MARK OGILVIE Design Director Creative workshop why its good for the - - PowerPoint PPT Presentation

mark ogilvie design director creative workshop why its
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MARK OGILVIE Design Director Creative workshop why its good for the - - PowerPoint PPT Presentation

MARK OGILVIE Design Director Creative workshop why its good for the students An opportunity to think about games as a business, not just a hobby The games industry is worth more than the music and film industries combined. To


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MARK OGILVIE Design Director

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Creative workshop – why its good for the students

  • An opportunity to think about games as a business, not

just a hobby – The games industry is worth more than the music and film industries combined.

  • To understand the processes that professional games

companies use

  • To help understand the realities of their aspirations
  • It’s good fun!
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Creative workshop – why its good for the schools

Linking to the curriculum

  • Managing and leading discussions
  • Setting and reaching deadlines
  • Formal and spoken debate
  • Exploring aspects of plot, characterisation, relationships, settings etc
  • Evaluating conceptual thinking
  • Development of creative thinking through new mediums
  • Development of analytical skills and problem solving
  • Development of computational thinking
  • Selecting and organising information
  • Critically evaluating text
  • Public speaking
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Stage 1 – Creating an idea

  • Forming a team
  • Team name
  • Understanding the criteria
  • Brainstorming
  • Dividing the labour
  • Establish milestones
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Stage 2a – The pitch document – “The Sell”

Teams are expected to create either a digital or physical presentation of their idea.

  • Game Name
  • Tag Line
  • Elevator Pitch
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Stage 2b – The pitch document – “The look”

  • Art Assets
  • Character Art
  • Screen shots
  • Environments
  • Equipment
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Stage 2c – The pitch document – “The Story”

  • Story
  • Central Plotline
  • Character relationships
  • Character motivations
  • The setting
  • Evolution of plotline
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Stage 2d – The pitch document – “The Feel”

  • Gameplay
  • Control scheme
  • USP’s
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Stage 2e – The pitch document – “The Business”

  • Platform
  • Audience
  • Monetisation
  • Market Testing
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Stage 3 – The Dragons Pitch

  • 5 min presentation
  • Make it memorable!
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Stage 4 - Judging

  • Use of event theme
  • Originality of idea
  • Strength of written material
  • Strength and conviction of dragons pitch
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Any Questions?

Mark.Ogilvie@JAGEX.COM

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