the importance of being thing
play

The Importance of Being Thing Or the Trivial Role of Powering - PowerPoint PPT Presentation

The Importance of Being Thing Or the Trivial Role of Powering Serious IoT Scenarios Sumi Helal 1 , Ahmed Khaled 2 and Wyatt Lindquist 1 1 School of Computing and Communication, Lancaster University 2 Department of Computer Science, North Eastern


  1. The Importance of Being Thing Or the Trivial Role of Powering Serious IoT Scenarios Sumi Helal 1 , Ahmed Khaled 2 and Wyatt Lindquist 1 1 School of Computing and Communication, Lancaster University 2 Department of Computer Science, North Eastern Illinois University Sumi Helal, PhD, FIEEE, FIET Professor & Chair in Digital Health Director of the Centre on Digital Health & QoL Technologies Faculty of Science & Technology Faculty of Health and Medicine Lancaster University 9 July 2019

  2. Talk Overview • Motivation: Make IoT happen (or increase its IoTility ) • We must walk before we run → Thing, before Internet of Things • Back to the Future: We must be worth something already • Integrate once, program everywhere • Where are we today?: The World Cup App Benchmark • Raising the Bar: New Thing Requirements • Raising the Bar Even Higher: Domain Thing Requirements • The Rise of Thing Architectures: Reporting on our Work • Conclusions

  3. Motivation The Need for Thing Architecture • Great vision, and many impressive scenarios, yet no clear pathways to realization. • The focus on vision & abstracting away Thing details were intentional and productive, but they have now run their course • Focus of this presentation is on Personal IoT Personal IoT Industrial IoT At-Scale IoT (Smart homes) (Smart factory floor) (Smart City)

  4. Back to the Future What has been Accomplished in IoT, specifically in THING I. Integrate Once • DDL: Device Description Language • Service-Oriented Device Architecture (SODA) � <Sensor> <Description> … </Description> <Interface> <Signal id="ADC1"> … </Signal> <Reading id="Temp1"> <Type> Physical </Type> <Measurement>Temperature Example DDL for </Measurement> <Unit> Centigrade </Unit> TMP36 ANALOG <Computation> <Type> Formula </Type> <Expression> Temp1 = (((ADC1/1023) * TEMPERATURE 3.3)-0.5)* (1000/10) </Expression> </Computation> </Reading> SENSOR </Interface> </Sensor>

  5. Back to the Future What has been Accomplished in IoT, specifically in THING II. Program Everywhere 3 OSGi Service Bundles appear in the IDE 3 Sensor Platforms Powered UP

  6. Back to the Future The ATLAS Platform Atlas Communication Layer ZigBee Ethernet Wi-Fi Antenna Atlas Processing Layer Processor Atlas Device Interface Layer Servo 8 Analog GPIO 32 Analog 16 Digital

  7. SODA Programmability: Blessing or a Curse? • The Ant, the Elephant, the Monkey & the Giraffe, or: • Bless because we can program and reprogram any logic and any application (very expressive) • Curse because: 1. SODA over-promises (an elephant for an ant), artificially masking failures, leading to complex uncertainties to manage 2. SODA is too powerful (too expressive) to be safe. • Make it Work: IoT Tranx, Virtual Sensors, others.

  8. IoT Today Sumi’s World Cup IoTility Benchmark • How many people missed the the Women World Cup yesterday?

  9. IoT Today Sumi’s World Cup IoTility Benchmark The user acting Smart TV with a Digital Video On behalf of the 2014 World Cup Android Recorder (DVR) – all with Future! App showing scores and Internet Connections game schedule

  10. Raising the Bar New Requirements for Things The Coffee Maker and & Smart Phone Scenario • Minimal h/w to enable interactions • Ability to chat and in multi languages (HTTP- REST/MQTT/CoAP /…) • Ability to chat about capabilities and sought relationships • Ability to create API’s on the fly • Ability to infer and activate meaningful relationships (seeking meaningful interactions) • The ability to create IoT apps by the consumer

  11. Raising the Bar New Requirements for Things The World Cup Scenario • Ability for mobile apps to be and act like any other thing in the IoT • Ability for an App to change its behavior to engage with other things in useful applications • Ability for developers to develop such powerful IoT apps without much knowledge of the smart space in which the app will run.

  12. Raising the Bar Even Higher: Domain-Specific Requirements: Health IoT • Specialized smart things bring new requirements to IoT • Health devices emphasize • Safety • Reliability • Data collection • Traditional architectures may not be sufficient • Need to address these requirements to maximize potential • Drive the next generation of generalized IoT systems

  13. Raising the Bar Even Higher: Domain-Specific Requirements: Health IoT • Interactions between user and device • Proper use • Notifications/Reminders (empowerment) • Identity • Interactions between devices • Mobile apps as things • Democratization • APIs • Inter-thing relationships

  14. The Rise of Thing Architecture Reporting on our Current Work Atlas Thing Architecture • IoT-DDL (Iot Device Description Language) • Inter-Thing Relationships – an IoTility Booster • RIDE: Programming Model and IDE for the Consumer • Mobile Apps as Thing (MAAT) and IDE for future IoT software developers • Multi lingual IoT Communication Broker (HTTP- REST/MQTT/CoAP /…)

  15. Atlas Thing Architecture • Utilizes IoT- DDL and thing’s OS services to provide new functionalities a thing needs to engage in interactions. • New set of software operating layers allows the thing to: • Self-discover its own capabilities and services. • Generate APIs for the offered services. • Announce its presence and interact with other things. • Be configured and managed by the developer/user

  16. Atlas Thing Architecture Meaningful Interactions Identity and Knowledge Tweets Interface Interface and Communication Engine Sublayer Atlas IoT Platform Security Engine and Tweeting Interactions and Tweeting Engine Application Run-Time Sublayer Identity Knowledge Attachment API Engine Parser Engine Manager Device DDL Manager Sublayer IoT-DDL Manager Host Interface Layer IoT OS Services Main Controller and Messaging Backbone Network Process Memory Device Secure Services Manager Manager Manager Elements Interfaces

  17. Atlas Thing Architecture IoT-Device Description Language (DDL) • Machine- and human-readable XML-based descriptive language for things in smart space. • Describes a thing in terms of the inner components, capabilities, services and cloud-based accessories for the seamless integration and management.

  18. Atlas Thing Architecture IoT-DDL: Coffee maker example <Metadata> Name: Coffee Machine Vendor: Bosch ... <Resources> Network Properties: Wi-Fi Memory Properties: RAM ... <Services> Service1: Turn On For Duration Service2: Turn Off ... Image link IconExperience.com <Attachments> Attachment1: Log Server ...

  19. Atlas Thing Architecture Inter-Thing Relationships Framework • Utilize a set of service-level relationships that tie services logically across different things • Built-in relationships (via IoT-DDL), and run-time inferred relationships. Cooperative Relationship Competitive Relationship prepare breakfast Coffee machines from toast by 7:00 am different vendors

  20. Atlas Thing Architecture Runtime-Interactive Development Environment (RIDE) • RIDE extends the Inter-thing relationships framework and targets smartphone users with no programming experience (the consumer of the Personal IoT product space) • RIDE main functionalities: • Listen to things’ services and relationships • Establish relationships, recipes and apps • Infer existence of new relationships and recipes • Accept the established/inferred apps and generate and install IoT apps as mobile apps.

  21. RIDE Overall Architecture Developers • • App Development Recommendations • • Preferences Programming Opportunities Development Interface • • • Applications Established Primitives Recommendations Primitives • • • User Preferences Feedback Results Inference Repository Engine Application Engine Explorer Multicast Tweets Unicast Interactions App 2 App n App 1 …. Directory of developed and generated Atlas Things Atlas IoT apps

  22. RIDE Application Engine • Accepts app description, checks the Manifest App correctness through semantic rules. <App> User Interface <-----> Atlas IoT App …… • Transforms the structural Execution Engine representation of the app into a </----> descriptive manifest. </App> Gateway • Passes the manifest to an on-cloud service and receives an executable Unicast Interactions app to install and run on demand. Atlas Things

  23. RIDE Example IoT Application Toggle the light and play a movie, if light is on Recipe Window blinds supports Relationship watching movie on screen RIDE Play a movie on Check if the Toggle Tilt the blinds the screen light is on the light down Atlas Thing Atlas Thing Atlas Thing Architecture Architecture Architecture IoT-DDL IoT-DDL IoT-DDL

  24. Mobile Apps As a Thing (MAAT) Actionable Keywords (AKW) • Describe data available in the app (types and keywords) • Things: look for AKWs that can be used as inputs • On the app: associated with a specific layout element • ”Placeholder” (a button) to control unknown interaction • Thing responds to AKW • Button appears with label specified by thing • Click sends the specified data to the thing

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend