SIG IG1510: Power Your Material Editing wit ith Substance - - PowerPoint PPT Presentation

sig ig1510 power your material editing wit ith substance
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SIG IG1510: Power Your Material Editing wit ith Substance - - PowerPoint PPT Presentation

SIG IG1510: Power Your Material Editing wit ith Substance Designer, MDL and Ir Iray Sebastien Deguy (CEO, Allegorithmic) Jerome Derel (Director of Product Management, Allegorithmic) Power Your Material Edit itin ing wit ith Substance Desig


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SIG IG1510: Power Your Material Editing wit ith Substance Designer, MDL and Ir Iray

Sebastien Deguy (CEO, Allegorithmic) Jerome Derel (Director of Product Management, Allegorithmic)

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Power Your Material Edit itin ing wit ith Substance Desig igner, , MDL and Ir Iray

  • Introduction
  • Iray & MDL integration
  • Substance Designer as a Material Editing Tool
  • Demo
  • Results
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Substance: Text xturin ing, g, New Generation

  • A fast-growing community: 35k active users, from indies to major studios
  • More than 80 AAA projects currently in production use Substance
  • Substance format natively supported by Unity, UE4, 3dsMax, Maya, etc.
  • A toolset dedicated to PBR workflows

"With Substance, Allegorithmic now offers the most complete and powerful texturing package out there" Laurens “Xoliul” Corijn, Technical Art Director,

Artwork by David Connely

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The creative tool for 3D artists. The pipeline tool for Tech Artists.

The Substance Texturing Tools

Artwork by Jean Marcell

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PBR THE NEW STANDARD REAL TIME RENDERERS PROVIDE HIGHER THAN EVER QUALITY

MOTIVATION #1

Artwork by Koola

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GAME ARTISTS ARE LIKE ANY ARTIST: THEY WANT TO SHOW THEY CREATION UNDER THE BEST LIGHT

Artwork by David Lesperance

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THE NEED FOR A PATH TRACER

Artwork by Tobias Vogel

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EXPLORING UNCHARTED TERRITORIES: DESIGN AND MANUFACTURING

MOTIVATION #2

Artwork by Tobias Vogel

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WE NEEDED HELP FOR BOTH: HERE COME NVIDIA AND IRAY

Artwork by Mark B Tomlinson

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DEMO TIME

Artwork by Loic Anquetil

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Ir Iray & MDL in integration

  • Added value to Substance Designer
  • Physically-Based Rendering with Iray
  • Complete material definition with MDL
  • Target new audience like Design & Architecture
  • Enable portfolio high-quality images for current customers in games
  • Added value to Iray & MDL
  • Tweakable textures with Substance
  • Graph Authoring tool to create complex spatial variation of bsdfs
  • Dedicated tool to edit MDL materials
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Substance Desig igner as a Material Edit itin ing tool

  • Import, tweak and export MDL materials with presets
  • Tweak shader and texture parameters at the same time with the

same tool

  • Drive bsdf parameters, mixing and layering bsdfs, even mixing

materials

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Demo

  • Content
  • Substance Designer introduction
  • Default material
  • Leather measurement
  • Emboss
  • Stretch
  • Stitches
  • Rendering & Saving shots
  • Custom MDL import & export
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Demo - Content

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Demo - Substance Desig igner in introduction

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Demo - Default material

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Demo - Leather measurement

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Demo - Emboss

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Demo - Stretch

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Demo - Stit itches

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Demo - Rendering & & Savin ing shots

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Demo - Custom MDL im import & exp xport

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Demo - Custom MDL im import & exp xport

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Results

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Results

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Questions ?

Team

  • Demo creation
  • Damien Bousseau
  • Jerome Derel
  • Anthony Salvi
  • Substance Designer management
  • Nicolas Wirrmann
  • Substance Designer development
  • Sylvain Paris
  • Research
  • Jean-François El Hajjar