SOHU.COM INC. (NASDAQ: SOHU)
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SOHU / CYOU Joint Presentation March 2010 1 SOHU.COM INC. - - PowerPoint PPT Presentation
SOHU / CYOU Joint Presentation March 2010 1 SOHU.COM INC. (NASDAQ: SOHU) Safe Harbor Statement This presentation contains forward-looking statements, including, among other things, a statement of Sohus expectations regarding future
SOHU.COM INC. (NASDAQ: SOHU)
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particularly teenagers
earnings/ strong cash flows
Changyou - Leading MMORPG Company
250m
resources
17173.com – China's largest gaming portal
Sohu Portal - Leading Mainstream Media Platform
4 * Non-GAAP operating income, net income and diluted EPS exclude the impact of share-based granted to employees. 2009 Q4 2009 Q3
Y-o-Y %
2009FY 2008FY
Y-o-Y %
2010 Q1 Guidance Total revenues Brand advertising Online games (CYOU) $135.8m $45.9m $70.7m $136.6m $48.5m $68.7m 12% 2% 21% $515.2m $177.1m $267.6m $429.1m $169.3m $201.8m 20% 5% 33% $123m~128m $38m~40m $70m~73m Operating margin (non- GAAP)* 42% 42% N/A 43% 41% N/A N/A Net income before NCI (non-GAAP)* $50.3m $51.6m
$197.7m $169.2m 17% $45m~47.5m Net income after NCI for diluted EPS (non-GAAP) $35.8m $37.4m N/A $155.3m $169.3m
$31m~33m Diluted EPS after NCI (non-GAAP) $0.92 $0.96 N/A $3.98 $4.29
$0.78~0.83 Cash Balance $564m $596m N/A $564m $314m 80% N/A Debt Balance $0 $0 N/A $0 $0 N/A N/A Cash inflow from
$67m $65m 16% $235m $218m 10% N/A
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Chief Technology Officer 6
Chief Financial Officer 6
Co-President and Chief Operating Officer 7
President and Chief Operating Officer 6
Co-President and Chief Financial Officer 11
Chief Executive Officer 14
Chief Executive Officer 6 Title Years Years Title
Chief Technology Officer 10
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companies;
monitor and enforce distribution of online game licenses and implementation of an online game rating system.
government authorities in China and continue to support the Chinese government in developing future guidelines for the industry.
Source: CNNIC, Analysys, IDC’s China Gaming 2009-2013 Forecast and Analysis
Internet user growth drives the expansion of the online game market in China
Government supports domestically developed online games and focuses on the long-term prosperity of the industry
137.0 162.0 210.0 253.0 298.0 338.0 384.0 100 200 300 400 500 2H06 1H07 2H07 1H08 2H08 1H09 2H09
Internet Users in China
3.9 5.2 6.3 8.5 9.8 11.7 14.1 0.0 5.0 10.0 15.0 2H06 1H07 2H07 1H08 2H08 1H09 2H09
China online game revenue
China – world’s largest Internet market and still growing
(In RMB billions)
Macro trends driving robust online game revenue growth
2H06A – 2H09A CAGR: 53.5% 2H06A – 2H09A CAGR: 41.0%
(In millions)
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2009 Q4 2009 Q3 2008 Q4 Q-o-Q Y-o-Y 2010 Q1 Guidance Total revenues Game operation revenues Overseas licensing revenues $70.7m $68.6m $2.1m $68.7m $66.9m $1.8m $58.4m $56.4m $2.0m 3% 3% 15% 21% 22% 5% $70.0m~73.0m N/A N/A Gross margin (non-GAAP)* 92% 93% 93% N/A N/A N/A Operating margin (non-GAAP)* 67% 67% 60% N/A N/A N/A Net income (non-GAAP)* $42.2m $41.3m $30.3m 2% 39% $41.0m~42.5m Diluted EPS (non-GAAP)* $0.96 $0.96 N/A 6% 6% $0.77~0.80 Cash Balance $226.9m $216.1m** $134.4m 5% 69% N/A Debt Balance $0 $0 $0 N/A N/A N/A Cash inflow from operations $46.2m $46.2m $27.2m 70% N/A N/A
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* Non-GAAP numbers exclude share-based compensation costs. ** Net of US$96.8 million pre-IPO cash dividend payable to Sohu, which was declared on April 1, 2009 as disclosed in the IPO
Changyou is a highly profitable online game developer with a strong, debt-free balance sheet and rich cash flows.
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TLBB: Enhancements to the in-game community and chat platform and the release of new virtual items for the holiday season helped improved in-game experience of game players and extend TLBB’s lifecycle. PCU reached a high of 870,000 in the fourth quarter of 2009. Released “Jian Ying Xia Qing” in January with new riding animals, virtual pets and online activities. Next expansion pack for TLBB is planned for April. Blade Online series (Blade Online and Blade Hero 2): User base of Blade Online series grew as Blade Hero 2 continues to gain traction amongst users in the fourth quarter. Aim to further differentiate the two games in the series by having separate R&D teams responsible for developing new game content. 19
Aggregate Registered Accounts
Note: (1) Source: Company data and Morgan Stanley Research (In millions)
Aggregate APA
(In thousands)
ARPU(1) as a Percentage of Peers’
Regular game content updates drives steady expansion of user base with potential for further upside growth in ARPU
User-centric game development model and solid operation strategy deliver organic growth and maintain healthiness of games.
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Game title Immortal Faith (“IF”) Description and Features
Licensed from 3rd
party with permanent
source code
2D game based on
Chinese myths and folklores
Targets hardcore
gamers with emphasis on fighting
Development Progress
Continues to undergo
close beta testing Duke of Mount Deer (“DMD”)
Developed in-house Cartoon-style martial arts
game with selectable 2D, 2.5D and 3D graphic modes
Adapted from the popular
Chinese novel “Duke of Mount Deer” written by Louis Cha
Targets a broader
audience with cartoon- style graphics and creative game-play
Tested new dungeons
and weapons in the closed beta version of the game
Weekly updates by team
engineers to enrich game content and improve user experience Zhong Hua Ying Xiong (“ZHYX”)
Licensed from 3rd
party with exclusive
China
3D martial-arts game Based on a popular
story from a widely read Hong Kong comic book
Targets gamers who
enjoy comic books and prefer 3D graphics
Completed
translation of the game into simplified Chinese
Localization of the
game for the Chinese market near finalization
Entered technical
close beta testing in February 2010 Legend of Ancient World (“LAW”)
Licensed from 3rd
party with permanent
source code
2.5D fantasy game Targets game
players in late-teens to late 20s who enjoy reading fantasy literature
Continues to
undergo technical close beta testing Da Hua Shui Hu (“DHSH”)
Entered close beta
testing in January 2010
Released new virtual
items and activities in the close beta version
Licensed from 3rd party
with exclusive
China
2D turn-based, cartoon-
style game
Based on the Chinese
classical novel “Outlaws of the Marsh”
Targets gamers who
enjoy community building and prefer 2D graphics
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Domestic market Export market Market for self-operations
Export Strategy
We began open beta testing in the U.S. for the English version of TLBB, named “Dragon Oath,” in December 2009 Our objective is to deepen our understanding
insight on user protection and customer service standards so as to introduce these back in China
Self-Operation Strategy
Our flagship game, TLBB, has been licensed to game operators in Vietnam, Taiwan, Hong Kong, Malaysia and Singapore We will pursue strategic licensing opportunities to selective countries to broaden our exposure to different online game markets and cultures
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Recruit top-notch talent Train and incentivize R&D engineers Streamlined hiring and training practices strengthen foundation for long-term growth.
Total employees was approximately 1,250 as of December 2009 Launched nationwide university recruitment plan to hire fresh graduates from leading universities across China Plan to expand total headcount to approximately 2,600 employees by the end of 2010
TLBB’s well-established game development
platform is a training base for R&D talent
Experienced game development personnel
provide valuable guidance to new hires and help them assimilate into Changyou’s culture
After new hires are properly trained, core
developers are allocated to new game projects
The team currently working on TLBB is already
the third generation of game developers
Unique incentive systems ensure maximum
sharing of experience and know-how
R&D Headcount and Breakdown
220 528
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