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Using Groove for analysing RPGame models Using Groove for analysing RPGame models Model Driven Engineering Brent van Bladel University of Antwerp 22 January 2015 Using Groove for analysing RPGame models Overview Type graph Transformation


  1. Using Groove for analysing RPGame models Using Groove for analysing RPGame models Model Driven Engineering Brent van Bladel University of Antwerp 22 January 2015

  2. Using Groove for analysing RPGame models Overview Type graph Transformation rules Control program Analysis

  3. Using Groove for analysing RPGame models Type graph Figure : RPGame metamodel in AToMPM

  4. Using Groove for analysing RPGame models Transformation rules moving characters Figure : Transformation rule to move the Hero

  5. Using Groove for analysing RPGame models Transformation rules attacking characters Figure : Transformation rule to let the Hero attack

  6. Using Groove for analysing RPGame models Transformation rules activating villains Figure : Transformation rule that activates the villains

  7. Using Groove for analysing RPGame models Transformation rules end condition Figure : Transformation rule checking the end condition

  8. Using Groove for analysing RPGame models Control program 1 w h i l e ( i s N o t F i n i s h e d ) { c h o i c e Hero . moveDown ; 3 or Hero . moveLeft ; or Hero . moveRight ; 5 or Hero . moveUp ; or Hero . attackUp ; 7 or Hero . attackDown ; or Hero . a t t a c k L e f t ; 9 or Hero . a t t a c k R i g h t ; t r y Hero . takeGoal ; 11 t r y Hero . takeKey ; t r y Hero . takeWeapon ; 13 t r y Hero . a c t i v a t e T r a p ; t r y Hero . useDoor ; 15 t r y V i l l a i n . d i e ; t r y V i l l a i n . a c t i v a t e ; 17 w h i l e ( i s A c t i v e ) { c h o i c e V i l l a i n . moveDown ; 19 or V i l l a i n . moveLeft ; or V i l l a i n . moveRight ; 21 or V i l l a i n . moveUp ; or V i l l a i n . attackUp ; 23 or V i l l a i n . attackDown ; or V i l l a i n . a t t a c k L e f t ; 25 or V i l l a i n . a t t a c k R i g h t ; }}

  9. Using Groove for analysing RPGame models logout <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> Analysis <coded> <coded> <coded> <coded> FS:100 FS:100 E:100 E:100 Show ¡Chat send ¡ screenshare ¡invitation send ¡ modelshare ¡invitation

  10. Using Groove for analysing RPGame models Analysis

  11. Using Groove for analysing RPGame models Analysis

  12. Using Groove for analysing RPGame models logout <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> Analysis <coded> <coded> <coded> <coded> FS:100 FS:100 E:100 E:100 Show ¡Chat send ¡ screenshare ¡invitation send ¡ modelshare ¡invitation

  13. Using Groove for analysing RPGame models Analysis

  14. Using Groove for analysing RPGame models Analysis

  15. Using Groove for analysing RPGame models logout <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> Analysis <coded> <coded> <coded> <coded> FS:100 FS:100 FS:50 FS:50 E:100 E:100 Show ¡Chat send ¡ screenshare ¡invitation send ¡ modelshare ¡invitation

  16. Using Groove for analysing RPGame models Analysis

  17. Using Groove for analysing RPGame models Analysis

  18. Using Groove for analysing RPGame models Analysis

  19. Using Groove for analysing RPGame models Analysis

  20. Using Groove for analysing RPGame models Analysis logout <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> <coded> FS:100 FS:100 E:100 E:100 s s T T o o > > > > < < < < l l e e a a d d Show ¡Chat send ¡ screenshare ¡invitation send ¡ modelshare ¡invitation

  21. Using Groove for analysing RPGame models Analysis

  22. Using Groove for analysing RPGame models Analysis

  23. logout <coded> <coded> <coded> <coded> <coded> <coded> Using Groove for analysing RPGame models <coded> <coded> <coded> <coded> <coded> <coded> Analysis FS:100 FS:100 E:100 E:100 FS:100 FS:100 E:100 E:100 Show ¡Chat send ¡ screenshare ¡invitation send ¡ modelshare ¡invitation

  24. Using Groove for analysing RPGame models Analysis

  25. Using Groove for analysing RPGame models Analysis

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