing Steve Hill

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Books

Desktop Publishing Steve Hill

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Trend forecasts / Look books / Posters / Flyers / Theatre programmes / Colour ways

Desktop Publishing Steve Hill

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Digital formats

Desktop Publishing Steve Hill

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4D WORKSHOPS

That’s InDesign So what do we actually offer in 4D Instruction and support for Adobe CS6 creative suite including In Design. Which covers.

  • Preparation of Images for InDesign project for any of the

publication outlined. Placing them in InDesign

  • Loading of all texts fonts and layouts including character

paragraph formatting using grids etc

  • Outputting to various formats required by courses, the Canon

Printers and DAP centre.

  • Guidance to learning aids prepared by us or available on line

through Library services (Lynda.com) and the greater web tutorials and guides out there.

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4D WORKSHOPS

Idea, The Brief, Target Audience, Market, Purpose etc Create a Document Printing Initial Decisions

For example our suggested Workflow for most InDesign projects.

Size Fonts Style

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4D WORKSHOPS

Create a Layout

Scan, Draw, Digital Photography Movies Downloads

Import Content

Images, Objects, Text…..

Image Capture

Create a Document

Margins, Bleeds, Primary text Frames, etc…

Create Master Page(s)

Page No's, Margins, Columns, Guides….

Prepare / Edit Content

Word Docs, Pages doc, PDF

Text

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4D WORKSHOPS

Package Create a Layout

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4D WORKSHOPS

Output PDF Package

Print Interactive Other Image File

Folio

Tablet App eBook

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4D WORKSHOPS

We also make available layout style aids.

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4D WORKSHOPS

The breakout session today to show how to set up a document to eventually print as a Booklet on the Canon MFD around the building. Hopefully not only will you get an insight into our delivery of software teaching support but learn how to navigate the MFD’s to produce booklets for yourselves.

THANKS FOR LISTENING.

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4D Post Production is a suite of production studios and editing workshops based on the 1st. Floor at Kings Cross. Moving image and time-based work has become part

  • f the vernacular and practice of many disciplines and pathways across the
  • College. We work creatively across a broad remit: with those who are wholly new

to the area, to high-end users who wish to work at broadcast or cinematic level. people working in the area

  • n editing practice, software issues
  • n video or film installation work
  • n planning shoots and productions including risk assessment and safety issues
  • n production equipment (cameras, audio acquisition)

We can assist and advise:

Post Production Steve Radmall

Premiere, Final Cut, After Effects, digital colour grading software, DVD and BluRay creation Audio production with Audition, Pro Tools, Logic; audio recording technology (theory and practice) Lighting and cinematography; studio practice including risk assessment etc. Animation technique with DragonBlade (digital) and with film cameras or rostrum Digital video cameras; film (motion picture) cameras Film editing, printing

We offer/give inductions and technical lectures in:

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Post Production Steve Radmall

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Post Production Steve Radmall

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Post Production Steve Radmall

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Post Production Steve Radmall

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Post Production Steve Radmall

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Post Production Steve Radmall

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Digital Access Print Anne Kuhn

Digital Access Print combines large format print facilities and open access computer area. We offer various technical support and print A2 and larger on our thermal wax printer. How to prepare files for Prints Set up indesign documents for booklet/double sided printing on the MFD's (A4 & A3 paper only), Advise students on which papers to use in the MFD's, Support all other software enquires (Video, Design, Photography).

We can help students with:

We do not offer lessons in the area as it is a non bookable space but we do give group inductions as to what facilities and media is available for the students. Students have access to the facilities from 8:30am-9:30pm Monday - Friday with technical support available between 9am-7pm and printing available from 10am-5pm.

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Otter Ray Barker

  • tter.arts.ac.uk - officially live from next term

Available via UAL login outside university Much content to be added before 2013 - 2014 Additional content such as timetabling and language support Close integration with Moodle

The future of Otter.. And Beyond!

UAL based rather than college based (and supported centrally) Not solely for technical areas ??? Lecture capture ??? Can be interrogated from various viewpoints

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Hands On Sessions

Physical Computing Angus Main Animation Darryl Hutchison Web & Open Source Sion Fletcher Post Production Ray Barker Desktop Publishing Steve Hill