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Utilizing commercial graphics processors Utilizing commercial graphics processors in the real-time geo-registration of in the real-time geo-registration of streaming high-resolution imagery streaming high-resolution imagery Laurence Flath


  1. Utilizing commercial graphics processors Utilizing commercial graphics processors in the real-time geo-registration of in the real-time geo-registration of streaming high-resolution imagery streaming high-resolution imagery Laurence Flath Laurence Flath, Michael Kartz, Randall Frank , Michael Kartz, Randall Frank Lawrence Livermore National Laboratory Lawrence Livermore National Laboratory GP 2 2 Workshop Workshop GP August 7-8, 2004 August 7-8, 2004 UCRL-PRES-205737 August 2004 LMF

  2. Outline Outline • Introduction • Problem – Real-time video streaming • Solution – Real-time geo-registration using GPU • Implementation on graphics processor • Experimental results • Demonstration • Conclusion August 2004 LMF

  3. Introduction Introduction • Real-time video processing is a trade-off – Image size [pixels / frame] – Image rate [frames / second] • General-purpose central processing units (CPUs) are very fast, but total system throughput often is not fast enough Source: Intel + Superscalar architecture, vector units – Inadequate memory bandwidth • Graphics Processsing Units (GPUs) are not as fast, but are specialized for the task + Huge memory bandwidth – Not ideal for generalized algorithms Source: ATI August 2004 LMF

  4. Graphics Processing Work at LLNL Graphics Processing Work at LLNL • GPU Discovery Project – Develop infrastructure for streaming data processing – Research novel data mapping for non-traditional data types – Implement algorithms on graphics processors for real-world computational problems – Catalog advantages / disadvantages of GPU-based algorithms – Investigate mapping of algorithms to higher-level APIs – Study impact of GPU implementations on next-generation systems • Visualization • Numerous application-based projects for which the GPU is an integral system component August 2004 LMF

  5. Problem - Viewing Remote Video Problem - Viewing Remote Video Mobile Camera Ground Link Scene August 2004 LMF

  6. Video Transmission Limited by Bandwidth Video Transmission Limited by Bandwidth • High-resolution video generates a huge amount of data – 10 � 100 MPixels/sec – 10 � 400 MB/sec • Mobile platforms often don’t have access to a high- bandwidth transport medium – Microwave, laser comm systems designed for stationary operation – Available mobile systems range from 9.6 Kbs to 30 Mb/sec • Need a 10 4 - 10 5 compression ratio – Generic spatial-temporal algorithms give (at best) 100:1 August 2004 LMF

  7. 4 Compression Ratio How To Get 10 4 Compression Ratio How To Get 10 • Re-scope the problem! • Ground imagery doesn’t change very often – Point camera for a long time at the same spot – Transform imagery such that background doesn’t change, even though camera platform is moving – Only transmit required scene information • Moving objects • Stationary background (occasionally) August 2004 LMF

  8. Geo-Registration Geo-Registration • Transform imagery recorded in one perspective into another • Usually produce ‘nadir-looking’ view – Stationary scene ideal for background removal algorithms – Result may be used as a map, with features given in GPS coordinates – Permits sensor fusion; e.g. visible, infrared, radar, etc. • Requires inertial navigation system (INS) data from sensor platform – Global positioning system (GPS) provides position – Inertial measurement unit (IMU) provides attitude; e.g. roll, pitch, heading August 2004 LMF

  9. Imaging the ground obliquely - y-axis Imaging the ground obliquely - y-axis Treat system like a pinhole camera; i.e. Z, G >> f � � D 2 y c ƒ � � ‘Lens’ � � Z y c � � y g = � � � � � � f G � y c � � y � � � 1 � � Z f � � � � D Z � pitch Center of y g G FOV August 2004 LMF

  10. Imaging the ground obliquely - x-axis Imaging the ground obliquely - x-axis y c � � D x c x g = � � � � � � f G � y c x c � � x F � � 1 � � � Z � f � � y c = y � x c + y � x F y � “Single-point perspective “ Single-point perspective” ” August 2004 LMF

  11. Geo-Registration Algorithm Geo-Registration Algorithm • Calculate angles and distances from INS data • Map perspective equations to a homogeneous coordinate transformation • Propagate source pixels through transformation to output image plane – Interpolate / anti-alias – Fill-in blank patches • Remove jitter due to GPS uncertainty, IMU drift – Register to known target or previous imagery – Shift result to sub-pixel resolution August 2004 LMF

  12. Muir Flight Experiment Muir Flight Experiment Demonstrate real-time on-board geo-registration and moving target extraction Demonstrate real-time on-board geo-registration and moving target extraction Twin 11MPixel, 2Hz Twin 11MPixel, 2Hz MRC RF Comm MRC RF Comm System System Prototype Cameras Prototype Cameras (TCP/IP) (TCP/IP) Helicopter Platform Helicopter Platform Wescam 3-Axis Wescam 3-Axis Stabilized Gimbal Stabilized Gimbal GPS/IMU System GPS/IMU System Commodity PCs Commodity PCs (Twin Apple G5s, ATI Radeon Radeon 9600) 9600) (Twin Apple G5s, ATI August 2004 LMF

  13. System Data Flow - Per Camera System Data Flow - Per Camera Camera Camera • Six objects (threads) distribute work load between two CPUs: GPS/IMU Rectify Disk Record GPS/IMU Rectify Disk Record – Camera / frame grabber – Camera record Correlate / Shift Correlate / Shift – Geo-registration – Motion-detect / blob find Motion Detect Motion Detect – Blob record Decimate / Segment Decimate / Segment – Decimated imagery Blob Find Blob Find • Socket communications – Individual control of objects Socket Socket Socket Socket Disk Record Disk Record Connection Connection Connection Connection – Live data for ground station August 2004 LMF

  14. Image Processing Steps Image Processing Steps Raw Data Collection Raw Data Collection (Frame Grabber) (Frame Grabber) Geometry Correction Geometry Correction (Image Flip, Distortion) (Image Flip, Distortion) Geo-Rectify Geo-Rectify INS Data (GPS/IMU) (GPS/IMU) Registration From Scene-Based Registration Scene-Based Registration Per-Sensor Data Pipeline Adjacent FPAs (Spatial Correlator) (Spatial Correlator) Motion-Detect Motion-Detect (Star-Killer) (Star-Killer) Blob-Detect Blob-Detect (Threshold / Blob-Find) (Threshold / Blob-Find) Data Archival Data Archival (Transmit and/or Store) (Transmit and/or Store) August 2004 LMF

  15. Image Processing Steps Image Processing Steps Raw Data Collection Raw Data Collection (Frame Grabber) (Frame Grabber) Geometry Correction Geometry Correction (Image Flip, Distortion) (Image Flip, Distortion) Geo-Rectify Geo-Rectify INS Data (GPS/IMU) GPU-based (GPS/IMU) Registration From Scene-Based Registration Scene-Based Registration Adjacent FPAs (Spatial Correlator) (Spatial Correlator) CPU-based Motion-Detect Motion-Detect (Star-Killer) (Star-Killer) Blob-Detect Blob-Detect (Threshold / Blob-Find) (Threshold / Blob-Find) Data Transmit /Archive Data Transmit /Archive (Transmit and/or Store) (Transmit and/or Store) August 2004 LMF

  16. GPU Processing GPU Processing • Load image into texture(s) – 4K x 2.6K x U16 pixel image – Four 2K x 2K tiles ( GL_MAX_TEXTURE_SIZE == 2048 ) • Calculate transformation matrix based on INS data • Render registration region – Read pixels – Perform correlation on CPU – Feedback shifts to transformation matrix • Render entire output image – Currently rendering to glX context (not a pbuffer) – If desired output greater than 1K x 1K, need to tile output as well – Use asynchronous transfer and shared caching modes to reduce readback time August 2004 LMF

  17. August 2004 LMF

  18. Muir Experimental Results Muir Experimental Results • Demonstrated on-board, real-time image processing of data – Geo-rectification – Imagery stabilized by auto-correlation – Motion detection and object tracking • 15 hours of broad area geo-locked imagery • Stored 5 TB of raw imagery – Raw data enable us to repeat the flight in the lab and validate our capabilities – Full image collection is not necessary for operation • Ground station displays geo-registered imagery and object info • Image updates every 20 sec (depending on link bandwidth). • Blob information updates at camera frame rate August 2004 LMF

  19. Demonstration Demonstration Demonstration August 2004 LMF

  20. Conclusion Conclusion • LLNL has several efforts aimed at incorporating graphics processors into real- world applications • GPU-based geo-registration algorithm was demonstrated successfully in the field – Real-time transformation of 44 Mpixels/sec, including jitter-removal, motion detection, and blob-finding using commodity hardware – Permitted real-time transmission of high- resolution ground imagery August 2004 LMF

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