Write one thing you want to know about Agile Product Management on - - PowerPoint PPT Presentation

write one thing you want to know about agile product
SMART_READER_LITE
LIVE PREVIEW

Write one thing you want to know about Agile Product Management on - - PowerPoint PPT Presentation

Write one thing you want to know about Agile Product Management on the White Board Blockbuster Product Management @dneighbors My Journey Mobile Web Desktop Physical B2B B2C How do I make great products? SCRUM Guide has the answer!


slide-1
SLIDE 1

Write one thing you want to know about Agile Product Management

  • n the White Board
slide-2
SLIDE 2

@dneighbors

Blockbuster Product Management

slide-3
SLIDE 3

My Journey

slide-4
SLIDE 4

Mobile Web Desktop Physical B2B B2C

slide-5
SLIDE 5

How do I make great products?

slide-6
SLIDE 6

SCRUM Guide has the answer!

slide-7
SLIDE 7

Get a Product Owner!

slide-8
SLIDE 8

A Product Owner Does

  • Backlog items clearly expressed
  • Backlog prioritized (sic) to achieve mission/goals
  • Development work optimized for value
  • Backlog visible, transparent and clear
  • Backlog understandable to development team
slide-9
SLIDE 9

Sole person responsible for managing product backlog.

slide-10
SLIDE 10
slide-11
SLIDE 11

So What Makes Good Product People?

slide-12
SLIDE 12

Multi-Disciplined

slide-13
SLIDE 13

Leader / Influencer

slide-14
SLIDE 14

Creator

slide-15
SLIDE 15

Build the Right Thing vs. Build the Thing Right

slide-16
SLIDE 16

Big Picture vs Minding Details

slide-17
SLIDE 17

Ability to Dream

slide-18
SLIDE 18

Ability to be Pragmatic

slide-19
SLIDE 19

Willing (and Able) to Delegate

slide-20
SLIDE 20

Trusts Team/Experts Accordingly

slide-21
SLIDE 21

Loves the customer as much or more than the product.

slide-22
SLIDE 22
slide-23
SLIDE 23

Some Things I Learned

slide-24
SLIDE 24
  • 1. Alignment is everything. Unify

the masses.

slide-25
SLIDE 25
  • 2. You have to be able to tell a story.
slide-26
SLIDE 26
  • 3. Strategy vs Tactics
slide-27
SLIDE 27
  • 4. Your Gut vs Data
slide-28
SLIDE 28
  • 5. Being wrong is okay.

Being indecisive isn’t.

slide-29
SLIDE 29
  • 6. When everything is a priority.

Nothing is a priority.

slide-30
SLIDE 30
  • 7. All documentation and process

sucks.

slide-31
SLIDE 31
  • 8. Conversations and collaboration

kick ass.

slide-32
SLIDE 32
  • 9. Creating products people love is

where it is at. SF vs LA.

slide-33
SLIDE 33
  • 10. Decomposition is a bitch.
slide-34
SLIDE 34
  • 11. Eating your own dog food, is

key.

slide-35
SLIDE 35
  • 12. Know your customers.
slide-36
SLIDE 36
  • 13. Market research is good,

execution with results is better.

slide-37
SLIDE 37
  • 14. Get out of your bubble.
slide-38
SLIDE 38
  • 15. What gets measured, gets done.
slide-39
SLIDE 39
  • 16. Get good before trying to get

big.

slide-40
SLIDE 40
  • 17. Roadmaps. Ugh. Hate them.
slide-41
SLIDE 41
  • 18. People flail without a path.

Damn you roadmaps.

slide-42
SLIDE 42
  • 19. You need a to have vision.
slide-43
SLIDE 43
  • 20. You need to

communicate your vision.

slide-44
SLIDE 44
  • 21. You need a strategy for that

vision.

slide-45
SLIDE 45
  • 22. You need to have a plan of

execution.

slide-46
SLIDE 46
  • 23. Plans shouldn’t be at the

feature level.

slide-47
SLIDE 47
  • 24. Execution team has to own the

feature plan.

slide-48
SLIDE 48
  • 25. The plan will change a lot. The

vision shouldn’t.

slide-49
SLIDE 49
  • 26. The plan needs to stay current.
slide-50
SLIDE 50
  • 27. Six weeks is an eternity.
slide-51
SLIDE 51
  • 28. We tend to over estimate what we

can do in a year and underestimate what we can do in five years.

slide-52
SLIDE 52
  • 29. Treat your products according to the

stage of life they are in. (Infancy -> Senior Citizen)

slide-53
SLIDE 53
  • 30. Good ideas come from

everywhere.

slide-54
SLIDE 54
  • 31. Growth, Revenue (Profit),
  • Retention. DAILY!
slide-55
SLIDE 55

How do we get from status quo to magnificence?

slide-56
SLIDE 56
slide-57
SLIDE 57

What does it look like?

slide-58
SLIDE 58

Vision

5+ Year Horizon

slide-59
SLIDE 59
slide-60
SLIDE 60

Strategic Initiatives

1 Year Focus

slide-61
SLIDE 61
slide-62
SLIDE 62
  • 3. Execution

Roughly Six Week Cycle

slide-63
SLIDE 63
slide-64
SLIDE 64
slide-65
SLIDE 65

Step 1: Script Pitch

slide-66
SLIDE 66

Good ideas come from anywhere.

slide-67
SLIDE 67

Get pitched twice a month to executive team.

slide-68
SLIDE 68

Mini Startup Pitch

  • Problem / Opportunity
  • Solution
  • Product / Feature Concepts
  • Revenue
  • Customer Value
  • Strategic Value
  • Implementation Effort
  • Operational Costs
  • Risk
slide-69
SLIDE 69

Prioritized based on rubric.

slide-70
SLIDE 70

EXAMPLE:

slide-71
SLIDE 71

Improve Tanga Network Mobile Experience

“Make Mobile Great Again”

slide-72
SLIDE 72

Problem / Opportunity

Mobile E-Commerce sales will account for nearly all E-Commerce sales growth in the next 3 years. The mobile device shopper demographic is an untapped market for The Tanga Network. The mobile experience of Tanga Network Sites do not currently lend themselves to high E-Commerce conversion. The Tanga Network user experience is fragmented and inconsistent throughout our sites.

slide-73
SLIDE 73
slide-74
SLIDE 74
slide-75
SLIDE 75
slide-76
SLIDE 76
slide-77
SLIDE 77

Solution

Modernize all Tanga Network sites to be mobile first. Implement responsive mobile web positioning, which allows for future native app if necessary. (No more separate layout for mobile) Optimize mobile experience for current best practices (social onboarding, faster checkout, less user input, etc.). Tune performance for high latency networks. Improve ability to navigate to products of most interest.

slide-78
SLIDE 78

Product/Feature Set

All Sites on The Tanga Network will have a Modern Web Experience Responsive Design Social Login/Signup Faster Purchase Path (Mobile Payments) Loading Speed Optimize for Thumb Zone Navigation Context Keyboard (Screenshot of Amazon vs Tanga)

slide-79
SLIDE 79

Responsive and Mobile Optimized Experience for All Sites

slide-80
SLIDE 80

Thumb Comfort Zone

slide-81
SLIDE 81

Loading Speed

slide-82
SLIDE 82

Navigation

Some examples of how things could be -----> Where we are currently at ----->

slide-83
SLIDE 83

Social Login/Signup

slide-84
SLIDE 84

Faster Purchase Path

Product Page Complete Purchase

slide-85
SLIDE 85

Revenue

Increased conversion Acquisition of new user segment Improved Experience will increase customer lifetime value

slide-86
SLIDE 86

Customer Value

Reduced frustration when shopping on mobile Make experience delightful enough to share with friends

slide-87
SLIDE 87

Strategic Value

Will improve our ability to acquire customers coming to us via mobile devices Creates pathway for mobile marketing opportunities Reduction in development cost by not having to maintain separate mobile layouts

slide-88
SLIDE 88

Implementation Effort

Design - will have to conduct research, plan vision, ensure quality and responsiveness, build our design system Operations - will have to add support for new mobile payment provider(s) such as Apple Pay Development - will require some new tooling and core changes to site architecture/ infrastructure Marketing - (possible) develop a campaign promoting new functionality and mobile experience, help with verbiage and user experience

slide-89
SLIDE 89

Operation Costs

Increase in design cost moving forward because we will have to make sure everything that is built is optimized for mobile and works on all platforms and browsers Moving to responsive, will significantly decrease development efforts

slide-90
SLIDE 90

Risk

If we don’t do this, we will fall further behind best practices

slide-91
SLIDE 91

Step 2: Pre-Production

slide-92
SLIDE 92

Executive Producer Assigned

slide-93
SLIDE 93

Director Assigned

slide-94
SLIDE 94

Technical Director Assigned

slide-95
SLIDE 95

Success Metrics Defined

slide-96
SLIDE 96

Story Work Shop

slide-97
SLIDE 97

Cast Decided

slide-98
SLIDE 98

Location Scouting (Competition)

slide-99
SLIDE 99

Step 3: Production (Six Weeks)

slide-100
SLIDE 100

Weekly Planning

slide-101
SLIDE 101

Daily Standups

slide-102
SLIDE 102

Weekly Demo’s

slide-103
SLIDE 103

Weekly Retrospectives

slide-104
SLIDE 104

Step 4: Pre-Screening

slide-105
SLIDE 105

Select Audience

slide-106
SLIDE 106

Real Customers. Real Feedback.

slide-107
SLIDE 107

Step 5: Release Party

slide-108
SLIDE 108

Celebrate the wins!

slide-109
SLIDE 109

Step 6: Box Office Numbers

slide-110
SLIDE 110

Review the Data

slide-111
SLIDE 111

Step 7: Awards Show

slide-112
SLIDE 112

Year in Review

slide-113
SLIDE 113

Select the Best Performances

slide-114
SLIDE 114

Acknowledge Contributions

slide-115
SLIDE 115

What Sucks?

slide-116
SLIDE 116

Don’t have full team per product.

slide-117
SLIDE 117

You don’t have to maintain movies.

slide-118
SLIDE 118

Too many products.

slide-119
SLIDE 119

Production time still too long.

slide-120
SLIDE 120

Reviewing box office data is hard. No one likes to acknowledge the flops.

slide-121
SLIDE 121

What happens after release?

slide-122
SLIDE 122

What doesn’t suck?

slide-123
SLIDE 123

Alignment much better.

slide-124
SLIDE 124

Teams more involved in delivery.

slide-125
SLIDE 125
  • Lightweight. Fun.
slide-126
SLIDE 126

Questions

slide-127
SLIDE 127

http://derekneighbors.com http://agileweekly.com