Towards automatic StarCraft strategy generation using genetic - - PowerPoint PPT Presentation

towards automatic starcraft strategy generation using
SMART_READER_LITE
LIVE PREVIEW

Towards automatic StarCraft strategy generation using genetic - - PowerPoint PPT Presentation

Towards automatic StarCraft strategy generation using genetic programming Garca-Snchez, Tonda, Squillero, Mora and Merelo Who are we? Why do we deserve the prize? Videogames are cool (cc) commons.wikimedia.org GP is cool What did we


slide-1
SLIDE 1

Towards automatic StarCraft strategy generation using genetic programming

García-Sánchez, Tonda, Squillero, Mora and Merelo

slide-2
SLIDE 2

Who are we?

slide-3
SLIDE 3
slide-4
SLIDE 4

Why do we deserve the prize?

slide-5
SLIDE 5

Videogames are cool

(cc) commons.wikimedia.org

slide-6
SLIDE 6

GP is cool

slide-7
SLIDE 7

What did we know about Starcraft before?

(cc) psiaki @ flickr.com

slide-8
SLIDE 8

Nothing

Well, Alberto played half-campaign in the 2000s

slide-9
SLIDE 9

Then again, why StarCraft?

slide-10
SLIDE 10

It’s the testbed in RTS AI research

slide-11
SLIDE 11

And what did we do?

slide-12
SLIDE 12

.cpp

slide-13
SLIDE 13
slide-14
SLIDE 14
slide-15
SLIDE 15

What does our generated code do?

slide-16
SLIDE 16

We don’ t know

slide-17
SLIDE 17
slide-18
SLIDE 18

Why is it “Human Competitive”?

slide-19
SLIDE 19

It cannot win vs. humans

Well, actually no AI can beat humans in Starcraft (yet)

slide-20
SLIDE 20

However...

slide-21
SLIDE 21

It can beat several human-made techniques

slide-22
SLIDE 22

And, it can beat the human-made bot used as baseline

slide-23
SLIDE 23

And, thanks to this work...

slide-24
SLIDE 24

We created an international group focused on Computational Intelligence in Games

(see our awesome paper on Hearthstone in the CIG conference!)

slide-25
SLIDE 25

Thanks!