12 Principles of 3D CG Animation Amy Gooch CS395: Intro to - - PDF document

12 principles of 3d cg animation
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12 Principles of 3D CG Animation Amy Gooch CS395: Intro to - - PDF document

12 Principles of 3D CG Animation Amy Gooch CS395: Intro to Animation Summer 2004 12 Principles of Animation Created by Disney Studios in 1930s Snow White (1937) Pinocchio & Fantastia (1940) Dumbo (1941) Bambi (1942)


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12 Principles of 3D CG Animation

Amy Gooch CS395: Intro to Animation Summer 2004

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12 Principles of Animation

  • Created by Disney Studios in 1930s

– Snow White (1937) – Pinocchio & Fantastia (1940) – Dumbo (1941) – Bambi (1942)

Really about…

  • Performance

– Directing Performance – Representing reality – Interpreting real world physics – Editing sequence of actions

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Squash and stretch Squash and stretch

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Anticipation Staging

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Two Animation Techniques for Action

  • Pose-to-Pose
  • Straight-ahead

(Also: Ryan by Chris Landreth)

Action, pt 2

Follow-thru Action Overlapping Action

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Movement: Slow-in and Slow-out

  • The ball on the left moves

at a constant speed with no squash/stretch. The ball in the center does slow in and out with a squash/stretch. The ball on the right moves at a constant speed with squash/stretch.

Movement: Arcs

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Secondary Action Timing

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Exaggeration Solid modeling and rigging

  • (solid drawing in 1930s)
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Character Personality A few more…

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Visual Styling Blend Motion

  • Cartoon physics
  • Realiistic cartoon
  • Realisitic human
  • Rotoscoping
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Cinematography

  • Lighting
  • Composition
  • Squencing

Facial animation

  • More subtle controls in CG
  • Decide early on level of control
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User-controlled animation

  • Games allow user intervention
  • Built-in anticipation
  • Branch smoothly between action shots
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Animation Examples

  • Siggraph 2004 DVD

Credits

  • http://www.siggraph.org/education/materials/HyperGraph/animation/character_animati
  • n/principles/prin_trad_anim.htm
  • Kerlow’s Book
  • Jessica Hodgin’s Notes