What Can You Say With Only What Can You Say With Only Three Pixels? - - PDF document

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What Can You Say With Only What Can You Say With Only Three Pixels? - - PDF document

What Can You Say With Only What Can You Say With Only Three Pixels? Three Pixels? Christopher Campbell Christopher Campbell IBM Almaden Research Laboratory IBM Almaden Research Laboratory Peter Tarasewich Peter Tarasewich Human- Human


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What Can You Say With Only What Can You Say With Only Three Pixels? Three Pixels?

Christopher Campbell Christopher Campbell

IBM Almaden Research Laboratory IBM Almaden Research Laboratory

Peter Tarasewich Peter Tarasewich

Human Human-

  • Computer Interaction Laboratory

Computer Interaction Laboratory College of Computer & Information Science College of Computer & Information Science Northeastern University Northeastern University

Motivations for Research Motivations for Research

  • Mobile devices continue to get smaller

Mobile devices continue to get smaller

  • Mobility and mobile device use is adding

Mobility and mobile device use is adding to problems of information overload to problems of information overload

  • Information management becomes more

Information management becomes more difficult and complex in mobile difficult and complex in mobile environments as well environments as well

  • Designing effective interaction methods is

Designing effective interaction methods is a challenging part of HCI, and mobile a challenging part of HCI, and mobile devices make this challenge even greater devices make this challenge even greater

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Technology Focus Technology Focus

  • Ultra

Ultra-

  • mobile devices (UMD)

mobile devices (UMD)

  • Devices that are small enough to be

Devices that are small enough to be comfortably worn by an individual (e.g., comfortably worn by an individual (e.g., watches, bracelets, rings, piercings) watches, bracelets, rings, piercings)

  • Small screens (if any)

Small screens (if any)

  • Can be used in a variety of different contexts

Can be used in a variety of different contexts (i.e., anytime, anywhere) (i.e., anytime, anywhere)

Notification Cues Notification Cues

  • Notification cues

Notification cues indicate the status or indicate the status or availability of information that is of availability of information that is of interest to a particular user interest to a particular user

  • Cues convey meta

Cues convey meta-

  • information

information

  • Notification cues can be:

Notification cues can be:

  • Visual, auditory, or tactile in nature, or any

Visual, auditory, or tactile in nature, or any combination of these (i.e., mixed combination of these (i.e., mixed-

  • modal)

modal)

  • Public or private

Public or private

  • Subtle or intrusive

Subtle or intrusive

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Pixel Pixel-

  • Based Notification Cues

Based Notification Cues

  • Pixel

Pixel-

  • based

based cues use one or more lights cues use one or more lights (e.g., LEDs) to convey information (e.g., LEDs) to convey information

  • This study is part of continuing research

This study is part of continuing research into effective cue design, focusing on into effective cue design, focusing on usability, learning, comprehension, and usability, learning, comprehension, and personalization. personalization.

Previous Study Previous Study

  • An earlier experiment evaluated

An earlier experiment evaluated tradeoffs tradeoffs between visual cue display size (number of between visual cue display size (number of lights) and performance (comprehension lights) and performance (comprehension time and accuracy) time and accuracy)

  • Each display conveyed the same amount of

Each display conveyed the same amount of information, but differed in the number of information, but differed in the number of lights used, their physical arrangement lights used, their physical arrangement (pattern), the colors used, and whether or (pattern), the colors used, and whether or not the lights blinked not the lights blinked

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Previous Study Findings Previous Study Findings

  • There is a tradeoff between performance,

There is a tradeoff between performance, preference, and display size which can be preference, and display size which can be mitigated by effective display design mitigated by effective display design

  • Using color, blinking, or binary codes appropriately

Using color, blinking, or binary codes appropriately allows the use of fewer lights to convey a fixed amount allows the use of fewer lights to convey a fixed amount

  • f information
  • f information
  • A linear three

A linear three-

  • light design has a balance of good

light design has a balance of good user performance and high user preference, all user performance and high user preference, all within a relatively small footprint within a relatively small footprint

  • Tarasewich, Campbell, Xia, and Dideles (2003).

Tarasewich, Campbell, Xia, and Dideles (2003). “ “Evaluation of Visual Notification Cues for Evaluation of Visual Notification Cues for Ubiquitous Computing, Ubiquitous Computing,” ” Proceedings of Proceedings of UbiComp 2003 UbiComp 2003, 349 , 349-

  • 366.

366.

This Study This Study

  • Explored two open questions:

Explored two open questions:

  • How does learning affect the comprehension

How does learning affect the comprehension and use of the displays? and use of the displays?

  • How much information can be effectively

How much information can be effectively conveyed using a given display size? conveyed using a given display size?

  • Tested linear three

Tested linear three-

  • pixel display, with each

pixel display, with each pixel displaying one of three colors at one pixel displaying one of three colors at one

  • f two intensity (brightness) levels
  • f two intensity (brightness) levels
  • Users were required to learn five sets of

Users were required to learn five sets of messages of increasing size and messages of increasing size and complexity using the display complexity using the display

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Information Conveyed by Cue Information Conveyed by Cue

high, medium, low high, medium, low Priority level Priority level long, short long, short Length Length new, reply, forwarded new, reply, forwarded Type Type email, voicemail email, voicemail Medium Medium family, friends, work family, friends, work Source Source Possible Values Possible Values Category Category

Pixel Attributes Used for Mappings Pixel Attributes Used for Mappings

Same as No. 4, but Same as No. 4, but center center pixel has two pixel has two brightness levels brightness levels 5 5 Same as No. 3, but Same as No. 3, but leftmost leftmost pixel has two pixel has two brightness levels brightness levels 4 4 Each pixel Each pixel either red, blue, or green either red, blue, or green 3 3 Same as No. 1, but Same as No. 1, but two brightness levels two brightness levels 2 2 All three All three pixels either red, blue, or green pixels either red, blue, or green 1 1 Description Description No. No.

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Example Example

  • Using Mapping No. 3, these pixels indicate

Using Mapping No. 3, these pixels indicate a forwarded message from friends with a a forwarded message from friends with a high priority high priority

Methodology Methodology

  • Tested in laboratory on PCs with 52

Tested in laboratory on PCs with 52 undergraduate and graduate students undergraduate and graduate students

  • Starting with No. 1, subjects learned each

Starting with No. 1, subjects learned each mapping to criterion (9 out of last 10 mapping to criterion (9 out of last 10 correct) before advancing to next mapping correct) before advancing to next mapping

  • Maximum of 8 seconds to respond

Maximum of 8 seconds to respond

  • Subjects paid US$5 for participation only if

Subjects paid US$5 for participation only if entire experiment was completed. entire experiment was completed.

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Testing Environment Testing Environment

Trials to Criterion Versus Message Size Trials to Criterion Versus Message Size

8 10 12 14 16 18 20 1 2 3 4 5 6 7 8 Information (bits) Trials to Criterion

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Time to Criterion Versus Message Size Time to Criterion Versus Message Size

20 40 60 80 100 120 140 1 2 3 4 5 6 7 8 Information (bits) Time to Criterion (seconds)

Mean Number of Errors per Trial Mean Number of Errors per Trial

0.5 1 1.5 2 2.5 3 3.5 4 4.5

So urce Med Type Length P rio rity

Category Mean Number of Errors per Trial Mapping 1 Mapping 2 Mapping 3 Mapping 4 Mapping 5

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Conclusions Conclusions

  • Overall, micro

Overall, micro-

  • displays can transmit

displays can transmit detailed, information detailed, information-

  • rich messages up to

rich messages up to 6.75 bits in size with minimal training 6.75 bits in size with minimal training

  • Learning curve fairly level through 4.75 bit

Learning curve fairly level through 4.75 bit messages, then increases steadily messages, then increases steadily

  • Place more important information on left

Place more important information on left side of displays side of displays

  • What happens if information is not

What happens if information is not structured as much, or at all? structured as much, or at all?

Open Questions Open Questions

  • Do these results transfer to actual lights

Do these results transfer to actual lights (e.g., LEDs)? (e.g., LEDs)?

  • Would similar results be found using real

Would similar results be found using real devices? In the real world? devices? In the real world?

  • What are the effects of having additional

What are the effects of having additional time to learn and use the mappings? time to learn and use the mappings?

  • How do these cues affect:

How do these cues affect:

  • Attention?

Attention?

  • The decision making process?

The decision making process?

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Practical Benefits of Pixel Displays Practical Benefits of Pixel Displays

  • Can be used with small and ultra

Can be used with small and ultra-

  • small

small devices, ranging from handhelds to devices, ranging from handhelds to watches and jewelry watches and jewelry

  • The cues can be sent quietly, without

The cues can be sent quietly, without disturbing others in the environment disturbing others in the environment

  • Low power and bandwidth consumption

Low power and bandwidth consumption

  • They can be personalized by the user,

They can be personalized by the user, addressing privacy and security concerns addressing privacy and security concerns

  • Three red lights on a person’s ring, even when

Three red lights on a person’s ring, even when seen by other people, can convey a message seen by other people, can convey a message

  • nly understood by the wearer
  • nly understood by the wearer

Current/Future Research Current/Future Research

  • Continued validation of pixel

Continued validation of pixel-

  • based cue

based cue designs and principles designs and principles

  • Current experiments are testing the effects

Current experiments are testing the effects

  • f customization of mappings, cues, and
  • f customization of mappings, cues, and

messages on learning and comprehension messages on learning and comprehension

  • Prototyping of displays and devices

Prototyping of displays and devices

  • Addressing privacy and security issues

Addressing privacy and security issues

  • Mixed

Mixed-

  • mode and multi

mode and multi-

  • level notification cues

level notification cues

  • Context

Context-

  • sensitive cue designs

sensitive cue designs

  • Mobile Response Teams

Mobile Response Teams

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Additional Pixel Studies Additional Pixel Studies

  • User customized three

User customized three-

  • pixel cues preceded

pixel cues preceded by a tactile signal (vibration) sent by a tactile signal (vibration) sent periodically to wireless mobile device periodically to wireless mobile device

  • Tarasewich, Bhimdi, and Dideles (2004).

Tarasewich, Bhimdi, and Dideles (2004). “Testing Visual Notification Cues on a Mobile “Testing Visual Notification Cues on a Mobile Device,” Device,” Ext. Abstracts of CHI 2004

  • Ext. Abstracts of CHI 2004, 1562.

, 1562.

  • Comparison of customized and fixed

Comparison of customized and fixed mappings for a three mappings for a three-

  • pixel display

pixel display

  • Tarasewich and Campbell (2004). “User

Tarasewich and Campbell (2004). “User Customization of Three Customization of Three-

  • Pixel Displays,”

Pixel Displays,” Ext. Ext. Abstracts of UbiComp 2004 Abstracts of UbiComp 2004. .

Other Research Other Research

  • Text entry methods for mobile devices

Text entry methods for mobile devices

  • Constrained predictive keypad

Constrained predictive keypad

  • Touch

Touch-

  • point stylus

point stylus

  • Thumbwheel

Thumbwheel