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Using Asynchronous Exergames to Encourage an Active Ageing - - PowerPoint PPT Presentation

Using Asynchronous Exergames to Encourage an Active Ageing Lifestyle: Solitaire Fitness Study Protocol Valerie Gay Valerie.Gay@uts.edu.au UTS Faculty of Engineering and IT University of Technology, Sydney (UTS) Australia PROJECT ELAINE


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Using Asynchronous Exergames to Encourage an Active Ageing Lifestyle: Solitaire Fitness Study Protocol

Valerie Gay Valerie.Gay@uts.edu.au UTS Faculty of Engineering and IT University of Technology, Sydney (UTS) Australia

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Falls in the Senior Community

  • 30% of the population over 65
  • Main cause of death
  • Fracture
  • Traumatic Brain Injuries
  • Walking reduced the risk by 40%
  • Stepping last resort to prevent

PROJECT ELAINE – UTS GAMES STUDIO

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Falls in the Senior Community

The StepKinnection Game Falls prevention game mindfully designed for the elderly RCT: 12 week + 4 week follow up on 12 participants Results: 17% improvement in risk of falling

PROJECT ELAINE – UTS GAMES STUDIO

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Relevant Work

Kinect / Leap Motion

Reversing the deterioration process (Liao Y et al. 2018) Immersive, but limitations in the range of exercises

PROJECT ELAINE – UTS GAMES STUDIO

Mobile Games & Apps

CAMMIna (Rodriquez et al. 2013) ICONFES (Delbaere et al. 2011) Standing Tall (Lord et al. 2015) Lots of content, Motivation, not tracking or delivery of exercises

Traditional Routines

Wearables + Gamification (Walden et al. 2017) Appealing but not really a game

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Our Approach

  • Separate Physical Activity from Gameplay (but still have them linked) [Tan et al. 2016]
  • Most popular game
  • Most common form of exercise
  • Challenge:
  • Don’t mess with the fun
  • Appealing and suitable for the audience
  • Encouragement loop

– Game should encourage physical activity – Physical activity should encourage gameplay

PROJECT ELAINE – UTS GAMES STUDIO

Physical Activity Game Play

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Our Approach

Solitaire + Walking + Game Design Guidelines and Lessons Learnt + Power Ups + Mobile Game + Step Counter = Active Lifestyle

PROJECT ELAINE – UTS GAMES STUDIO

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Key Features

How it works:

  • Wear Activity Tracker
  • Enter Steps every day
  • Play Solitaire as usual
  • When get stuck, use abilities
  • Abilities cost steps
  • Steps decay after a week

PROJECT ELAINE – UTS GAMES STUDIO

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Key Features

Most Popular Abilities

  • Show next card
  • Show Stack
  • New Foundation
  • Free Cell Slot

Centralised Data Collection PC / Android / iPhone

PROJECT ELAINE – UTS GAMES STUDIO

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Pilot Test

Mixed opinions: Hated it Loved it Saw potential of linking their own form of exercise (swimming)

PROJECT ELAINE – UTS GAMES STUDIO

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Timeline and protocol

Design Development Trial Analysis Grants & Publications 2 3 4 5 6 7 1 Literature Review Focus Groups Workshops Agile Game Development (iterations) 20 participants 6 weeks First half: No Link Second Half: Linked Feasibility Adherence Changes in Mental & Physical Health Share lessons. More funding for larger studies. 8 9 10 11 12

PROJECT ELAINE – UTS GAMES STUDIO

Sept/Oct 2019

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Acknowledgments

Team: Miss Natassja Sundara Georgette Tabor A/Prof Tuck Wah Leong A/Prof Valerie Gay

  • Dr. Jaime Garcia

Funding Source UTS Blue Sky Funding Scheme 2018

PROJECT ELAINE – UTS GAMES STUDIO

Research Partners: The Little Bay Coast Centre For Seniors Participants Member of the Centre

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Thank you:

  • www. Project Elaine .com.au
  • www. Step Kinnection .com.au
  • www. Games Studio .org
  • Dr. Jaime Garcia

Jaime.Garcia@uts.edu.au

UTS GAMES STUDIO