Static Games Johan Stennek 1 Interdependent decisions Food - - PowerPoint PPT Presentation

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Static Games Johan Stennek 1 Interdependent decisions Food - - PowerPoint PPT Presentation

Static Games Johan Stennek 1 Interdependent decisions Food retailing ICA:s op4mal price depends on Coop:s price Coop: op4mal price depends on ICA:s price How analyze? 2 Interdependent decisions Theory of


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SLIDE 1

1

Static Games


Johan Stennek

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SLIDE 2

Interdependent decisions

  • Food retailing

– ICA:s op4mal price depends on Coop:s price – Coop: op4mal price depends on ICA:s price

  • How analyze?

2

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SLIDE 3

Interdependent decisions

  • Theory of interdependent decision making

(a.k.a Game Theory)

– How should we expect people to behave when the outcome depends on several persons ac4ons?

3

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SLIDE 4

Prisoners’ Dilemma

4

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Prisoners’ Dilemma

  • Police arrest two suspects

– Enough evidence for short convic4on (1 month) – More evidence needed for long convic4on (10 months)

  • Can the prisoners be made to confess?

– Prosecutor asks prisoners independently to “rat” = provide informa4on – Offering a rebate on the sentence

5

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SLIDE 6

Prisoners’ Dilemma

  • Sentences aSer rebates:

– If both “clam”

  • both get 1 month

– If one person “rats”

  • the betrayer goes free
  • the other gets 10 months

– If both “rat”

  • both get 4 months

6

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SLIDE 7

Prisoners’ Dilemma

  • Prisoners put in separate cells

– Simultaneous decisions

7

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SLIDE 8

Prisoners’ Dilemma

Prisoner 2 Clam Rat Prisoner 1 Clam 1, 1 10, 0 Rat 0, 10 4, 4

8

An outcome matrix summarizes the game:

If prisoner 1 rats and prisoner 2 clams:

  • Prisoner 1 goes free
  • Prisoner 2 gets 10 months
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SLIDE 9

Prisoners’ Dilemma

Prisoner 2 Clam Rat Prisoner 1 Clam 1, 1 10, 0 Rat 0, 10 4, 4

9

An outcome matrix summarizes the game: Q: Assume you are prisoner 1

  • What would you do?

Complete informa4on

  • Both prisoners know all facts
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SLIDE 10

Prisoners’ Dilemma

Prisoner 2 Clam Rat Prisoner 1 Clam 1, 1 10, 0 Rat 0, 10 4, 4

10

An outcome matrix summarizes the game: If you only care for the

  • ther:
  • Clam!

If you are selfish:

  • Rat!
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SLIDE 11

Prisoners’ Dilemma

Prisoner 2 Clam Rat Prisoner 1 Clam 1, 1 10, 0 Rat 0, 10 4, 4

11

An outcome matrix summarizes the game: We need to know people’s preferences to predict how they will behave!

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SLIDE 12

Prisoners’ Dilemma 1

  • Alterna4ve representa4on

– U4lity = 10 - #months

  • Payoff matrix

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

Selfish

  • Prisoners only care

about their own sentence

Conven4on

  • Player 1 is row player

Complete informa4on

  • Both prisoners know all facts
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SLIDE 13

Prisoners’ Dilemma 1

13

12 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11

Player 1's Payoff Player 2's Payoff

(rat, rat) (clam, clam) (clam, rat) (rat, clam)

“Common Good”

  • (clam, clam)
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SLIDE 14

Prisoners’ Dilemma 1

  • Assume they agreed to clam

– Will they honor the agreement?

14

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SLIDE 15

Prisoners’ Dilemma 1

  • Best-reply func4on

– Simple procedure to predict behavior

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SLIDE 16
  • Player 1

– Q: what is player 1’s best choice if 2 would clam? – A: to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

Best reply = u4lity maximizing choice for a given behavior by the other

Prisoners’ Dilemma 1

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SLIDE 17

Prisoners’ Dilemma 1

  • Player 1

– Q: what is player 1’s best choice if 2 would rat? – A: to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

Best reply = u4lity maximizing choice for a given behavior by the other

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SLIDE 18

Prisoners’ Dilemma 1

  • Player 1:s best reply func%on

– IF player 2 clams, THEN player 1:s best reply is to rat – IF player 2 rats, THEN player 1:s best reply is to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

Best reply = u4lity maximizing choice for a given behavior by the other Best reply func2on = rule assigning best choice for every possible behavior by the other

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Prisoners’ Dilemma 1

  • Here player 1’s best-reply func4on says

– Rat, independent of what the other player does

No2ce: Rat is a strictly domina4ng strategy. Defini2on: A strategy is strictly domina%ng if

  • it is strictly beber than all other strategies,
  • independent of what other people do.

No2ce: Very rare

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SLIDE 20

Prisoners’ Dilemma 1

  • Here player 1’s best-reply func4on says

– Rat, independent of what the other player does

No2ce: Clam is a strictly dominated strategy. Defini2on: A strategy is strictly dominated if there exists another strategy which is strictly beber, independent of what other people do. No2ce: Quite common.

One should never play a strictly dominated strategy

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SLIDE 21

Prisoners’ Dilemma 1

  • Player 2

– Q: what is player 2’s best choice if 1 would clam? – A: to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

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SLIDE 22

Prisoners’ Dilemma 1

  • Player 2

– Q: what is player 2’s best choice if 1 would rat? – A: to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

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SLIDE 23

Prisoners’ Dilemma 1

  • Player 2:s best reply func%on

– IF player 1 clams, THEN player 2:s best reply is to rat – IF player 1 rats, THEN player 2:s best reply is to rat

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 6, 6

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SLIDE 24

Prisoners’ Dilemma 1

  • Here player 2’s best-reply func4on says

– Rat, independent of what the other player does

  • Conclusion

– Both will rat

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Prisoners’ Dilemma 1

  • Important insights
  • 1. Conflict: Private incen4ves vs. Efficiency
  • Ra4onal choice may lead to bad outcomes
  • 2. Agreements beforehand do not maber, if

players don’t have incen4ves to follow agreement

  • 3. Some4mes exist dominant strategies

25

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Prisoners’ Dilemma 2

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Prisoners’ Dilemma 2

  • Player 1 is a “moral person” (or altruist)

– U4lity = 20 - Σ#months

  • Outcome matrix (months)
  • Payoff matrix

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6 Clam Rat Clam 1, 1 10, 0 Rat 0, 10 4, 4

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SLIDE 28

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6 Q: Does player 1 have strictly dominated strategy?

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SLIDE 29

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6 Q: Does player 1 have strictly dominated strategy? A: No

  • Beber to clam if 2 clams
  • Beber to rat if 2 rats
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SLIDE 30

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6 Q: What should player 1 do?

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SLIDE 31

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6 A:

  • Player 1 knows that player 2 will rat!
  • Then beber for 1 to also rat!
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SLIDE 32

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6

Important insight In a strategic situa4on, people need to put themselves into other peoples shoes

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SLIDE 33

Prisoners’ Dilemma 2

Clam Rat Clam 18, 9 10, 10 Rat 10, 0 12, 6

No2ce: if (rat, rat) would be played

  • Player 1 plays a best reply against player 2’s behavior
  • Player 2 plays a best reply against player 1’s behavior
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Prisoners’ Dilemma 2

We say (rat, rat) is an equilibrium

Player 1 maximizes u4lity, given player 2’s behavior Player 2 maximizes u4lity, given player 1’s behavior

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Prisoners’ Dilemma 2

  • Q: Is any other outcome an equilibrium?

– A: No! – E.g.: (clam, rat) => player 1 has incen4ve to change behavior

Clam Rat Clam 9, 9 0, 10 Rat 10, 0 4, 4

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SLIDE 36

Games in normal form

36

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Normal Form

  • Game in normal form

– Players – Strategies – Payoffs (for all possible combina4ons of strategies)

  • Prisoners Dilemma

– Players: Prisoner 1, Prisoner 2 – Strategies: rat, clam – Payoffs: u1(clam, rat) = 10, and so on.

37

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Normal Form

  • Payoff matrix

– Summarizes normal form (of 2-person game)

  • Interpreta4on

– Players choose simultaneously – Players know the game

38

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Prisoners’ Dilemma

  • Defini4on: Strategy profile

– A list of strategies, one for each player

  • Example (Prisoners’ Dilemma)
  • (rat, rat), (rat, clam), (clam, rat), (clam, clam)
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SLIDE 40

Prisoners’ Dilemma

  • Defini4on: Nash equilibrium

– A strategy profile such that

i. each player maximizes his u4lity,

  • ii. given that all other players follow their

strategies

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SLIDE 41

Nash Equilibrium

  • Formal defini4on for two-player game

41

Strategy profile s

1 *, s2 *

( ) is a Nash Equilibrium if :

u1 s

1 *, s2 *

( ) ≥ u1 s

1, s2 *

( ) for all s

1 in S1

u2 s

1 *, s2 *

( ) ≥ u2 s

1 *, s2

( ) for all s2 in S2

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Prisoners’ Dilemma

  • Why should we expect people to follow equilibrium?

– Equilibrium behavior is by no means guaranteed, – but…

42

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Prisoners’ Dilemma

  • Assume

1. All people are ra%onal ( = they maximize their u4li4es, given their expecta4ons of what

  • ther people will do)

2. All people know what will happen, before they make their choices

  • Then

– People must behave according to an equilibrium

43

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SLIDE 44

Prisoners’ Dilemma

  • Argument: Assume the opposite

– All people ra4onal & All people know what will happen – Their behavior is not a NE (ex: Clam, Clam)

  • Then

– Then at least one person is supposed not to play best reply – Then at least this person will deviate from the predic4on, since he is ra4onal – Then, aSer all, people didn’t know what was going to happen

44

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SLIDE 45

Nash Equilibrium

  • Formally

45

Rationality u1 s1

*, E1s2

( ) ≥ u1 s1, E1s2 ( ) for all s1 in S1

Coordination E1s2 = s2

*

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SLIDE 46

Nash Equilibrium

  • Formally

46

Rationality u1 s1

*, E1s2

( ) ≥ u1 s1, E1s2 ( ) for all s1 in S1

Coordination E1s2 = s2

*

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SLIDE 47

Nash Equilibrium

  • Formally

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Rationality u1 s1

*, E1s2

( ) ≥ u1 s1, E1s2 ( ) for all s1 in S1

Coordination E1s2 = s2

*

Rationality & Coordination => Equilibrium

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Nash Equilibrium

  • Q: When should we use equilibrium analysis

to predict behavior?

– A: In situa4ons where it is reasonable to assume that

  • People are ra4onal
  • People for some reason understand what the outcome

will be

48

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Prisoners’ Dilemma

  • Exercise (for break)

– Consider Prisoners’ Dilemma Game with #months – What “rebates” r1 and r2 do you need to give in order to:

  • Guarantee that (Rat, Rat) is an equilibrium?
  • Guarantee that (Rat, Rat) is the only equilibrium?

Clam Rat Clam 1, 1 10, 10 – r1 Rat 10 – r1, 10 10 – r2, 10 – r2

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Prisoners’ Dilemma

  • Exercise (for break)

– Consider Prisoners’ Dilemma Game with #months – What “rebates” r1 and r2 do you need to give in order to:

  • Guarantee that (Rat, Rat) is an equilibrium? r2 > 0
  • Guarantee that (Rat, Rat) is the only equilibrium? r2 > 0 & r1 > 9

Clam Rat Clam 1, 1 10, 10 – r1 Rat 10 – r1, 10 10 – r2, 10 – r2 Answers

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SLIDE 51

Coordina4on Game

51

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Coordina4on Game

  • Situa4on

– Cars meet on roads – If all keep to leS (or right) they pass – Otherwise they crash – Some4mes choices are simultaneous

  • curves
  • top of hills

52

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Coordina4on Game

  • Lets try to represent such a situa4on as a game
  • Lets make it as simple as possible

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Coordina4on Game

  • Represent situa4on as a game

– Q: Three components of game?

  • Game = (Players, Strategies, Payoffs)

– Q: Players?

  • Players = (driver 1, driver 2)

– Q: Strategy sets?

  • Strategy set of driver i = (right, leS)

– Q: Payoff func4ons (and outcomes)?

54

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Coordina4on Game

  • Outcomes
  • Payoffs

Left Right Left Pass Crash Right Crash Pass Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1

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SLIDE 56

Coordina4on Game

  • Q: What outcome should we predict?

– A: Nash equilibrium

  • Q: How do we find equilibrium?

– A: Best reply analysis

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Coordina4on Game

  • Q: Best reply func4on for player 1?
  • A: “Do the same”

Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1 Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1

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SLIDE 58

Coordina4on Game

  • Q: Best reply func4on for player 2
  • A: “Do the same”

Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1 Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1

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SLIDE 59

Coordina4on Game

  • Q: What is the equilibrium strategy profile?
  • A: (leS, leS) and (right, right)

Left Right Left 1, 1

  • 1, -1

Right

  • 1, -1

1, 1

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SLIDE 60

Coordina4on Game

  • Mul4ple equilibria

– In one and the same situa4on, there may exist several different outcomes that could be an equilibrium – But only one outcome will actually happen

  • Which equilibrium will be played?

– Requires some form of coordina4on – Somehow all players need to come to understand what will happen

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Coordina4on Game

  • How does coordina4on arise?

– Ordinary game theory has no answer

  • 1. Dominance
  • Some4mes (e.g. prisoners’ dilemma), but not here
  • 2. Conven4ons
  • May be the result of learning
  • 3. Pre-play communica4on
  • Anderson and Peterson specializing in comp. advantage
  • Self-enforcing agreement
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SLIDE 62

Coordina4on Game

  • Google:

– Conven4on – Social norm

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Chicken

63

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Chicken

  • Situa4on: Single-lane bridge

– Drivers head for single-lane bridge from opposite direc4ons – Some4mes two drivers arrive at same 4me

  • If both con4nue, they crash
  • If both stop, both are delayed
  • If one stops, he is delayed but the other can pass

without delay

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SLIDE 65

Coordina4on Game

  • Represent situa4on as a game

– Q: Three components of game?

  • Game = (Players, Strategies, Payoffs)

– Q: Players?

  • Players = (driver 1, driver 2)

– Q: Strategy sets?

  • Strategy set of driver i = (con4nue, stop)

– Q: Payoff func4ons (and outcomes)?

65

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SLIDE 66

Chicken

  • Outcomes
  • Payoffs

Stop Continue Stop Delay, Delay Delay, Pass Continue Pass, Delay Crash, Crash Stop Continue Stop 0, 0 0, 2 Continue 2, 0

  • 10, -10
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SLIDE 67

Chicken

  • Q: Find equilibrium

Stop Continue Stop 0, 0 0, 2 Continue 2, 0

  • 10, -10
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SLIDE 68

Chicken

  • Two equilibria (Con4nue, Stop) and (Stop, Con4nue)

Stop Continue Stop 0, 0 0, 2 Continue 2, 0

  • 10, -10
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SLIDE 69

Chicken

  • Both equilibria asymmetric

– Despite both players being in the “same situa4on” – They have to behave differently – They will receive different payoffs – Equilibrium (conven4on/norm) cannot be “fair”

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Chicken

  • Coordina4on

– Pre-play communica4on difficult

  • But: with joint coin tossing, expected payoff =1.

– Conven4ons/social norms

  • Young let old pass first

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Stag Hunt

71

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Stag Hunt

  • Situa4on: Two hunters are to meet in the forest

– Two possibili4es

  • Bring equipment for hun4ng stag (= collabora4on)
  • Bring equipment for hun4ng hare (= not)

– If both choose stag

  • Both get 10 kilos of meat

– If both choose hare

  • One gets 2 kilos
  • Other gets nothing
  • Equal probabili4es

– If one chooses stag and the other hare

  • One with stag equipment gets nothing
  • One with hare equipment gets 2 kilos

72

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SLIDE 73

Coordina4on Game

  • Represent situa4on as a game

– Q: Players?

  • Players = (hunter 1, hunter 2)

– Q: Strategy sets?

  • Strategy set = (stag, hare)

– Q: Payoff func4ons (and outcomes)?

  • Payoff = expected kilos of meat

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SLIDE 74

Stag Hunt

  • Payoff matrix

Stag Hare Stag 10, 10 0, 2 Hare 2, 0 1, 1

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SLIDE 75

Stag Hunt

  • Q: Equilibria?
  • A: (stag, stag) & (hare, hare)

Stag Hare Stag 10, 10 0, 2 Hare 2, 0 1, 1 Stag Hare Stag 10, 10 0, 2 Hare 2, 0 1, 1

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SLIDE 76

Stag Hunt

  • Q: Which should we believe in?

– Stag equilibrium - Pareto dominates – Hare equilibrium - less risky

Stag Hare Stag 10, 10 0, 2 Hare 2, 0 1, 1

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SLIDE 77

Stag Hunt

  • Q: Would pre-play communica4on work?
  • Not clear

– Both would prefer stag-equilibrium – Player 1 may promise to bring stag equipment – But he would say so also if he plans to go for hare

Stag Hare Stag 10, 10 0, 2 Hare 2, 0 1, 1

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SLIDE 78

Football Penalty Game

78

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SLIDE 79

Football Penal4es

  • Situa4on

– Two players: Shooter and Goal keeper – Shooter decides which side to shoot – Goalie decides which side to defend – Q: Simultaneous choices?

79

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SLIDE 80

Football Penal4es

  • Outcomes
  • Payoffs

Defend Left Defend Right Shoot Left No goal Goal Shoot Right Goal No goal Defend Left Defend Right Shoot Left

  • 1, 1

1, -1 Shoot Right 1, -1

  • 1, 1
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SLIDE 81

Football Penal4es

  • Q: Find equilibria!

Defend Left Defend Right Shoot Left

  • 1, 1

1, -1 Shoot Right 1, -1

  • 1, 1
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SLIDE 82

Football Penal4es

  • Best-reply analysis
  • Conclusion

– No equilibrium exists

Defend Left Defend Right Shoot Left

  • 1, 1

1, -1 Shoot Right 1, -1

  • 1, 1
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SLIDE 83

Football Penal4es

  • Interpreta4on

– Extreme compe44on: One player’s gain is the other player’s loss – Zero-sum game – Players don’t want to be predictable

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SLIDE 84

Football Penal4es

  • What happens if goalie tosses a coin?

– If shooter goes leS => probability of goal = 50% – If shooter goes right => probability of goal = 50% – I.e. Probability of goal = 50%, independent of which side the shooter goes – Expected u4lity to both = 0, independent of which side the shooter goes

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SLIDE 85

Football Penal4es

  • New game:

Defend Left Toss Coin Defend Right Shoot Left

  • 1, 1

0, 0 1, -1 Shoot Right 1, -1 0, 0

  • 1, 1
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SLIDE 86

Football Penal4es

  • What happens if shooter tosses a coin?

– Probability of goal = 50%, independent of which side the goalie goes – Expected u4lity to both = 0, independent of which side the goalie goes

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SLIDE 87

Football Penal4es

  • New game

Defend Left Toss Coin Defend Right Shoot Left

  • 1, 1

0, 0 1, -1 Toss Coin 0, 0 0, 0 0, 0 Shoot Right 1, -1 0, 0

  • 1, 1
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SLIDE 88

Football Penal4es

  • Best-reply analysis
  • Conclusion

– Both tossing coin is equilibrium

Defend Left Toss Coin Defend Right Shoot Left

  • 1, 1

0, 0 1, -1 Toss Coin 0, 0 0, 0 0, 0 Shoot Right 1, -1 0, 0

  • 1, 1
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SLIDE 89

Football Penal4es

  • Allowing players to toss coin restores

equilibrium!

– This is true in general… – …but we need to allow players to choose probabili4es of different alterna4ves freely

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SLIDE 90

Interpreta4on

  • But, do people “toss coins”?

– Not literarily… – …but in football penalty games the players some4mes go leS and some4mes right – they try to be unpredictable – they behave as if they toss coins

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SLIDE 91

Mixed Strategies and Existence of Equilibrium

91

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SLIDE 92

Existence of Equilibrium

  • If game has

– Finitely many players – Each player has finitely many strategies

  • Then, game has at least one Nash equilibrium

– Possibly in mixed strategies

92

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SLIDE 93

Illustra4on

93

Not included this year !

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SLIDE 94

Existence of Equilibrium

  • Example

– 2 players – Player 1 has two pure strategies: Up and Down – Player 2 has two pure strategies: LeS and Right – Player 1’s Payoffs: B > A, C > D, – Player 2’s Payoffs: a > c, d > b

Left Right Up A, a C, c Down B, b D, d

Exercise: Find the Nash equilibria

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SLIDE 95

Existence of Equilibrium

  • Example

– 2 players – Player 1 has two pure strategies: Up and Down – Player 2 has two pure strategies: LeS and Right – Player 1’s Payoffs: B > A, C > D, – Player 2’s Payoffs: a > c, d > b

Left Right Up A, a C, c Down B, b D, d

Solu2on: No Nash equilibria

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SLIDE 96

Existence of Equilibrium

  • Game in mixed strategies

– Let us now define a new game, which acknowledges that people may randomize their choices if they want to.

  • Q: New game

– Players: Same as before – Strategies: All possible probability distribu4ons over “pure strategies” – Payoffs: Expected payoff

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SLIDE 97

Existence of Equilibrium

  • Mixed strategies

– Player 2 selects LeS with probability p (where 0 ≤ p ≤ 1) – Player 1 selects Up with probability q (where 0 ≤ q ≤ 1)

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SLIDE 98

Existence of Equilibrium

  • Expected u4lity

p*q = Prob (Up & Left)

U1 q, p

( ) = A ⋅ p ⋅q + B ⋅ p ⋅ 1− q ( ) + C ⋅ 1− p ( )⋅q + D ⋅ 1− p ( )⋅ 1− q ( )

Where p = Prob Left

{ }

q = Prob Up

{ }

Left Right Up A, a C, c Down B, b D, d

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SLIDE 99

Existence of Equilibrium

  • Game in mixed strategies

– Players: 1 and 2 – Strategies: p in [0, 1] and q in [0, 1] – Payoffs: U1(p,q); U2(p,q)

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SLIDE 100

q p

1 1

Mixed strategies

Existence of Equilibrium

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SLIDE 101

Existence of Equilibrium

  • Q: How do we make predic4ons?

– Find Nash equilibria in the new game

  • Q: What procedure to we use?

– Derive best-reply func4ons

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SLIDE 102

Existence of Equilibrium

  • No4ce: “the pure strategies are s4ll there”

– Player 2 going Right corresponds to p = 0 – Player 2 going LeS corresponds to p = 1 – Player 1 going Down corresponds to q = 0 – Player 1 going Up corresponds to q = 1

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SLIDE 103

Existence of Equilibrium

  • A useful “trick”

– It turns out to be convenient to start out studying when the “pure strategies” are beber than one another

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SLIDE 104

Existence of Equilibrium

  • Expected u4lity of pure strategies

U1 p,1

( ) = A ⋅ p + C ⋅ 1− p ( )

q = 1 ⇔ "Up" U1 p,0

( ) = B ⋅ p + D ⋅ 1− p ( )

q = 0 ⇔ "Down" p = Prob Left

{ }

Left Right Up A, a C, c Down B, b D, d

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SLIDE 105

Existence of Equilibrium

  • Player 1 prefers Up (ie q=1) if

! U1 Up

( ) > !

U1 Down

( )

⇔ A ⋅ p + C ⋅ 1− p

( ) > B ⋅ p + D ⋅ 1− p ( )

⇔ p < C − D

( )

B − A

( ) + C − D ( )

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SLIDE 106

Existence of Equilibrium

  • Player 1 prefers Up (ie q=1) if

q p

1 1

(C-D) (B-A)+(C-D)

Player 1's Best Reply

! U1 Up

( ) > !

U1 Down

( )

⇔ p < C − D

( )

B − A

( )+ C − D ( )

slide-107
SLIDE 107

Existence of Equilibrium

  • Player 1 prefers Up (ie q=1) if

q p

1 1

(C-D) (B-A)+(C-D)

Player 1's Best Reply

! U1 Up

( ) > !

U1 Down

( )

⇔ p < C − D

( )

B − A

( )+ C − D ( )

If Up is beber than Down, Then, Player 1 selects Up with probability one

slide-108
SLIDE 108

Existence of Equilibrium

  • Player 1 prefers Up (ie q=1) if

q p

1 1

(C-D) (B-A)+(C-D)

Player 1's Best Reply

! U1 Up

( ) > !

U1 Down

( )

⇔ p < C − D

( )

B − A

( )+ C − D ( )

If Up is beber than Down, Then, Player 1 selects Up with probability one

Player 1’s Best Reply (Optimal q for every p)

slide-109
SLIDE 109

Existence of Equilibrium

  • Player 1 prefers Down (ie q=0) if

! U1 Up

( ) < !

U1 Down

( )

⇔ A ⋅ p + C ⋅ 1− p

( ) < B ⋅ p + D ⋅ 1− p ( )

⇔ p > C − D

( )

B − A

( ) + C − D ( )

slide-110
SLIDE 110

q p

1 1

(C-D) (B-A)+(C-D)

Player 1's Best Reply

Existence of Equilibrium

! U1 Up

( ) < !

U1 Down

( )

⇔ p > C − D

( )

B − A

( )+ C − D ( )

If Up is worse than Down, Then, Player 1 selects Up with probability zero

slide-111
SLIDE 111

Existence of Equilibrium

  • Player 1 indifferent if

! U1 Up

( ) = !

U1 Down

( )

⇔ A ⋅ p + C ⋅ 1− p

( ) = B ⋅ p + D ⋅ 1− p ( )

⇔ p = C − D

( )

B − A

( ) + C − D ( )

slide-112
SLIDE 112

q p

1 1

(C-D) (B-A)+(C-D)

Player 1's Best Reply

Existence of Equilibrium

! U1 Up

( ) = !

U1 Down

( )

⇔ p = C − D

( )

B − A

( )+ C − D ( )

If Up and Down equally good, Then, Player 1 selects Up with any probability

slide-113
SLIDE 113

q p

1 1

(d-b) (a-c)+(d-b)

Player 2's Best Reply

Existence of Equilibrium

113

slide-114
SLIDE 114

q p

1 1

(d-b) (a-c)+(d-b)

Player 2's Best Reply

(C-D) (B-A)+(C-D)

Player 1's Best Reply

Existence of Equilibrium

114

slide-115
SLIDE 115

q p

1 1

(d-b) (a-c)+(d-b)

Nash Equilibrium

(C-D) (B-A)+(C-D)

Existence of Equilibrium

115

slide-116
SLIDE 116

Exercise

(mixed equilibrium)

slide-117
SLIDE 117

Exercise

  • Bable of the sexes

– Two spouses want to go out, either to see a football game

  • r a theater play

– The man enjoys football (but not theater) – The woman enjoys theater (but not football) – They both enjoy each other’s company

slide-118
SLIDE 118

Existence of Equilibrium

  • Payoff matrix

– Man is player one – v = value of preferred alterna4ve (0 is value of other) – t = value of being together – Assume t > v.

Football Theater Football v+t, t v, v Theater 0, 0 t, v+t

slide-119
SLIDE 119

Existence of Equilibrium

  • To do

– Define the game in mixed strategies – Find the man’s best-reply func4on. Display in diagram – Same for woman – Find equilibria – Which is more plausible?

Football Theater Football v+t, t v, v Theater 0, 0 t, v+t