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Rumor Spreading They tell the rumor only to their nearest - PDF document

Cultural and Social Interactions Rumor Spreading and Voting Rumor models Voting model Culture and Social Cultural Exchange Interactions The more alike we are, the more alike we become Social status and role models


  1. Cultural and Social Interactions • Rumor Spreading and Voting – Rumor models – Voting model Culture and Social • Cultural Exchange Interactions – The more alike we are, the more alike we become – Social status and role models • Grouping and Conforming – Forming neighbourhoods – Segregation Christian Jacob Dept. of Computer Science • Social Networking Dept. of Biochemistry & Molecular Biology – Nonlocal movement University of Calgary 1 2 The Rumor Mill Model • Models the spread of a rumor – The rumor is spread by people who know the rumor. Rumor Spreading – They tell the rumor only to their nearest neighbours (4: von Neumann; 8: Moore neighbourhood) and • At each time step: Voting – Every person who knows the rumor randomly chooses a neighbour to tell the rumor to. • Simulation keeps track of: – How many people know the rumor? – Where are the people, who know the rumor, located? – How many ‘repeated tellings’ of a rumor occur? 3 4 Rumor Mill: Single Seed Rumor Mill: Multiple Seeds 5 6

  2. Voting Voting: Tradition vs. Near Losses for Loser • Each patch takes a “vote” of its eight surrounding neighbours and itself. • The patch changes its own vote according to the outcome: – Traditional Voting Rule: The central patch changes its colour to match the majority vote. – Near Losses Awarded to Loser: • If five patches vote for white (and, consequently, four patches vote for black), the central patch becomes black. • If five patches vote for black, the central patch becomes white. • All other possible voting combinations are awarded traditionally. 7 8 Axelrod’s Transmission of Culture Model • In 1997 Robert Axelrod proposed the following model for the transmission of culture: Cultural Exchange – On a square lattice, each site is occupied by an agent (homogeneous village). The more alike we are, the more – Agents interact with their four nearest neighbours. – An agent is characterized by having attributes ( features ), with an alike we become integer value (a trait ) between 0 and 10. • At each time step: – An agent is randomly chosen (active agent) . – The active agent randomly selects an agent from its nearest neighbour site. – The active agent interacts with the selected agent. 9 10 Axelrod’s Transmission of Culture Model (2) Extensions of Axelrod’s Model • Cultural Interaction Rules: • Mobility: – When an agent interacts with another agent, a comparison is made between their traits of corresponding features. – Axelrod: no movement, sites are static (‘homogeneous villages’) • If their traits are the same (e.g., {5, 9, 1, 3, 2} and {5, 9, 1, 3, 2}), – Extension: Some lattice sites are empty and some occupied by nothing happens. agents, that can walk around on the grid. • If any of the traits differ, a cultural interaction occurs: – The probability of this interaction is equal to the fraction of features that share the same trait, • Bilateral Cultural Exchange: – ... that is, to their degree of cultural similarity . – Example: {4, 8, 1, 2, 5} and {3, 2, 1, 7, 5} have a 40% probability of interacting culturally, as features 3 and 5 have the same traits (2/5). – Axelrod: pairwise interaction between agents is one-way or – Interaction: unilateral; only the active agent’s trait is changed. One of the features of the active agent A that differs from the corresponding feature of the selected agent B is set to the feature trait of B . – Extension: Bilateral interactions; both the active and selected agents Example: A : {4, 2, 1, 2, 5}, B : {3, 2, 1, 7, 5} change their traits. 11 12

  3. Extended Cultural Transmission Model Cultural Transmission Model (Simulation Results) Step 1 Step 500 • n by n square lattice with wrap-around boundary • Population density p of individuals occupying lattice sites • Each agent is characterized by – the direction it is facing and – a meme list with s elements. • Note: A meme represents the basic unit of cultural transmission, analogous to the gene as the basic unit of genetic transmission (term coined by Richard Dawkins). • Lattice site values: – An empty site has value 0. – An agent site is a list of integers: { d , { m 1 , …, m s }} • d : random integer between 1 and 4 (north, south, east, west) • cultureSpreadingShared program on a 25 by 25 lattice • m k : meme k with an integer value between 1 and M . • 2 memes with 2 possible values (1 or 2) • 75% population density • 500 time steps. 13 14 Social Status and Role Models • Another variant of the Cultural Transmission Model Cultural Exchange • Two people with unequal social status interact culturally: – Individual with lower status is more likely to adopt a meme value of the individual with higher status. – The meme value of the higher status individual will remain Social Status and Role Models unchanged. • Example: adoption of a role-model’s attitude(s) • Site representation: { direction , status , memelist } – direction and memelist as in the previous model – status : integer 0 or 1 15 16 Social Status and Role Models (Simulation Results) Social Status and Role Models (Simulation Results) Step 1 Step 500 Step 1 Step 100 • socialStatus program on a 25 by 25 lattice • socialStatus program on a 100 by 100 lattice • 2 memes with 2 possible values (1 or 2) • 2 memes with 2 possible values (1 or 2) • 70% population density • 70% population density • 500 time steps. • 500 time steps. 17 18

  4. Forming Neighbourhoods • Previous models: bilateral interactions between two Grouping and individuals Conforming • Many social phenomena can be better described in terms of interactions between an individual and a group of other people. Forming Neighbourhoods 19 20 Schelling Model (Self-Forming Neighbourhoods) Self-Forming Neighbourhoods • Thomas Schelling (1978) proposed a model for self- • n by n square lattice with wrap-around boundary forming neighbourhoods based on the desire of people to • Population density p of individuals occupying lattice sites live with their own kind. • Lattice site values: • An individual is happy or unhappy with the number of – An empty site has value 0. nearest neighbours who are like him/her. – An agent site is a list of integers: { d , { a 1 , …, a v }} • An unhappy individual can move to the nearest empty site • d : random integer between 1 and 4 (north, south, east, west) that has a sufficient number of similar neighbours. • a k : attribute k with an integer value between 1 and w . – The attributes { a 1 , …, a v } may include unchangeable traits • Spatial segregation or ghettoization occurs spontaneously, • race, gender, ethnic identity, … without being imposed by a central authority (emergence!) – and/or changeable beliefs • Can result in clustering of people by • political views, moral values, personal interests, … – gender, age, race, beliefs, … 21 22 Self-Forming Neighbourhoods (Simulation Results) Step 1 Step 500 Grouping and Conforming Segregation • neighborhood program on a 20 by 20 lattice • one attribute with 2 possible values (1 or 2) • 60% population density • 500 time steps. 23 24

  5. Segregation Model Segregation • Two types of turtles in a pond: red and green turtles. • The red and green turtles get along with each other. • But each turtle wants to make sure to live near some of “its own.” – Each red turtle wants to live near at least some red turtles. – Each green turtle wants to live near at least some green turtles. • Similar phenomena: – Housing patterns in cities – Ethnic communities – Professional communities (Ponte Veccio, Florence; university campus) – … 25 26 Social Networking • Models with spatial neighbourhoods are realistic in situations such as a social gathering (a party) or in an Social Networking organization (a company), where people physically interact in space. • However, in human societies—with its economic and Nonlocal Movement social phenomena—not all interactions are spatial. • Technology also influences interactions (internet, email, telephone, mail, …). • In the following we look at one model for nonlocal interaction and movement. 27 28 Nonlocal Movement (Extension of Schelling Model) Nonlocal Movement: Simulation Results Step 1 Step 500 • n by n square lattice with wrap-around boundary • Population density p of individuals occupying lattice sites • Population consists of two types of individuals: – A fraction g are of one type and a fraction (1- g ) are of the other type. • Lattice site values: – An empty site has value 0. – An agent site is an integer: t • t : integer 1 or 2, indicating what type the agent is • For each time step: – An agent which finds less than 50% of its neighbours share the same type wants to move. • flight program on a 20 by 20 lattice – For agents who want to move an empty site is determined. • v = 1 attribute with w = 2 possible values – Each agent that wants to move and has an empty site to move to is relocated, leaving an empty site behind. • 60% population density • 500 time steps. 29 30

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