The Human Ov erview Human can b e view ed as an - - PDF document

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The Human Ov erview Human can b e view ed as an - - PDF document

The Human Ov erview Human can b e view ed as an information pro cessing system, for example, Card, Moran and New ell's Mo del Human Pro cessor. A simple mo del: information receiv ed and resp onses giv en


slide-1
SLIDE 1 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (1) The Human Ov erview Human can b e view ed as an information pro cessing system, for example, Card, Moran and New ell's Mo del Human Pro cessor. A simple mo del:
  • information
receiv ed and resp
  • nses
giv en via input{output c hannels
  • information
stored in memory
  • information
pro cessed and applied in v arious w a ys Capabiliti es
  • f
h umans in these areas are imp
  • rtan
t to design, as are individual dierences.
slide-2
SLIDE 2 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (2) Input{Output c hannels Vision Tw
  • stages
in vision
  • ph
ysical reception
  • f
stim ulus
  • pro
cessing and in terpretation
  • f
stim ulus The ph ysical apparatus: the ey e
  • mec
hanism for receiving ligh t and transforming it in to electrical energy
  • ligh
t reects from
  • b
jects; their images are fo cused upside-do wn
  • n
retina
  • retina
con tains ro ds for lo w ligh t vision and cones for colour vision
  • ganglion
cells detect pattern and mo v emen t
slide-3
SLIDE 3 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (3) In terpreting the signal Size and depth
  • visual
angle indicates ho w m uc h
  • f
eld
  • f
view
  • b
ject
  • ccupies
(relates to size and distance from ey e)
  • visual
acuit y is abilit y to p erceiv e ne detail (limited)
  • familiar
  • b
jects p erceiv ed as constan t size in spite
  • f
c hanges in visual angle | la w
  • f
size constancy
  • cues
lik e
  • v
erlapping help p erception
  • f
size and depth
slide-4
SLIDE 4 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (4) In terpreting the signal (con t) Brigh tness
  • sub
jectiv e reaction to lev els
  • f
ligh t
  • aected
b y luminance
  • f
  • b
ject
  • measured
b y just noticeable dierence
  • visual
acuit y increases with luminance as do es ic k er Colour
  • made
up
  • f
h ue, in tensit y , saturation
  • cones
sensitiv e to colour w a v elengths
  • blue
acuit y is lo w est
  • 8%
males and 1% females colour blind
slide-5
SLIDE 5 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (5) In terpreting the signal (con t) The visual system comp ensates for mo v emen t and c hanges in luminance. Con text is used to resolv e am biguit y . Optical illusi
  • ns
sometimes
  • ccur
due to
  • v
er comp ensation.
slide-6
SLIDE 6 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (6) Figure 1: The P
  • nzo
illusi
  • n
Figure 2: The Muller Ly er illusi
  • n
slide-7
SLIDE 7 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (7) Reading Sev eral stages:
  • visual
pattern p erceiv ed
  • deco
ded using in ternal represen tation
  • f
language
  • in
terpreted using kno wledge
  • f
syn tax, seman tics, pragmatics Reading in v
  • lv
es saccades and xations. P erception
  • ccurs
during latter. W
  • rd
shap e is imp
  • rtan
t to recognition. Negativ e con trast impro v es reading from computer screen.
slide-8
SLIDE 8 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (8) Hearing Pro vides information ab
  • ut
en vironmen t: distances, directions,
  • b
jects etc. Ph ysical apparatus:
  • uter
ear | protects inner and amplies sound
  • middle
ear | transmits sound w a v es as vibrations to inner ear
  • inner
ear | c hemical transmitters are released and cause impulses in auditory nerv e Sound
  • pitc
h | sound frequency
  • loudness
| amplitude
  • tim
bre | t yp e
  • r
qualit y
slide-9
SLIDE 9 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (9) Hearing (con t) Humans can hear frequencies from 20Hz to 15kHz | less accurate distinguishi ng high frequencies than lo w. Auditory system lters sounds | can attend to sounds
  • v
er bac kground noise. F
  • r
example, the co c ktail part y phenomenon.
slide-10
SLIDE 10 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (10) T
  • uc
h Pro vides imp
  • rtan
t feedbac k ab
  • ut
en vironmen t. Ma y b e k ey sense for someone who is visually impaired. Stim ulus receiv ed via receptors in the skin:
  • thermoreceptors
| heat and cold
  • no
ciceptors | pain
  • mec
hanoreceptors | pressure (some instan t, some con tin uous) Some areas more sensitiv e than
  • thers
e.g. ngers. Kinethesis | a w areness
  • f
b
  • dy
p
  • sition
aecting comfort and p erformance.
slide-11
SLIDE 11 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (11) Mo v emen t Time tak en to resp
  • nd
to stim ulus: reaction time + mo v emen t time Mo v emen t time | dep enden t
  • n
age, tness etc. Reaction time | dep enden t
  • n
stim ulus t yp e:
  • visual
| 200ms
  • auditory
| 150 ms
  • pain
| 700ms Increasing reaction time decreases accuracy in the unskilled
  • p
erator but not in the skilled
  • p
erator.
slide-12
SLIDE 12 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (12) Mo v emen t (con t) Fitts' La w describ es the time tak en to hit a screen target: M t = a + b l
  • g
2 (D =S + 1) where a and b are empirically determined constan ts, M t is mo v emen t time, D is Distance and S is Size. T argets in general should b e large as p
  • ssible
and the distances as small as p
  • ssible.
slide-13
SLIDE 13 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (13) Memory There are three t yp es
  • f
memory function.

Iconic Echoic Haptic Sensory memories

  • r

Short-term memory Working memory Long-term memory Attention Rehearsal

Sensory memory Buers for stim uli
  • iconic
| visual stim uli
  • ec
hoic | aural stim uli
  • haptic
| touc h stim uli Constan tly
  • v
erwritten. Information passes from sensory to STM b y atten tion. Selection
  • f
stim uli go v erned b y lev el
  • f
arousal.
slide-14
SLIDE 14 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (14) Short-term memory (STM) Scratc h-pad for temp
  • rary
recall
  • rapid
access | 70ms
  • rapid
deca y | 200ms
  • limited
capacit y | 7 + =
  • 2
digits
  • r
c h unks
  • f
information Recency eect | recall
  • f
most recen tly seen things b etter than recall
  • f
earlier items. Some evidence for sev eral elemen ts
  • f
STM | articulatory c hannel, visual c hannel etc. | in terference
  • n
dieren t c hannel do es not impair recall.
slide-15
SLIDE 15 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (15) Long-term memory (L TM) Rep
  • sitory
for all
  • ur
kno wledge
  • slo
w access | 1/10 second
  • slo
w deca y , if an y
  • h
uge
  • r
unlimited capacit y Tw
  • t
yp es
  • episo
dic | serial memory
  • f
ev en ts
  • seman
tic | structured memory
  • f
facts, concepts, skills Information in seman tic L TM deriv ed from episo dic L TM.
slide-16
SLIDE 16 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (16) Long-term memory (con t.) Seman tic memory structure
  • pro
vides access to information
  • represen
ts relationships b et w een bits
  • f
information
  • supp
  • rts
inference Mo del: seman tic net w
  • rk
  • inheritance
| c hild no des inherit prop erties
  • f
paren t no des
  • relationships
b et w een bits
  • f
information explicit
  • supp
  • rts
inference through inheritance
slide-17
SLIDE 17 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (17) Long-term memory (con t.)

is a DOG is a colour: [brown/white, black/white, merle] instance is a HOUND is a BEAGLE instance SNOOPY friend of CHARLIE BROWN colour:[brown,black/white] size:small tracks has tail has four legs SHEEPDOG works sheep barks ANIMAL breathes moves is a COLLIE size: medium LASSIE film character colour:brown/white SHADOW colour: brown/white book character instance cartoon/book character

slide-18
SLIDE 18 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (18) Long-term memory (con t.) Other mo dels
  • f
L TM F rames: Information
  • rganized
in data structure. Slots in structure are instan tiated with particular v alues for a giv en instance
  • f
data.

DOG

Fixed legs: 4 Default diet: carnivorous sound: bark Variable size: colour:

COLLIE

Fixed breed of: DOG type: sheepdog Default Variable colour: size: 65 cm

slide-19
SLIDE 19 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (19) Long-term memory (con t.) Scripts: Mo del
  • f
stereot ypical information required to in terpret situation
  • r
language. Script also has elemen ts whic h can b e instan tiated with particular v alues.

dog needs medicine dog needs operation Tracks: paying examination waiting in room arriving at reception Scenes: vet examines Roles: diagnoses treats

  • wner brings dog in

pays takes dog out Props: examination table medicine instruments Result: dog better

  • wner poorer

vet richer dog ill vet open

  • wner has money

Entry conditions: Script for a visit to the vet

slide-20
SLIDE 20 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (20) Long-term memory (con t.) Pro duction rules: Represen tation
  • f
pro cedural kno wledge. Condition{acti
  • n
rules | if condition is matc hed, rule res. L TM pro cesses Storage
  • f
information
  • information
mo v es from STM to L TM b y rehearsal
  • amoun
t retained prop
  • rtional
to rehearsal time: total time h yp
  • thesis
  • ptimized
b y spreading learning
  • v
er time: distribution
  • f
practice eect
  • structure,
meaning and familiarit y mak e information easier to remem b er
slide-21
SLIDE 21 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (21) L TM pro cesses (con t.) F
  • rgetting
  • deca
y { information is lost gradually but v ery slo wly
  • in
terference | new information replaces
  • ld:
retroactiv e in terference
  • ld
ma y in terfere with new: proactiv e inhibition | so ma y not forget at all
  • memory
is selectiv e and aected b y emotion | can `c ho
  • se'
to forget Information retriev al
  • recall
| information repro duced from memory . Can b e assisted b y cues, e.g. categories, imagery
  • recognition
| information giv es kno wledge that it has b een seen b efore. Less complex than recall | information is cue.
slide-22
SLIDE 22 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (22) Thinking: reasoning and problem solving Reasoning Deductiv e: deriv e logicall y necessary conclusion from giv en premises. E.g. If it is F rida y then she will go to w
  • rk
It is F rida y Therefore she will go to w
  • rk.
Logical conclusion not necessarily true: If it is raining then the ground is dry It is raining Therefore the ground is dry Human deduction p
  • r
when truth and v alidi t y clash.
slide-23
SLIDE 23 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (23) Reasoning (con t.) Inductiv e: generalize from cases seen to cases unseen. E.g. all elephan ts w e ha v e seen ha v e trunks therefore all elephan ts ha v e trunks. Unreliable: can
  • nly
pro v e false not true. Ho w ev er, h umans are not go
  • d
at using negativ e evidence. E.g. W ason's cards.

7 4 E K

Ab ductiv e: reasoning from ev en t to cause. E.g. Sam driv es fast when drunk. If see Sam driving fast, assume drunk. Unreliable: can lead to false explanations.
slide-24
SLIDE 24 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (24) Problem solving Pro cess
  • f
nding solution to unfamiliar task using kno wledge. Sev eral theories. Gestalt
  • problem
solving b
  • th
pro ductiv e and repro ductiv e
  • pro
ductiv e problem solving dra ws
  • n
insigh t and restructuring
  • f
problem
  • attractiv
e but not enough evidence to explain `insigh t' etc.
  • mo
v e a w a y from b eha viouralism and led to information pro cessing theories
slide-25
SLIDE 25 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (25) Problem solving (con t.) Problem space theory
  • problem
space comprises problem states
  • problem
solving in v
  • lv
es generating states using legal
  • p
erators
  • heuristics
ma y b e emplo y ed to select
  • p
erators e.g. means-ends analysis
  • p
erates within h uman information pro cessing system e.g. STM limits etc.
  • largely
applied to problem solving in w ell dened areas e.g. puzzles rather than kno wledge in tensiv e areas
slide-26
SLIDE 26 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (26) Problem solving (con t.) Analogy
  • no
v el problems are solv ed b y using kno wledge from a similar domain in new domain | analogical mapping
  • analogical
mapping ma y b e dicult if domains are seman tically dieren t Skill acquisition Skilled activit y c haracterized b y
  • c
h unking | lot
  • f
information is c h unk ed to
  • ptimize
STM
  • conceptual
rather than sup ercial grouping
  • f
problems | information is structured more eectiv el y
slide-27
SLIDE 27 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (27) Skill acquisition (con t.) Mo del
  • f
skill acquisiti
  • n:
A CT* 3 lev els
  • f
skill
  • general
purp
  • se
rules to in terpret facts ab
  • ut
problem | kno wledge in tensiv e
  • sp
ecic task rules are learned | rely
  • n
kno wn pro cedures
  • rules
are ne-tuned | skille d b eha viour Mec hanisms for mo ving b et w een these
  • pro
ceduralization | lev el 1 to lev el 2
  • generalization
| lev el 2 to lev el 3
slide-28
SLIDE 28 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (28) Skill acquisition { pro ceduralization Lev el 1: IF co
  • k[t
yp e, ingredien ts, time] THEN co
  • k
for: time co
  • k[casserole,
[c hic k en,carrots,p
  • tato
es], 2 hours] co
  • k[casserole,
[b eef, dumpling, carrots], 2 hours] co
  • k[cak
e, [our, sugar,butter, egg], 45 mins] Lev el 2: IF t yp e is casserole AND ingredien ts are [c hic k en,carrots,p
  • tato
es] THEN co
  • k
for: 2 hours IF t yp e is cak e AND ingredien ts are [our,sugar,butter ,eggs] THEN co
  • k
for: 45 mins
slide-29
SLIDE 29 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (29) Skill acquisition { generalizati
  • n
Lev el 2: IF t yp e is casserole AND ingredien ts are [c hic k en,carrots,p
  • tato
es] THEN co
  • k
for: 2 hours IF t yp e is casserole AND ingredien ts are [b eef,dumplings,carrots] THEN co
  • k
for: 2 hours Lev el 3: IF t yp e is casserole AND ingredien ts are ANYTHING THEN co
  • k
for: 2 hours
slide-30
SLIDE 30 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (30) Errors and men tal mo dels T yp es
  • f
error
  • slips
| c hange to asp ect
  • f
skilled b eha viour can cause slip
  • incorrect
understanding | h umans create men tal mo dels to explain b eha viour. If wrong (dieren t from actual system) errors can
  • ccur.
slide-31
SLIDE 31 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (31) Individual dierences
  • long
term | sex, ph ysical and in tellec tual abiliti es
  • short
term | eect
  • f
stress
  • r
fatigue
  • c
hanging | age Ask: will design decision exclude section
  • f
user p
  • pulation?
slide-32
SLIDE 32 Human{Com puter In teraction, Pren tice Hall A. Dix, J. Finla y , G. Ab
  • wd
and R. Beale c
  • 1993
The Human Chapter 1 (32) Cognitiv e Psyc hology and In teractiv e System Design Some direct applications. E.g. blue acuit y is p
  • r
so blue should not b e used for imp
  • rtan
t detail. Ho w ev er, application generally requires
  • understanding
  • f
con text in psyc hology
  • understanding
  • f
particular exp erimen tal conditions A lot
  • f
kno wledge has b een distille d in
  • guidelines
| see Chapters 4 and 5
  • cognitiv
e mo dels | see Chapter 6
  • exp
erimen tal and analytic ev aluation tec hniques | see Chapter 11