BLAST Proprietary & Confidential CEF Pro X-Tech Las Vegas
Reviewing Innovation and Progress Within FinTech
Ethen Yao Innovations Advisor Blast.com
Reviewing Innovation and Progress Within FinTech CEF Pro X-Tech - - PowerPoint PPT Presentation
Reviewing Innovation and Progress Within FinTech CEF Pro X-Tech Las Vegas Ethen Yao Innovations Advisor BLAST Blast.com Proprietary & Confidential CEF Pro: X-Tech Las Vegas Agenda Current Landscape Development, Innovations,
BLAST Proprietary & Confidential CEF Pro X-Tech Las Vegas
Ethen Yao Innovations Advisor Blast.com
Proprietary & Confidential CEF Pro: X-Tech Las Vegas
Current Landscape Development, Innovations, Disruptions Disrupting the Disruptors Using Gamification Questions & Answers
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CEF Pro: X-Tech Las Vegas
Proprietary & Confidential CEF Pro: X-Tech Las Vegas
The New Lost Generation Low Personal Savings Rate Low Average Income Compared to Previous Generations Weighed Down By Student and Personal Debts Lack of Personal Finances Education and Knowledge Distrust Traditional Financial Institutions Post-Recession
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CEF Pro: X-Tech Las Vegas
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The New Lost Generation Non-Mobile-Centric UI/UX High Minimum Balance Requirements High Management Fees Banks With Little to None Brand Equity With Millennials
CEF Pro: X-Tech Las Vegas
Proprietary & Confidential CEF Pro: X-Tech Las Vegas
Proprietary & Confidential CEF Pro: X-Tech Las Vegas
Democratization of Financial Services
Experience
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CEF Pro: X-Tech Las Vegas
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Fintech Market Size % of Millennials using Micro Micro-accounts in the U.S. alone Micro assets globally
The engagement of gamification and the low threshold of micro-movements are a perfect fit for Fintech.
EEDAR report 2017 CEF Pro: X-Tech Las Vegas
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BXP - 2019
2018 Market size UA Spend U.S. Markets Mobile Gamers Worldwide U.S. Gamers
Gamers already use micro-transaction [IAP] making them a perfect audience for the experience.
Mary Meeker 2017 Report, Newzoo CEF Pro: X-Tech Las Vegas
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Problem Solution
Saving or Investing IS NOT FUN Utilize Gamification Mechanics To Make Saving and Investing Engaging and Enjoyable
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CEF Pro: X-Tech Las Vegas
What is Gamification Gamification is the process of taking something that already exists, an application, for example , and integrating game mechanics into it to motivate participation, engagement, and retention. Gamification utilizes the data-driven techniques that game designers use to engage gamers, and applies them to non- game experiences to create actionable decisions.
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CEF Pro: X-Tech Las Vegas
According to gamification researcher Ryan Jenkins, before turning 21, the average American Millennial has spent 2,000-3,000 hours reading books and more than 3x that playing video games. Malcolm Gladwell’s theory in Outliers that 10,000 hours makes someone an expert at a certain trade/craft/hobby.
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CEF Pro: X-Tech Las Vegas
Stash: Twine By John Hancock:
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CEF Pro: X-Tech Las Vegas
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CEF Pro: X-Tech Las Vegas
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CEF Pro: X-Tech Las Vegas
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CEF Pro: X-Tech Las Vegas
CEF Pro: X-Tech Las Vegas