The ways & means of industrialisation
Simon Wardley Dave Reid, Programme Director
The ways & means of industrialisation Simon Wardley Dave Reid, - - PowerPoint PPT Presentation
The ways & means of industrialisation Simon Wardley Dave Reid, Programme Director N MAPS INDUSTRIALISATION RESEARCH IMPACT WHATS NEXT? Act Decide Leadership The game Purpose why of purpose Orient Doctrine why of
The ways & means of industrialisation
Simon Wardley Dave Reid, Programme Director
N
MAPS INDUSTRIALISATION IMPACT RESEARCH WHAT’S NEXT?
Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game”
why of purpose why of movement
Act
The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop The two types of why
Nottingham London Dover
M1 M2
Nottingham London Dover
M1 M2
Nottingham London Dover
M1 M2
Nottingham London Dover
M1 M2
Nottingham London Dover
M1 M2
Nottingham London Dover
M1 M2
N N N
THESE THREE MAPS ARE DIFFERENT THESE THREE GRAPHS ARE THE SAME
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform
POSITION (VISIBILITY) MOVEMENT (EVOLUTION) ANCHOR
N
MAPS INDUSTRIALISATION RESEARCH WHAT’S NEXT? IMPACT
Open source Resilience Failure Testing Infrastructure Learning "Big" Data Culture Structure Corporate Focus Type
Strategy / Tactical Organisation ActivityDepartmental Inertia Profit Cost Reduction N+1 Disaster Recovery Analysts Used Enterprise Class Service / Cell Fluid / Game-able Disruption Weapon Design For Failure Chaos Engines Ecosystem Driven By Commodity Traditional Next Generation Capacity Deployment Scale Up Change Control Scale-out Continuous Technique Single Mixed
Practice Simon Wardley, Leading Edge Forum, CSC, 2011Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
I II III IV V VI VII (instance of) Everett Rogers Diffusion curves COMPUTE
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Runtime best coding practice Best architectural practice user Operating System Application
COMPUTE V VI VII
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Runtime best coding practice Best architectural practice user Operating System Application new need Emerging Practice
+Speed +New Value +Efficiency COMPUTE
“Age” (common name) Point of Industrialisation
Date Range (approx.)
Agricultural Revolution Agriculture (Crop rotation) Agriculture (Plough)
1650-1780
Industrial Revolution Power (Water Mill) Resource (Puddling iron) Manufacture (Screw Cutting Lathe)
1770-1840
Age of Steam & Transport Power (Steam) Communication (Postage Stamp)
1830-1880
Age of Electricity & Heavy Engineering Resource (Bessemer) Power (Electricity)
1870-1920
Age of oil Power (Petrochemical) Communication (Telephone)
1910-1970
Age of Information & Telecommunications Information (Microprocessor)
1960-2000
“Internet / Network” Age Communication (TCP/IP) Communication (mobile)
1990–2010
The “people are still coming up with names for it” Age Information (ubiquitous compute, utility compute)
2005-2025 (??)
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Runtime best coding practice Best architectural practice user Operating System Application new need Emerging Practice +Speed +New Value Compute +Efficiency +Inertia
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Runtime best coding practice Best architectural practice user Operating System Application new need Emerging Practice +Speed +New Value +Efficiency Compute +Inertia
+ve +ve
Creative Destruction The fundamental impulse that sets and keeps the capitalist engine in motion comes from the new consumers, goods, the new methods
the new markets, the new forms of industrial organisation that capitalist enterprise creates.
Joseph Schumpeter
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
user new need Emerging Practice +Speed +New Value +Efficiency +Inertia +Capital flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
user new need Emerging Practice +Speed +New Value +Efficiency +Inertia +Capital flow
Concept Suitability Technology Attitude
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
user new need Emerging Practice +Speed +New Value +Efficiency FORCING NEED +Inertia +Capital flow
Concept Suitability Technology [Attitude]
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
user new need Emerging Practice +Speed +New Value +Efficiency FORCING NEED +Inertia +Capital flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
Wonder Peace War
user new need Emerging Practice +Speed +New Value +Efficiency FORCING NEED +Inertia +Capital flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
best coding practice DevOps Best architectural practice (Legacy) user need Operating System
Compute Runtime
Emerging coding practice Serverless Novel Architectural Practice
War
N
MAPS INDUSTRIALISATION RESEARCH WHAT’S NEXT? IMPACT
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
“Cloud” war
user new need Emerging Practice +Speed +New Value +Efficiency +Inertia +Capital flow
0% 10% 20% 30% 40%
Strongly Disagree Disagree Neutral Agree Strongly Agree
We do not open that we consider a source of differential advantage Next Generation Traditional
0% 15% 30% 45% 60%
Strongly Disagree Disagree Neutral Agree Strongly Agree
Our company deploys an open technology approach as a means of
Next Generation Traditional
Open source Resilience Failure Testing Infrastructure Learning "Big" Data Culture Structure Corporate Focus Type
Strategy / Tactical Organisation ActivityDepartmental Inertia Profit Cost Reduction N+1 Disaster Recovery Analysts Used Enterprise Class Service / Cell Fluid / Game-able Disruption Weapon Design For Failure Chaos Engines Ecosystem Driven By Commodity Traditional Next Generation Capacity Deployment Scale Up Change Control Scale-out Continuous Technique Single Mixed
Practice Simon Wardley, Leading Edge Forum, CSC, 2011“Age” (common name) Organisational change (associated with) Point of Industrialisation
Date Range (approx.)
Agricultural Revolution Commercial Farmer / Markets Agriculture (Crop rotation) Agriculture (Plough)
1650-1780
Industrial Revolution American System of Engineering / Time Management Power (Water Mill) Resource (Puddling iron) Manufacture (Screw Cutting Lathe)
1770-1840
Age of Steam & Transport Joint stock company Power (Steam) Communication (Postage Stamp)
1830-1880
Age of Electricity & Heavy Engineering Scientific Management / Taylorism / Hierarchy of Offices Resource (Bessemer) Power (Electricity)
1870-1920
Age of oil Fordism / Mass Production Power (Petrochemical) Communication (Telephone)
1910-1970
Age of Information & Telecommunications JIT / TPS Information (Microprocessor)
1960-2000
“Internet / Network” Age Web / Web 2.0 Communication (TCP/IP) Communication (mobile)
1990–2010
The “people are still coming up with names for it” Age A “Next” generation (??) Information (ubiquitous compute, utility compute)
2005-2025 (??)
N
MAPS INDUSTRIALISATION RESEARCH WHAT’S NEXT? IMPACT
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
War
user new need Emerging Practice +Speed +New Value +Efficiency FORCING NEED +Inertia +Capital flow
Certainty Ubiquity
Custom Built Commodity Service (rental) Product Service (utility) Genesis
Supply competition Demand competition
Stage 1 2 3 4 Publication Type
Wonder building, construction and awareness
maintenance and feature differences use
time Frequency increasing certainty
100% certain
War
Points of Change 2014 2015-2020 2020-2025 2025-2030 2030-203 5 2035-204 2040-204 5 2045-205
Now Near Far
IaaS
War
PaaS
War
SaaS
War
Big Data
War
Robotics
War
Currency (blockchain)
War
Sensor as a Service
War
IoT
War
Immersive
War
3D printing
War
GMO
War
Genetic Engineering
War
Intelligent Agents
War
Printed Electronics
War
Hybrid Printing
War
Bio Manufacturing
War
Epigenetics
War
Materials
War
Unpredictable Predictable
Weak signal analysis, 2014
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
War
user new need Emerging Practice +Speed +New Value +Efficiency ISOLATION ECONOMY +Inertia +Capital flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility)
Evolution
user new need Emerging Practice +Speed +New Value +Efficiency ISOLATION ECONOMY +Inertia +Capital flow DELIVERY DRONES
N
MAPS INDUSTRIALISATION RESEARCH WHAT’S NEXT? IMPACT
Multiple
points of industrialisation. contexts (i.e. industries). forcing functions.
5 tech WG
robotics, immersion, space, manufacturing and sensors
5 industry WG
healthcare, defense, gov, banking and automotive.
1 needs WG
forcing functions.
Thank you
Working Groups
If you want to be involved simon.wardley@leadingedgeforum.com david.reid@leadingedgeforum.com
@swardley @lefdjr