2 Curious Chimeras present... models for Educational - - PowerPoint PPT Presentation

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2 Curious Chimeras present... models for Educational - - PowerPoint PPT Presentation

2 Curious Chimeras present... models for Educational Practitioners Pedagogy & Play in Teaching Today Hello! We are the Curious Chimeras. We are here because we design playable experiences and create game worlds. You can find us on


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Educational Practitioners

Curious Chimeras present...

Pedagogy & Play in Teaching Today

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models for

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Hello!

We are the Curious Chimeras. We are here because we design playable experiences and create game worlds. You can find us on Facebook and Instagram: @curiouschimeras

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What We Do Products Events & Services Consultancy

Tabletop roleplaying games including standalone tabletop games and derivative works Public games and experiences; weekly game sessions; customised game nights Corporate team building; games for education; storytelling experiences

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4 ➔ Master of Arts from the Department of Southeast Asian Studies, National University of Singapore (NUS) ➔ Research: Community engagement, education and culture ➔ Master’s Thesis on tabletop role-playing games and their ability to engage, empower and educate ➔ Game designer at the National Institute

  • f Education, designing and producing

games for science education

Meet Shao!

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5 ➔ Master of Arts in Communication from Purdue University ➔ Research: Importance of play and the power of games; games & reality ➔ Master’s Thesis on community building, collaboration and sensemaking in alternate reality games ➔ General Paper and Project Work lecturer at Hwa Chong Institution (College) for seven years

Meet Alanna!

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Today’s Discussion

Playable Moments, Teachable Moments Two Models of Pedagogy and Play: Gamification and Simulation Learning Games in Everyday Life

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Playable Moments, Teachable Moments

Understanding how Play can be a part of the classroom

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What’s in a Game? What is Play?

Why are gamers so motivated to do the things that they do? Why are they so engaged with games, and so eager to participate in their community? How can we tap into that for the greater good?

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A Short Overview of Pedagogy and Play

Gamification

  • f Learning

Introduction of game mechanics and elements into learning environments

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Game-based Learning

Design and usage of games specifically for learning purposes

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A Short Overview of Pedagogy and Play

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Gamification of Learning

“Making the classroom game-like” Game elements as motivational and facilitation tools

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A Short Overview of Pedagogy and Play

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Game-based Learning

“Making games for the classroom” Different emphasis in different games Content Skills Perspective

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Playable Moments, Teachable Moments & Today’s Classrooms Gamification of Learning

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Game-based Learning

In today’s classrooms, we can draw from both aspects for our needs as educators: Game elements in learning environments to positively motivate learners Create situations to practice different skills and approaches

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Pedagogy and Play in the Classroom

  • 1. Gamification &
  • 2. Simulation

Game Mechanics & Game Experiences

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Two Models: Gamification & Simulation

Gamification

Usage of game mechanics and elements to inspire motivation, encourage engagement and establish purpose.

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Simulation

Games as means to teach about "worlds" of operational culture, providing simulation and scaffolding.

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gamification

gam· i· fi· ca· tion | \ ˌgā-mə-fə-ˈkā-shən \

Definition of gamification

: the process of adding games or gamelike elements to something (such as a task) so as to encourage participation

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  • Merriam-Webster Dictionary
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Experience Bar Quest List Character Choice

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Tutorials

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Immense Skill Tree

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Meaningful Choice

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Challenges Points Progress bars Badges & Achievements Leaderboards & High Scores Game narratives Meaningful choices Starting with a tutorial Increasing task difficulty Competitive Play

Some Game-like Elements

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http://fold.it

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Samsung Health

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Bringing it to the Classroom

Thinking about setting and necessary skills/content transfer

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Some Limitations of Gamification ◍ Excludes storytelling methods and experiences ◍ Can be overly simplified

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simulation

sim· u· la· tion | \ ˌsim-yə-ˈlā-shən

Definition of simulation

: the imitative representation of the functioning of one system or process by means of the functioning of another

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  • Merriam-Webster Dictionary
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Model 2: Simulation of Experiences

◍ Humans make tools for the affordances - their range of possible meaningful interactions - that complement the abilities of our bodies and minds. ◍ Games are good tools for simulating experiences that are impractical or otherwise undesirable to enact in earnest.

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Examples of Simulated Experiences

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Flight Simulator at the Singapore Flyer

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Key Ideas of Simulation

What are the human abilities at work when playing a game?

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Imagination

When playing a game, people see possibilities as realities, consider the actions and experiences taken and are compelled to ask “what can go differently?”

Insight Curiosity

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Key Ideas of Simulation

What are the affordances of using a game as a tool?

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Safety

Allowing for lighter repercussions, less scrutiny from others and the possibility of learning from the environment.

Distance Ambience

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Optimal Conditions for Simulation of Experiences

◍ This requires buy-in; the learners have to be invested/ have to want to learn ◍ In other words, this requires the learners to be active and to be agents in their own learning

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Linking the Two Models: A Possibility

◍ Motivation: gamification’s potential to develop/ provide motivation for players ◍ Consequences: games allow for players to explore consequences safely, to learn from success and failure ◍ Agency: motivated learners - with ownership

  • f their experiences and actions - may thus

gain stronger sense of agency and engagement in their lives

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36 Saladin’s House of Wonders

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37 The Cake is a Life

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Thanks for Playing!

Any questions? You can find us at curiouschimeras.com alanna@curiouschimeras.com shao@curiouschimeras.com

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Reality is Broken: Why Games Make us Better and How they Can Change the World - Jane McGonigal From Ritual to Theatre: The Human Seriousness of Play - Victor Turner The Player's Power to Change the Game - Ludic Mutation - Anne-Marie Schleiner

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Further Reading

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References

  • gamification. 2018. In Merriam-Webster.com.

Retrieved 5 March, 2019, from https://www.merriam-webster.com/dictionary/gamification

  • simulation. 2018. In Merriam-Webster.com.

Retrieved 5 March, 2019, from https://www.merriam-webster.com/dictionary/simulation Flight Experience. Retrieved 10 April, 2019, from https://singapore.flightexperience.com.sg/

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Credits

Special thanks to all the people who made and released these awesome resources for free: ◍ Presentation template by SlidesCarnival ◍ Various design assets by Freepik and FlatIcon

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