The Virtual Photo Set (VPS)
IIS11-0081: Data-driven scene characterization for realistic rendering
2017-11-14
The Virtual Photo Set (VPS) IIS11-0081: Data-driven scene - - PowerPoint PPT Presentation
The Virtual Photo Set (VPS) IIS11-0081: Data-driven scene characterization for realistic rendering 2017-11-14 Project overview Project title: IIS11-0081 Data-driven scene characterisation for realistic rendering Project leader: Anders
IIS11-0081: Data-driven scene characterization for realistic rendering
2017-11-14
Project title: IIS11-0081 Data-driven scene characterisation for realistic rendering Project leader: Anders Ynnerman and Jonas Unger Principal investigators: Michael Felsberg, Fredrik Gustafsson, Reiner Lenz, Jonas Unger, Anders Ynnerman Funding amount: 27,000,000 SEK Funding period: 2012-01-01 - 2016-12-31
The vision of this project is to develop the foundation for the next generation imaging pipelines where reality can be edited and virtual and real objects can be seamlessly mixed.
A High Dynamic Range (HDR) imaging pipeline
Processing and editing Rendering Scene Capture
extraction, and scene editing
compression
user feedback
rendering
applications
Project team: C-Research, ITN, LiU, (Prof. Anders Ynnerman) Computer Vision Laboratory, ISY, LiU, (Prof. Michael Felsberg) Sensor Fusion Group, ISY, LiU, (Prof. Fredrik Gustafsson) 6 senior researchers, 6 PhD students, and 4 research engineers
Scientific collaborations Industry collaborations New projects, funding proposals, and joint papers with new both academic and industrial partners
Scientific output
Open data and software
URLs: [ www.hdrv.org ], [ www.dependsworkflow.net ], [ www.lumahdrv.org ]
Spin-offs
algorithms for appearance capture )
Current state-of-the-art: Lighting is captured as a still image at a single position and at a single instant in time
Virtual scene Virtual camera HDR environment map
L(x, ~ !o) = Z
Ω
Lenv(~ !i)⇢(x, ~ !i → ~ !o)(−~ !i · ~ nx)V (~ !i)d~ !i
incident over the solid angle subtended by the pixel
Lighting Material Cosine falloff Visibility
L(x, ~ !o) = Z
Ω
Lenv(~ !i)⇢(x, ~ !i → ~ !o)(−~ !i · ~ nx)V (~ !i)d~ !i
Lighting Material Cosine falloff Visibility
Requires high dynamic range (HDR) video and light re-projection onto scene geometry
Rendering using accurately measured lighting recovered using the VPS approach Image synthesis using previous state-of-the-art methods
Challenges (and VPS solutions)
Capture: lighting conditions, scene geometry, and material information
Capture: lighting conditions, scene geometry, and material information
in complex environments
full HD
1:10,000,000
LiU HDRv: http://www.hdrv.org Our demands on HDR-video go far beyond commercial solutions
Challenges
Capture: lighting conditions, scene geometry, and material information
pixel data
reconstruction is a requirement
framework for multi-sensor systems suitable for parallel computations and GPU implementation
transmission and display of real-world lighting
Joel Kronander, Stefan Gustavson, Gerhard Bonnet, Anders Ynnerman, Jonas Unger, "A unified framework for multi-sensor HDR video reconstruction", Signal Processing : Image Communications, 29(2): 203-215, 2014.
Ynnerman, J. Unger: Unified HDR Reconstruction from RAW CFA Data, In proceedings of the IEEE International Conference on Computational Photography (ICCP), 2013
Capture: lighting conditions, scene geometry, and material information
Capture: lighting conditions, scene geometry, and material information
Capture: lighting conditions, scene geometry, and material information Our demands on the model poses research challenges in tracking and geometry estimation
accuracy in camera pose and trajectory estimation
scene Challenges
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
Panoramic image displaying layout of the scene Recovered model
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
. Larsson, G. Bonnet, and G. Kaiser. 2011. Next generation image based lighting using HDR video. In ACM SIGGRAPH 2011 Talks
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, J. Löw, A. Ynnerman: Virtual Photo Sets - Spatially Varying Image Based Lighting using HDR- video, Computers and Graphics, Elsevier, Volume 37, Issue 7, 2013.
. Larsson, S. Gustavson, A. Ynnerman, Temporally and Spatially Varying Image Based Lighting using HDR-video, Proceedings
Store the light field at surfaces in the scene Learning based compression using Exemplar Orthogonal Bases
Ehsan Miandji, Joel Kronander, Jonas Unger, "Learning Based Compression of Surface Light Fields for Real-time Rendering of Global Illumination Scenes", Proceedings of ACM SIGGRAPH ASIA 2013, 2013.
Real-time rendering Compression
Ehsan Miandji, Joel Kronander, Jonas Unger, “Image reconstruction in reduced union of subspaces”, submitted to Eurographcis 2015
Ehsan Miandji, Joel Kronander, Jonas Unger. Compressive image reconstruction in reduced union of sub-
Depends workflow management system
processing to specific problems
and easily determine what generated certain results.
the computational complexity of the processing algorithms present significant challenges.
computations.
Andrew Gardner, Jonas Unger, "Depends: Workflow Management Software for Visual Effects Production", Digital Production Symposium, DigiPro '14, Vancouver, Canada, August, 2014, DigiPro '14, 2014.
Library C++ API for encoding and decoding of HDR video Applications Encoding of HDR video frames Decoding of HDR video Playback of HDR video Dependencies Matroska media container VP9 (libvpx) from Google
Gabriel Eilertsen, Jonas Unger, and Rafal K. Mantiuk. Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing. Accepted for SIGGRAPH '16 Talks, Annaheim, USA, 2016 Gabriel Eilertsen, Rafal K. Mantiuk, Jonas Unger. A High Dynamic Range Video Codec Optimized by Large Scale Testing, IEEE International Conference on Image Processing '16, Phoenix, USA, September, 2016.
http://www.lumahdrv.org
Display: adapt input video to display characteristics, viewing environment and perception
HDR
Edge-stopping spatial fjlter (fast detail extraction difgusion) Local tone curves (noise aware minimum contrast distortion) Input HDR-video Parameters: Peak luminance, Dynamic range, and Ambient light measurements Noise-aware control over image details Parameters: Local/global, Tone compression, Exposure, and Noise visibility control Parameters: Edge stop Parameter: Detail scaling, Noise visibility control Tone-mapped
Data fmow User parameter Display parameter Noise estimate Noise model Detail layer, Base layer, Input frame, Inverse display model Real-time noise aware tone mapping operator
Gabriel Eilertsen, Rafal Mantiuk, and Jonas Unger, Real-time noise-aware tone mapping, Accepted for publication in ACM Transactions on Graphics proceedings of Siggraph Asia '15, Kobe, Japan November, 2015
Andrew Jones, Jonas Unger, Koki Nagano, Jay Busch, Xueming Yu, Hsuan- Yueh Peng, Oleg Alexander, Mark Bolas, Mark and Paul Debevec. An Automultiscopic Projector Array for Interactive Digital Humans. In ACM SIGGRAPH 2015 Emerging Technologies, August 2015. Andrew Jones, Jonas Unger, Jay Busch, Xueming Yu, Hsuan-Yueh Peng, Oleg Alexander and Paul Debevec. Creating a life-sized automultiscopic Morgan Spurlock for CNN's ``Inside Man''. In ACM SIGGRAPH 2014 Talks, Vancouver, Canada, August, 2014.
216 PROJECTORS
SCREEN 385 CM 6 DEGREES CAMERAS216 projectors 0.63 degrees
Projection screen 250 x 140 cm 340 cm
Projectors