HUMANWIN.AI FROM TEKNOLOG.IO
TURNING ON “ ACCESSIBLE MODE” FOR USERS WITH MOTOR IMP AIRMENTS
W3C Workshop on Web Games 27 June 2019 Redmond, WA USA
TURNING ON ACCESSIBLE MODE FOR USERS WITH MOTOR IMP AIRMENTS W3C - - PowerPoint PPT Presentation
HUMANWIN.AI FROM TEKNOLOG.IO TURNING ON ACCESSIBLE MODE FOR USERS WITH MOTOR IMP AIRMENTS W3C Workshop on Web Games 27 June 2019 Redmond, WA USA LUIS D. RODRIGUEZ PRESENTER ARTIFICIAL INTELLIGENCE PRODUCT DESIGNER AI, ML and IoT
HUMANWIN.AI FROM TEKNOLOG.IO
W3C Workshop on Web Games 27 June 2019 Redmond, WA USA
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PRESENTER
AI, ML and IoT Experience
ARTIFICIAL INTELLIGENCE PRODUCT DESIGNER USER EXPERIENCE AND USER RESEARCHER CO-FOUNDER
Teknolog IO, LLC & humanwin.ai
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PSYCHOLOGICAL IMPACT
More than 13 percent of non institutionalized adults have some sor t of physical disability. The most common physical disabilities are trouble hearing, moving around or doing day-to-day tasks like getting dressed. About 70 percent of non institutionalized adults with physical disabilities are over age 60. Another type of disability is learning disability, a term used to describe a range of academic difficulties. Dyslexia, a reading disability, is one example. While some interventions focus on teaching stress management and other coping skills, others focus on the disability itself.
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GOAL
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Making sure all views, interactions are clickable / tappable by keyboard, ability switches or voice enabled… provide alternate to gestures
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REQUIRE ONL Y THE SLIGHTEST TOUCH FOR ACTIV ATION, EASIL Y WITHSTAND BODY MOVEMENTS OR SEVERE BLOWS.
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UL TRA-SENSITIVE AND PERSONALIZED: RESPOND TO WHISPERS OR LOUD CLAPS AND SET THE SOUND SENSITIVITY TO RESPOND.
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CEREBRAL P ALSY
A congenital disorder of movement, muscle tone, or
development, often before bir th. Includes: exaggerated reflexes, floppy or rigid limbs, and involuntary motions.
NEURAL TUBE DEFECTS
Bir th defects of the brain, spine, or spinal cord. Includes: upper body weakness and trouble breathing and swallowing, not being able to move legs, torso, or arms, also might include learning disabilities.
MUSCLE AND JOINT CONDITIONS
Discomfor t, pain or inflammation from cartilage, bone, ligaments, tendons or
to arthritis or arthralgia. Includes: pain that can be mild, causing soreness or it can be severe, making even limited movement extremely painful.
HEAD AND SPINE TRAUMA
Injuries or accidents to the brain and/or spinal cord such as concussions, blood clots and fractures. Includes: confusion, loss of consciousness, nausea, loss of movement or sensation, trouble with balance or walking, pain or pressure in the back, neck or head.
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Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
Being Watched Working Being Criticized Speaking in Public Entering a Room Where People Are Seated Losing Control Feeling Rejected Failure Making Mistakes “Looking-Staring”
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Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
Disruptive Behavior Adaptive Limitations Chronic Health Social Norms Coordination Relatives & Caretakers Functional Limitations Communication Seek Independence
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Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
Information Seeking Mobile Apps & Internet Cognitive Efforts Wish-Fulfilling Other Sources Escapism Medical Information Plan of Action Adjustment
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“IN THE ZONE”
FOCUS DETERMINA TION
CONCENTRA TION
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TURN OFF:
Specific targets with mouse pointer Specific key presses Exact touch targets
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Don’t require holding devices such as mobile phone for too long to interact with web game Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
HANDHELD
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WIDEN
Mouse areas Touch targets UI controls
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CONT’D
ELIMINATE
Selecting text Right clicking text Small precise movements
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REEV ALUATE
Requiring time based interactions Requiring movement Other mechanisms?
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ACCESSIBILITY FROM THE START
Interaction Task
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FOR DESIGNERS AND DEVELOPERS
Standards Limitations Testing Statement
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Ceases fine-motor control interactions with hands and opens new opportunities.
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Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
Trend? Or Worth the Costs? Hardware Micro-Electrical Mechanical Systems Additional Opportunities Digital Signal Processing (DSP) Legal Ramifications Common Appliances New Services for Voice Interaction Branding and Marketing
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BENEFITS FAR OUTWEIGH THE RISKS FOR ACCESSIBILITY
LOCALIZA TION AND PERSONALIZA TION
Adapting to a specific locale or market
MIC USAGE DISCOVERY
Leads to engagement
MUL TI-DEVICE SESSION
Experience across many devices
WIN OVER USERS
More access than just
NEW TERRITORY
And many, many more
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Should you design a VUI and experience to your web game or as a capability? Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more. Presentations are communication tools that can be used as demonstrations, lectures, speeches, reports, and more.
BUILDING THE CASE FOR VOICE UX
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KEEP IT SIMPLE
YES OR NO?
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PEOPLE WILL W ANT TO ENGAGE
RELA TIONSHIP
Form a connection or bond with your company or organization.
V ALUE
They'll look for you in the future.
POTENTIAL
Leverage all the interesting and sophisticated things of VUI. Manage the flow of information just like websites or apps.
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Speech analytics tools that can spot spoken keywords or phrases, either as real-time alerts on live audio or as a post-processing step on recorded speech.
A NEW SET OF CUSTOMER METRICS FOR SUCCESS
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ITERA TIONS
Based on usage, data emphasizes which features were more popular
INTERRUPTIONS
Detect where in the voice interactions users get stuck and give up
PERFORMANCE
Adjust server limits in real time as usage spikes happen
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EMPATHY
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PROGRAMMERS UNDERSTAND WHAT THEY ARE DOING
Understand accessibility tasks Code libraries with useful behaviors Formulate Explicit solution
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OFFLOADING COGNITIVE LABOR
Accessibility criterion Heuristics, Discovery methods & Solution Structures Accessible web game
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HUMANWIN.AI FROM TEKNOLOG.IO
W3C Workshop on Web Games 27 June 2019 Redmond, WA USA
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OPEN FLOOR
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