Human-Computer Interaction
- 17. Design – Design Principles (2)
SunyoungKim,PhD Last class Psychological design principles Recap. - - PowerPoint PPT Presentation
Human-Computer Interaction 17. Design Design Principles (2) SunyoungKim,PhD Last class Psychological design principles Recap. Psychological principles 1. User sees what they expect to see. 2. Users have difficulty focusing on more
Psychological design principles
Continuity Similarity Proximity Connectedness Closure Figure/Ground
from users: need to know about the users and their tasks
knowledge from theory & experience
guides for design
Link: https://www.youtube.com/watch?v=yY96hTb8WgI
Norman considers affordance to be a relationship between an object and a user, NOT property of an object
http://www.hugeinc.com
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
1. Visibility 2. Feedback 3. Mapping 4. Affordance 5. Constraint 6. Consistency
Visibility, affordance Feedback Mapping Constraint, consistency
The best interfaces are almost invisible to the user
Users feel more comfortable and are able to get things done more quickly
Consider the spatial relationships between items and structure the page based on importance
You can direct attention toward or redirect attention away from items using visual cues
Different sizes, fonts, and arrangement of the text to help increase legibility and readability
Always inform your users of the state
You can reduce the burden on the user
Among the sketches you created in the last assignment, you either pick some, combine some, or update some. And then, come up with a final set of wireframe with a flowchart. Wireframe
https://www.infragistics.com/products/indigo-studio
http://mashable.com/2010/07/15/wireframing-tools/#oqegDW3EXZqq
the content structure, workflow, and systems usability.
Indigo Studio
trial using your Rutgers.edu email address to download and install you’re a Free 1-Year Academic License for Infragistics Indigo Studio here (http://www.infragistics.com/products/indigo-studio/ indigo-academic-license)
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Flowchart
Turn in: a PDF with
#Disclaimer. Further instruction of this submission can be given verbally during class or through Piazza.
Rubric
system (2pt)
system (2pt)
system (1pt)
#Disclaimer. Further instruction of this submission can be given verbally during class or through Piazza.