UDT 2020 UDT Extended Abstract Template Presentation/Panel
The effects of Visual Clutter and Perceptual Speed in high-pressured information environments on the performance of tactical systems operators in the underwater battlespace
Olivia Foulds1, Dawn Wood2
1PhD Student, University of Strathclyde, Glasgow, Scotland 2 Engineer, BAE Systems Submarines, Frimley, England
Abstract — Tactical systems operators are required to work in high pressured, complex information environments where they are bombarded with a multitude of visual data. However when too much visual stimuli is present, the phenomenon of clutter degrades an individual’s perception in many tasks. This study presents an experiment that explored a user’s search behaviour, performance, and experience, given various manipulations of clutter depending on it’s congruence to the task. Furthermore, we investigated the interaction between clutter and perceptual speed, which is an individual difference for how accurately and quickly people process visual information. The exploration of these results will inform the design of future underwater battlespace applications to maximise the efficiency of human
- perators.
1 Background
In underwater battlespace, a vast amount of visual information, or clutter, is displayed to sonar operators. However, the phenomenon of ‘clutter’ occurs when the influence of nearby visual contours negatively interfere with and reduce visual perception when trying to focus
- n a target [1]. Clutter can therefore dramatically affect
- perator performance because the human brain has
limited attentional and perceptual capabilities and cannot process everything it sees. This is detrimental in an environment where an operator must make sense of what they see, while simultaneously maintaining situational awareness (SA) to act upon any events that may arise. Individuals vary in their perceptual ability to process visual information. The worse perception is, the more errors occur. Currently, tests for individual differences that infer how well operators respond to visual clutter and demonstrate SA are lacking. For example, SA tests make use of subjective ratings or require additional exercises to complete [2], which may not be reliable or detract an
- perator from their current task. Additionally, infrequent
tests do not account for the dynamic challenges that can affect perception, such as fatigue. Instead of finding ways to directly monitor individual differences, recent work has instead focused on developing advice to maintain factors such as aerobic fitness and hydration to ensure healthy cognitive performance [3]. However as military personnel face constant challenges and unpredictability, it would be beneficial if a system could dynamically understand the current ability of it’s operator, to ensure appropriate actions can occur if perception reduces. Perceptual Speed (PS) is a cognitive ability defined by an individual’s accuracy and speed to scan information while completing visual search tasks [4]. Although PS testing has been used in military contexts such as pilot selection, where the aim has been to employ higher PS scorers for jobs that require complex perceptual abilities [5], PS tests are old-fashioned and contain validity and reliability concerns [4]. Yet given the importance of understanding how an individual operator can process visual information, new PS tests may provide valuable
- insights. Thus, the present study designed two new
computerised versions of PS tests, to explore: a) how low and high users interact with various manipulations of visual clutter, and b) if it is possible to then predict PS based on search behaviour.
2 Approach
40 users completed two computerised PS tests and were categorised into low and high ability based on a median
- split. Each user then completed search tasks where they
were to find appropriate targets specific to each topic requirement amidst four variations of visual clutter: none, congruent, incongruent, and mixed. Congruence was chosen as an important clutter feature as previous work has identifed that although not necessary to complete a task successfully, viewing extra related information can increase system interaction and subsequently improve task accuracy [6]. Users also completed questionnaires. The effects of clutter and PS were then explored for a user’s search behaviour, performance, and experience. Finally, various machine learning models were trained based on search log data, to see if we could accurately predict PS without the need of administering a separate test.
3 Results
Similar to previous literature, clutter overall resulted in users: taking significantly longer to identify targets (p =
0.0067); performing significantly worse in a post-task
recall test; and reporting the most confusion and tiredness. Although congruent clutter increased interaction and more items were identified as targets,
- verall target accuracy did not improve.