W.O.L.F (S) Worthy. Obedient. Lucky. Fearless. Weak. Obedient. - - PowerPoint PPT Presentation

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W.O.L.F (S) Worthy. Obedient. Lucky. Fearless. Weak. Obedient. - - PowerPoint PPT Presentation

W.O.L.F (S) Worthy. Obedient. Lucky. Fearless. Weak. Obedient. Lame. Foolish. W.O.L.F (S) Project: Design Document- Basis, W.O.L.F (S) will be a hybrid rogue like FP Sandbox set in a SCI-FI future. Your only designated goal would be to


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SLIDE 1

W.O.L.F (S)

  • Worthy. Obedient. Lucky. Fearless.
  • Weak. Obedient. Lame. Foolish.
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SLIDE 2

W.O.L.F (S) Project: Design Document- Basis,

W.O.L.F (S) will be a hybrid rogue like FP Sandbox set in a SCI-FI future. Your only designated goal would be to survive, however a goal you (the player) would set is to find the information placed around the area.

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SLIDE 3

Phase 1- Game Mechanics

  • W.O.L.F(S) like all games will have mechanics in how you play the game, phase 1

will be to detail the most need to know mechanics that are not apparently

  • bvious- “You can walk in this Open world 3D sandbox”
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SLIDE 4

Phase 2- Story Design.

  • Phase 2- Due to having basic story designed.

After the main concept of the game will come a story line with even more detailing, allowing a good grasp of the situation of this alternate time line. Details will include character stories, timelines of events and major sources of influence, such as massive corporations. E.G- Did “Coca Cola” take over the world?.

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SLIDE 5

Phase 3- Conceptual Art

  • Conceptual art will also be a large part of the design document, as it will be the

frontier for future designs relating to the project. Meaning that concept art will have to show a clear image of the project and what any other people (If any

  • ther) would be working with in the artistic department.
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SLIDE 6

Phase 4- Concept Assets

  • This will be a detailed design document, the contents of which will require a lot
  • f detail in many areas. This includes the 3D-Art department and Audio-Arts
  • department. Therefore in the project will be some (Primitive) conceptual assets
  • f a few of the vehicles/equipment used by the player, and a few audio files of

mechanical gear/ calls of the more intelligent creatures.

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SLIDE 7

Inspirations.

  • W.O.L.F(S) is a game design, and as the inspiratory creatures we are we both

inspire others and are inspired ourselves, thus W.O.L.F(S) has had a large amount of inspiration from a large amount of sources.

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SLIDE 8

Sources

  • Thanks to the following for the Artistic Pieces provided in this presentation.

Slide 1: Figure 1-Sand City- Credited to. The Fractured Dream Split of Nitralia. ( 2015). [Concept Art]. Available: https://www.nationstates.net/page=dispatch/id=498699. Last accessed (10/05/2016.) Slide 2: Figure 1-Sand Dunes- Credited to.

  • Shroomworks. (2014). Space Engine - Scorching Desert [Concept Art]. At: http://shroomworks.deviantart.com/art/Space-Engine-Scorching-Desert-452223956. Last

accessed (10/05/2016) Slide 3: Figure 1- Heavy Battle Armour [Concept Art] At: http://http://hentaichef.com/images/hentai-signature--power-armor--concept--rifle--equipment--load- bearing-vest--gun--weapon--concept-art--knife--armor.jpg (Accessed on 21/06/2016) Figure 2- Space Suit [Concept Art] At: https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=imgres&cd=&ved=0ahUKEwj68b2Q5rjNAhVELMAKHdpqBVQQjBwIBA&url=http%3A%2F%2Fi.imgur.com% 2FMLQdYL5.jpg&psig=AFQjCNGs7U_AtjBu5PkUXxa-YX8gdhkXIQ&ust=1466587448148519 (Accessed on 21/06/2016) Slide 4: Figure 1- Constellation [Wallpaper] At: https://st0nersmurf.files.wordpress.com/2015/08/jxvmfby.jpg (Accessed on 21/06/2016) Slide 5: Figure 1- Power [3D Model] http://www.galaxix.com/bbs/attachment/Mon_1205/69_3_1a386dc08a90ff5.jpg?119 (Accessed on 21/06/2016) Slide 6: Figure 1- Space Ship [Concept Art] At: http://www.igorstshirts.com/blog/conceptships/2012/karanak/karanak_10.jpg (Accessed on 21/06/2016) Slide 7: Figure 1-City Art [Wallpaper] At: http://i.bssl.es/ludoqia/2015/03/Star-citizen.jpg (Accessed on 21/06/2016) (This is ordered top to bottom, left to right.)

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SLIDE 9