Viral Mechanics Viral Mechanics Uncovered Aki Jrvinen, Ph.D., Lead - - PowerPoint PPT Presentation

viral mechanics viral mechanics uncovered
SMART_READER_LITE
LIVE PREVIEW

Viral Mechanics Viral Mechanics Uncovered Aki Jrvinen, Ph.D., Lead - - PowerPoint PPT Presentation

Viral Mechanics Viral Mechanics Uncovered Aki Jrvinen, Ph.D., Lead Social Designer Speaker Background Speaker Background Akis 10 years of experience includes: y p Mobile game design Online & Social game design


slide-1
SLIDE 1

Viral Mechanics Viral Mechanics Uncovered

Aki Järvinen, Ph.D., Lead Social Designer

slide-2
SLIDE 2

Speaker Background Speaker Background

Aki’s 10 years of experience includes:

y p

Mobile game design Online & Social game design Online gambling design Online gambling design Board game design User experience design

d

Product Management Business development Academic Research & Development

slide-3
SLIDE 3

Caveat: Ca ea Viral is 1/ 3 of the Answer

The reality of acquiring customers in

Facebook at present, roughly:

1/ 3 of players come from advertising 1/ 3 of players come from cross promotion 1/ 3 of players come from cross-promotion ...and... 1/ 3 of players come from viral 1/ 3 of players come from viral

slide-4
SLIDE 4

Menu of the day Menu of the day

Viral Concepts Viral Concepts Principles for Viral Design Viral Mechanics Analyzed Viral Mechanics Analyzed

slide-5
SLIDE 5

Viral Concepts Viral Concepts

Viral Marketing Viral Marketing Viral Substrate Viral Loop Viral Loop Viral Actors: The Host & The Infected Viral Mechanics vs Game Mechanics Viral Mechanics vs. Game Mechanics Viral Coefficient Viral Metrics Viral Metrics

slide-6
SLIDE 6

Viral? Viral?

‘The act of content on the web being spread The act of content on the web being spread

by users sharing it, bringing new users to the original content and therefore adding additional utility.’

slide-7
SLIDE 7

Viral Marketing Defined Viral Marketing Defined

“Viral marketing can be understood as a

  • Viral marketing can be understood as a

communication and distribution concept that relies

  • n custom ers to transm it digital products via

electronic mail to other potential custom ers in electronic mail to other potential custom ers in their social sphere and to anim ate these contacts to also transm it the products.”

  • Helm, S. (2000). Viral Marketing – Establishing Customer Relationships by “Word of

Mouse”. Electronic markets 10(3), 158-161.

slide-8
SLIDE 8

The Question of Viral Q in Social Games

H d th i i l f i l k ti

How do the principles of viral marketing

change, when the product – through it’s use – constantly creates stories to share? constantly creates stories to share?

I.e. what happens when viral mechanics

become intertwined with game mechanics? become intertwined with game mechanics?

Let’s explore!

slide-9
SLIDE 9
slide-10
SLIDE 10

Viral Growth Viral Growth

Myth debunked: no viral growth is Myth debunked: no viral growth is

exponential; the rate of reproduction and the carrying capacity limit viral growth.

Viral growth is also a function of the viral

substrate, i.e the underlying com m unication m edium

slide-11
SLIDE 11

Social Games’ Viral Substrate Social Games Viral Substrate

‘The easier it is to communicate with other

l h lik l hi i people the more likely something is to go viral.’ (Jesse Farmer)

slide-12
SLIDE 12

Viral Coefficient = K-Factor Viral Coefficient K Factor

  • k = e times i
  • “e” = response rate, efficiency of your loop
  • “i” = messaging rate, the average number of invites per user
  • k = the ratio of converting invites to new users
  • If k > 1 you will see self-sustaining, viral growth
  • If k is < 1 than one each user will bring in a fixed number of new

b h li i ’ h i ill li users, but the application’s growth is still linear.

  • For more, see Jesse Farmer’s essays:

http: / / 20bits com/ articles/ almost viral a hybrid acquisition strategy/ http: / / 20bits.com/ articles/ almost-viral-a-hybrid-acquisition-strategy/ http: / / 20bits.com/ articles/ three-myths-of-viral-growth/

slide-13
SLIDE 13

Viral Metrics Viral Metrics

slide-14
SLIDE 14

Viral Loop Viral Loop

slide-15
SLIDE 15

Double Viral Loop Double Viral Loop

slide-16
SLIDE 16

Menu of the day Menu of the day

Viral Concepts Viral Concepts Principles for Viral Design Viral Mechanics Analyzed Viral Mechanics Analyzed

slide-17
SLIDE 17

Principles for Viral Design Principles for Viral Design

(c) Ben Heine - http: / / www.flickr.com/ photos/ benheine

slide-18
SLIDE 18

Your task: Design an asynchronous,

persistent Tupperware online party

slide-19
SLIDE 19

Actors in a Viral Loop Actors in a Viral Loop

The Host: Player initiating viral feed The Host: Player initiating viral feed Infectee: Target player(s) of the feed Infected: Acquired new player Infected: Acquired new player The game design needs to treat viral feeds The game design needs to treat viral feeds

as another way for the players to express their motives – getting help, gaining tools, their motives getting help, gaining tools, showing off, etc.

slide-20
SLIDE 20

Virality embedded into y core mechanics

  • Game mechanics have two

Game mechanics have two dimensions:

– The player dimension accounts

for the verbs with which the for the verbs with which the player can interact with other players and the game. The system dimension accounts

– The system dimension accounts

for the procedures with which the game, as a system, acknowledges, governs, and sets acknowledges, governs, and sets up the interactions both between players, and with the game.

slide-21
SLIDE 21

Viral mechanics as Game mechanics

Due to asynchronicity & the freemium model, all

social gam e m echanics are retention m echanics m echanics

after executing the mechanic, the player needs

to be given a reason to come back g

Yet also, all game events are susceptible to

prompting a viral feed to be sent i l l b d i l b l

Viral not only breeds m ore viral, but also

reinforces retention

slide-22
SLIDE 22

Weapons of Influence Weapons of Influence

Social Proof Social Proof Persuasion Commitment Commitment Reciprocity

slide-23
SLIDE 23

Social Proof Social Proof

‘one means we use to determine what is correct

is to find out what other people think is correct. The principle applies especially to the way we decide what constitutes correct behavior. W e i b h i i i view a behavior as m ore correct in a given situation to the degree that w e see others perform ing it.’ - Robert Cialdini, Influence: The Psychology of Persuasion Psychology of Persuasion

Viral feeds & comments as testimonials where

l d f ‘liki ’ h players go on record for ‘liking’ the game

slide-24
SLIDE 24

Persuasion Persuasion

Viral persuading via social proof & means of

Viral – persuading via social proof & means of

direct marketing

Cross-prom otion – persuading your existing

p p g y g customers to spend more time with you

Advertising – persuading those are seeking social

t t i t t li k d entertainment to click on your ad

slide-25
SLIDE 25

Reciprocity Reciprocity

'Although the obligation to repay constitutes Although the obligation to repay constitutes

the essence of the reciprocity rule, it is the

  • bligation to receive that makes the rule so

easy to exploit. The obligation to receive reduces our ability to choose whom we wish t b i d bt d t d t th t i th to be indebted to and puts that power in the hand of others.’ - Robert Cialdini, Influence

slide-26
SLIDE 26

But: Viral in Social Games is (mostly) ( y) Social Proof ignored

http: / / www.flickr.com/ photos/ designdamage/

slide-27
SLIDE 27

Plus: ‘The us e pluralistic ignorance ignorance effect’ meets ‘The Flood’

slide-28
SLIDE 28

Menu of the day Menu of the day

Viral Concepts Viral Concepts Principles for Viral Design Viral Mechanics Analyzed Viral Mechanics Analyzed

slide-29
SLIDE 29

Viral Mechanics Viral Mechanics

Identifying Shareworthy & Clickworthy

slide-30
SLIDE 30

Shareworthy < > Clickworthy Shareworthy < > Clickworthy

What kind of virality is w orth sharing from the What kind of virality is w orth sharing from the

host’s perspective?

What kind of message is persuasive enough to

i f t th li ki ? infect; worth clicking?

In a viral loop, embedded into game mechanics,

shareworthy and clickworthy find each other... shareworthy and clickworthy find each other...

...which nudges business goals & customer

l ti hi b ildi f d i iti t ti relationship building forward: acquisition, retention, monetization

slide-31
SLIDE 31

Three most popular types of p p yp viral feeds* :

Offering Apprentice/ Partnership Cry for Help Sharing rewards / resources

* according to presenter’s research & data available, tentative findings

slide-32
SLIDE 32

Shareworthy conditions Shareworthy conditions

Viral posts need to meet one or more of the

following criteria: following criteria:

Instrumental: Signals the prospect of rewards, either

material (game resources) or social (symbolic capital)

Hedonistic: Shows off personal achievements and/ or

creativity

Socially obligating: Seeks others’ commitment via the

promise of mutual benefits or via a social gesture

Charitable: Provides an increased feeling of self-worth while

g giving something out for free

slide-33
SLIDE 33

Clickworthy conditions Clickworthy conditions

The viral messages need to meet one or more The viral messages need to meet one or more

  • f the following criteria:

Rewarding: Promises instant rewards or progression Rewarding: Promises instant rewards or progression Provocative: Provokes through competition, empathy,

  • r curiosity

S ll bl ff d

Socially obligating: Persuasive, affords reciprocity

and/ or responding to a social gesture

[ + Developer perspective] Resistant: Published in a

communication channel that stays afloat in the stream

slide-34
SLIDE 34

Share/ Clickworthy or Not? Share/ Clickworthy or Not?

slide-35
SLIDE 35

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-36
SLIDE 36

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-37
SLIDE 37

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-38
SLIDE 38

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-39
SLIDE 39

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-40
SLIDE 40

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-41
SLIDE 41

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-42
SLIDE 42

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-43
SLIDE 43

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-44
SLIDE 44

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-45
SLIDE 45

Shareworthy? Shareworthy?

Instrumental / Instrumental /

Hedonistic / Socially

  • bligating /
  • bligating /

Charitable?

slide-46
SLIDE 46

Clickworthy? Clickworthy?

Provocative / Rewarding / Socially Provocative / Rewarding / Socially

  • bligating?
slide-47
SLIDE 47

Clickworthy? Clickworthy?

Provocative / Provocative /

Rewarding / Socially

  • bligating?
slide-48
SLIDE 48

Future Viral Potential? Future Viral Potential?

Cultural memes are content that accumulates Cultural memes are content that accumulates

meaning as it is passed on

When will we see the first meme from a social

? game?

Challenges:

Viral feeds from social games are ‘Published’, not ‘Shared’ Viral feeds from social games are Published , not Shared They do not really accumulate meaning, because they refer

to the game and its world, not a world shared by the general public general public

Opportunity: User-created Content

slide-49
SLIDE 49

Disrupt vs. Interrupt Disrupt vs. Interrupt

Traditional marketing relies on

g interrupting

Viral marketing relies on

disrupting our cognitive schema: disrupting our cognitive schema: an airplane that floats on water gains new meanings

Can a social game ever be

disruptive in its virality, if the meanings need to be channeled a gs d

  • b

a d back to the game as a rule-bound system?

slide-50
SLIDE 50

True Virality through y g Innovation?

“Successful innovative products are always viral “Successful innovative products are always viral

because they disrupt and/ or transcend and accumulate meaning as they are being shared. Their distribution will be contagious, and by being passed on by advocates they become a cultural meme that is more powerful than anything your meme that is more powerful than anything your marketing dollars could ever buy.”

http: / / designmind frogdesign com/ blog/ don-t-interrupt-disrupt html http: / / designmind.frogdesign.com/ blog/ don-t-interrupt-disrupt.html

slide-51
SLIDE 51

Thank You. Thank You.

http: / / games4networks posterous com http: / / games4networks.posterous.com http: / / www facebook com/ socialgamesboo http: / / www.facebook.com/ socialgamesboo

k

ajarvinen@digitalchocolate.com