Water and Environmental avp.aalto.fi Engineering Week 5: - - PowerPoint PPT Presentation

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Water and Environmental avp.aalto.fi Engineering Week 5: - - PowerPoint PPT Presentation

WAT-E1010 - Introduction to Water and Environmental avp.aalto.fi Engineering Week 5: Entrepreneurship Program of the day 09:15 Introduction 09:30 Analysis of customer data 11:00 Innovating a solution 12:00 End Business research phases


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avp.aalto.fi

WAT-E1010 - Introduction to Water and Environmental Engineering

Week 5: Entrepreneurship

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Program of the day

09:15 Introduction 09:30 Analysis of customer data 11:00 Innovating a solution 12:00 End

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Business research phases

  • 1. Gather info
  • interviews
  • surveys
  • observations
  • prototyping
  • alfa testing
  • beta testing
  • customer feedback
  • 2. Analysis
  • categorization

(affinity map)

  • mindmap
  • stakeholders
  • customer journey
  • 3. Use
  • design
  • storytelling
  • presentations
  • Pitching
  • marketing
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Value proposition canvas

A tool for business developers

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Serving the customer Producing the offer

The bottom line

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Problem Outcome

Value

=

Decision Cost Experience Your offering User/customer

Your responsibility

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Analysis tools

  • Turn your customer data into customer insights
  • Takes effort
  • There are tools/methods to help you
  • We will practice two tools today

– Affinity map – Stakeholder analysis

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Affinity map

  • Fancy term for “grouping Post-It notes on a

whiteboard”

  • Used to structure large masses of data
  • Find patterns, connections, etc
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Analysis

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Exercise 1

  • Affinity map of your data
  • 20 minutes
  • Each team occupies a small working space
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What to look for

  • Recurring patterns

– Multiple persons voicing similar opinions – Note: differences in vocabulary, etc

  • Connections

– Things that seem to be related – Time, location, feeling, ..

  • Sum of parts

– Different persons discussing different parts/aspects of the same phenomenon

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Håkan Mitts

Image CC https://www.flickr.com/photos/anyway/

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Basic components

  • Timeline

– Interactions happen in a certain order – Cause <-> effect, pre-requisites, ..

  • Touch point

– Where business and customer meet – Can be physical, digital, indirect, etc

  • Between touchpoints

– Customer decision!

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Example - haircut

Buying impulse Find and book a time Route Haircut Add-ons Customer relationship Returning customer

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http://www.servicedesigntools.org/tools/8

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Exercise 2A

  • Choose a stakeholder
  • Create a first version of that stakeholder’s

journey

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What is the overall Customer Experience (CX, UX)?

  • Customer experience is created by the complete

journey

  • Impact of individual touch points defined by

quality of meeting and importance

  • It is not “the sum of all experiences”, it works

more like multiplication

  • Can be measured (with some reliability)
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Customer journey vs experience

Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Step 9

   

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Exercise 2B

  • For your customer journey, analyse the

customer satisfaction at each point

  • Time: 10 minutes
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Exercise 3

  • Based on your observations, create a user

profile

  • Identify customer segment
  • What is the problem?
  • What is the good outcome?
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5 minute break

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Exercise 4

  • Brainstorming solutions
  • Solutions to the issues you have in your VPC
  • 50 solutions in 5 minutes
  • 10 solutions/person = 1 solution/30 seconds
  • 1 idea/Post-It
  • Describe idea in 4-6 words
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Exercise 5

  • Affinity map of your brainstorming ideas
  • Out of the set of ideas create/choose 5/6 best

ideas

– Same number as you have team members today in class

  • 15 minutes
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Exercise 6

  • Create solution = your business offering
  • Write down customer, problem, offering and
  • utcome