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Reasoning about pragma0cs with neural listeners and speakers Jacob Andreas and Dan Klein The reference game 2 The reference game 3 The reference game The one with the snake 4 The reference game Mike is holding a baseball bat 5 The


  1. Reasoning about pragma0cs 
 with neural listeners and speakers Jacob Andreas and Dan Klein

  2. The reference game 2

  3. The reference game 3

  4. The reference game The one with the snake 4

  5. The reference game Mike is holding a baseball bat 5

  6. The reference game bat a is holding Mike baseball 6

  7. The reference game They are si4ng by a picnic table 7

  8. The reference game There is a bat 8

  9. The reference game There is a bat 9

  10. The reference game Why do we care about this game? Don’t you think it’s a li:le cold in here? Do you know what <me it is? Some of the children played in the park. 10

  11. Deriving pragma0cs from reasoning Mike is holding a baseball bat 11

  12. Deriving pragma0cs from reasoning Jenny is running 
 from the snake 12

  13. Deriving pragma0cs from reasoning Mike is holding 
 a baseball bat 13

  14. How to win DERIVED STRATEGY : 
 DIRECT STRATEGY : 
 Reason about listener beliefs Imitate successful human play There is 
 a snake ? There is 
 There is 
 a snake a snake 14

  15. How to win DERIVED STRATEGY : 
 DIRECT STRATEGY : 
 Reason about listener beliefs Imitate successful human play [Monroe and PoRs, 2015] [Mao et al. 2015] [Smith et al. 2013] [Kazemzadeh et al. 2014] [Vogel et al. 2013] [Fitzgerald et al., 2013] [Golland et al. 2010] 15

  16. How to win DERIVED STRATEGY : 
 DIRECT STRATEGY : 
 Reason about listener beliefs Imitate successful human play PRO : pragma0cs “for free” PRO : domain repr “for free” CON : past work needs CON : past work needs hand-engineering targeted data 16

  17. How to win DERIVED STRATEGY : 
 DIRECT STRATEGY : 
 Reason about listener beliefs Imitate successful human play Learn base models for Explicitly reason about base interpreta0on & genera0on models to get novel behavior without pragma0c context 17

  18. Data Abstract Scenes Dataset 1000 scenes 10k sentences Feature representa0ons 18

  19. Approach Literal 
 Sampler speaker Literal 
 listener Reasoning speaker 19

  20. A literal speaker ( S0 ) Mike is holding a baseball bat 20

  21. A literal speaker ( S0 ) Mike is holding 
 Referent Referent a baseball bat encoder decoder 21

  22. Module architectures Referent encoder ref referent FC features Referent decoder word n FC Softmax ReLU word n+1 FC word <n referent 22

  23. Training S0 Mike is holding 
 a baseball bat 23

  24. A literal speaker ( S0 ) Mike is holding 
 a baseball bat S0 The sun is in 
 the sky Jenny is standing 
 next to Mike 24

  25. A literal listener ( L0 ) Mike is holding a baseball bat 25

  26. A literal listener ( L0 ) Mike is holding 
 0.87 a baseball bat Descr. encoder Referent Scorer encoder 0.13 Referent encoder 26

  27. Module architectures Referent encoder ngram FC desc features Referent decoder desc Sum ReLU FC Softmax choice referent sentence 27

  28. Training L0 Mike is holding 
 a baseball bat 0.87 ( random distractor) 28

  29. A literal listener ( L0 ) Mike is holding 
 a baseball bat L0 29

  30. A reasoning speaker ( S1 ) ? Mike is holding a baseball bat 30

  31. A reasoning speaker ( S1 ) Literal 
 0.9 Mike is 
 speaker a baseball bat Literal 
 The sun is in 
 0.5 listener the sky Jenny is standing 
 next to Mike 0.7 31

  32. A reasoning speaker ( S1 ) Literal 
 0.05 0.9 Mike is 
 speaker a baseball bat 0.09 Literal 
 The sun is in 
 0.5 listener the sky 0.08 Jenny is standing 
 next to Mike 0.7 32

  33. A reasoning speaker ( S1 ) Literal 
 0.05 0.9 1-λ Mike is 
 speaker a baseball bat * 0.05 λ 0.09 Literal 
 The sun is in 
 0.5 1-λ listener the sky * 0.09 λ 0.08 Jenny is standing 
 next to Mike 0.7 1-λ * 0.09 λ 33

  34. Experiments 34

  35. Baselines • Literal : the L0 model by itself • ContrasIve : a condi0onal LM trained on both the target image and a random distractor 
 [Mao et al. 2015] 35

  36. Results (test) 81% 69% 64% Literal Reasoning Contras0ve 36

  37. Accuracy and fluency 37

  38. How many samples? 100 90 Accuracy 80 70 60 50 1 10 100 1000 # Samples 38

  39. Examples (a) the sun is in the sky [contrastive] 39

  40. Examples (c) the dog is standing beside jenny [contrastive] 40

  41. Examples (b) mike is wearing a chef’s hat [non-contrastive] 41

  42. Conclusions • Standard neural kit of parts for base models • Probabilis0c reasoning for high-level goals • A liRle bit of structure goes a long way! 42

  43. Thank you!

  44. “Compiling” the reasoning model What if we train the contras0ve model on the 
 output of the reasoning model?

  45. Results (dev) 83% 69% 66% Literal Reasoning Compiled

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