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Science School 1 Big Ideas and Essential Questions: Who decides? What is? When should we? How do we understand ? Where? Why? I am...? We are? 2 In 2011, we opened the doors to our reimagined science


  1. Science School 1

  2. Big Ideas and Essential Questions: Who decides…? What is…? When should we…? How do we understand …? Where…? Why…? I am...? We are…? 2

  3. In 2011, we opened the doors to our reimagined science centre- a place that’s, in fact, much more than a science centre. TELUS Spark’s vision is to foster a community transformed by a culture of curiosity, risk-taking and problem solving. Our mission is to bring people together to learn, play and create with science, technology, engineering, art and math. “Innovation is the art of seeing possibilities. It’s having the knack to create what is needed with the resources you have at hand. It’s the ability to think just a little bit differently about a challenge- and to see it as an opportunity.” (Jennifer Martin) 3

  4. Mission We bring people together to learn, play and create with science, technology, engineering, art and math. Core Values COLLABORATION We believe that encouraging debate and dialogue, embracing diverse perspectives, and that partnership with our communities result in better ideas and outcomes. COMMITMENT We are passionate about our mission and pursue it in everything we do and how we do it. CURIOSITY We are always wondering, always questioning, always seeking to learn. COURAGE We believe in innovative thinking and taking risks. We embrace change. Our courage to fail gives us the confidence to succeed. 4

  5. Ignite curiosity. TELUS Spark is a place where young people build new ideas. Hands- on activities spark a sense of wonder. Experiences provide students with the opportunity to explore while they develop new skills. Get neurons firing at Chevron Open Minds Science School. Collaborate to solve problems and spark a passion for learning through science, technology, engineering, art and math (STEAM). Ideas for inspiration: • Explore the design process. Discover the connections among engineering, innovation, technology and art through collaborative design projects. • Spark passion for STEAM through risk taking in a safe environment with activities designed to build courage. • Fuel creativity and learning through play. 5

  6. The Frame… CURIOSITY COLLABORATION COURAGE COMMITMENT CREATIVITY 6

  7. CURIOSITY: We are always questioning… as Student Wonders about TELUS Spark made visible early on in classroom. 7

  8. CURIOSITY: We are always questioning… Student Wonders in as Journals Prior to Science School 8

  9. CURIOSITY: We are always questioning… Reflection about Orientation Prototype Exhibit Students engaged in portable exhibits as part of pre Science School Orientation 9

  10. CURIOSITY: We are always questioning… Parent volunteers should wonder Wonders inspired by exhibits too 10

  11. Taking time to be CURIOUS… Take time to discover and sketch your curiosities. 11

  12. CURIOSITY: We are always questioning… Wondering about an Inspiration Stage demo… Photo credit: K. Woodrow 12

  13. CURIOSITY: We are always questioning… HD Digital Dome Shows inspire curiosity… 13

  14. COLLABORATE with experts… TELUS Spark staff sharing Learning along with volunteers Working with an artist in the design challenges community 14

  15. COLLABORATE to design and innovate… Gr. 2/3 students collaborate to build a Jr. High students collaborate to design a 3D prototype group structure in CKM 15

  16. COLLABORATE for diverse perspectives… Understanding Exploring Relationships to Understanding How diverse needs Nature Empathy Drives of users Innovation – Access to Clean Water 16

  17. COLLABORATE and discover… Behind the Scenes LEED Tour: How and why do we save water? Save energy? 17

  18. COLLABORATE and celebrate… Display and Share Student Work Joint Science/Zoo School Celebration at Olympic Collaborative Design Heights School Challenges 18

  19. COLLABORATE and Share… Display and Share Student Work with School Community and Partners 19

  20. COMMITMENT TO CONTINUE THE LEARNING… Make a difference by… Building School Knowledge Capacity Social Action and/or extension of design work started at Science School 20

  21. The COURAGE to fail… 21

  22. The COURAGE to innovate… 22

  23. “I feel inspired by me and what I can do if I think.” (Jr. High Student) The COURAGE to innovate… Solar powered cupcake dispenser The “ABJ” cardboard arcade game (above). Right, writing innovative code for your own game scoreboard. 23

  24. The COURAGE to fail… “I learned that it is OK to try and fail. Failing is learning.” (Gr. 3 student) 24

  25. The COURAGE learn from feedback… Deepening Student Thinking Through Feedback 25

  26. The COURAGE to take risks… Teacher and students climbing for the first time. “I knew the Brainasium would be fun…but I didn’t Documenting fears and strategies know it would be important.” (Gr. 4 teacher) 26

  27. Everything you need to know: q - 1 Planning Meeting at your school (confirm dates) q - 1 In class orientation (1-2 weeks prior to your week – confirm dates) q Communication to parents and students q Information about the program q Media release forms q Request for volunteers q Off site Activity Acknowledgement of Risk (CC/OM Ops to provide guidance on how to fill these out) q Transportation (will be booked by us through Southland)– (confirm your school hours) q Payment – invoice to be emailed out (pay via credit card or cheque) q Program Feedback/Evaluation (very important – please return) 27

  28. Everything you need to know: q What to bring: (student) q Indoor shoes q Garbage free lunch and 1 snack q Appropriate outdoor clothing q What to bring: (teacher) q Pencils/erasers (1 batch per group) q Student and volunteer journals q Signed media release forms q Payment q Whistle/signal (for Brainasium/outdoor spaces) q Any other special learning aids/equipment (headphones, etc.) as required q School devices for photo documentation (we have IPADS here for your use too) 28

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