Reasoning about pragmatics with neural listeners and speakers
Jacob Andreas and Dan Klein UC Berkeley
Presentation: Xingyi Zhou
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Reasoning about pragmatics with neural listeners and speakers Jacob Andreas and Dan Klein UC Berkeley Presentation: Xingyi Zhou Goal: Reference Game Input: A target image and a distractor image Output: A sentence that distinguish target
Jacob Andreas and Dan Klein UC Berkeley
Presentation: Xingyi Zhou
distractor image
the owl is wearing a hat the owl is sitting in the tree
Defined on a speaker S and a Listener L 1.Reference candidates r1 and r2 are revealed to both players. 2.S is secretly assigned a random target t ∈ {1, 2}. 3.S produces a description d = S(t, r1, r2), which is shown to L. 4.L chooses c = L(d,r1,r2). 5.Both players win if c = t.
listener.
pragmatic: concerned with practical matters / it must be informative, fluent, concise, and must ultimately encode an understanding of L’s behavior
Literal speaker without domain knowledge
reason about listener responses
Slides credit: Andreas and Klein
features but easy to replace
Slides credit: Andreas and Klein
Slides credit: Andreas and Klein Training Testing Produce the sentence and its confidence score during testing
Slides credit: Andreas and Klein
Slides credit: Andreas and Klein
Slides credit: Andreas and Klein Training Testing
Slides credit: Andreas and Klein
Slides credit: Andreas and Klein :Trade of between L0 and S0
human language use and align with the image.
information and take account of the contrastive image.
Slides credit: Andreas and Klein Evaluation: Human evaluation on AMT
image and a random distractor [Mao et al. 2015]
Slides credit: Andreas and Klein
degraded fluency.
though the speaker is trained on non-contrastive images.
language fluency is important for referring games.
for fine-grained scenes.
referring game?