Why? To inform onw's understanding (involve your personal values, - - PowerPoint PPT Presentation

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Why? To inform onw's understanding (involve your personal values, - - PowerPoint PPT Presentation

Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH Why? To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help develop the practice, and take better,


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Why?

To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help develop the practice, and take better, informed action Developing own's design process Designers will be (constantly and even more) required to make explicit their ideas using different kinds of strategies because "design" is not an isollated effort of an individual but more and more the result of the efforts of a community Helps to clarify your standpoint as a "designer" and what you understand as "design" Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH

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Habermas, J (1971) Knowledge and Human Interest

3 “Knowledge interests”

Technical interest Emancipatory interest Hermeneutic interest

  • improving

control possibly predicting it works!

  • social

change

  • unveilling of

power relations it helped

  • thers!
  • understanding

and interpreting I understand it!

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Brief

“product idea”

Context Use

Design - 3 positions from where to direct a strategy Andrea Botero / 2003

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  • research to be able to

design (literature review, product survey, user studies, technologies, etc)

  • research to validate,

understand, develop designs Design process as an

  • bject to be researched

(process, relations, situations actors and activities in which something was designed).

  • art/design history, social

construction, self refelction

the design process as research itself (inquiry by design), the contribution of its “results” to the development of arguments and theories.

Design and Research Research into Designing Design (as) Research Different understanding of the relationship between the words design / research

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Product Use Context

Marketing Engeeniering

productivity

Traditional “design” Experimental Psychology Psychology Anthroplogy Social Sciences

consumption

Cognitive Science

Artificial Inteligence (modelling users) behaviour, perception learning

Semiotics

delphi studies focus groups

Contemporary Arts Informatics Philosophy Anthroplogy- ethnography Development cooperation

Activity Theory

Computer Science

symbolic social material

Education

The field of inquiry is extraordinarly diverse...

Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

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Product Use Context

Marketing Engeeniering

productivity

Traditional “design” Experimental Psychology Psychology Anthroplogy Social Sciences

consumption

Cognitive Science

Artificial Inteligence (modelling users) behaviour, perception learning

Semiotics

delphi studies focus groups

Contemporary Arts Informatics Philosophy Anthroplogy- ethnography Development cooperation

Activity Theory

Computer Science

symbolic social material

Education

CSCW

Computer Supported Collaborative Work

PD

Participatory Design

HCI

Human Computer Interaction

DfA

Design for All Experience Design Empathic Design Usability User Centred Design Contextual Design

Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

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Product

Marketing Engeeniering

productivity

Traditional “design” Experimental Psychology Psychology Anthroplogy Social Sciences

consumption

Cognitive Science

Artificial Inteligence (modelling users) behaviour, perception learning

Semiotics

delphi studies focus groups

Contemporary Arts Informatics Philosophy Anthroplogy- ethnography Development cooperation

Activity Theory

Computer Science

symbolic social material

Education

CSCW

Computer Supported Collaborative Work

PD

Participatory Design

HCI

Human Computer Interaction

DfA

Design for All Experience Design Empathic Design Usability User Centred Design Contextual Design

Discovering? Decision Making? Implementation? Testing? Context Use Argumentation?

User/Field studies Workshops Iterative Prototyping Scenarios Observation Interviewing Usability Testing Task / Goal Analysis Probing Contextual Inquiry Discourse Analysis Conversation Analysis Ethnography Requirements Engeeniering User Models

Bricollage “Make your own tool”

Introspection Storyboarding - script

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