January 02, 2009
O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g
448
XP January 02, 2009 O b j e c t O r i e n t e d S o f t w a r e - - PowerPoint PPT Presentation
448 extreme programming Lecture 8 XP January 02, 2009 O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g The 12 XP principles 1. Rapid feedback O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g 2.
January 02, 2009
O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g
448
January 02, 2009
O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g
459
January 02, 2009
O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g
468
a short cycle
if at all possible
January 02, 2009
O b j e c t O r i e n t e d S o f t w a r e E n g i n e e r i n g
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On-Site Customer Planning Game 40 hour week Metaphor Simple design Refactoring Short releases Testing Pair programming Coding standards Continuous integration Collective ownership