READY, SET, IMMERSION! Getting ready for the second coming of VR - - PowerPoint PPT Presentation

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READY, SET, IMMERSION! Getting ready for the second coming of VR - - PowerPoint PPT Presentation

READY, SET, IMMERSION! Getting ready for the second coming of VR Tero Huttunen & Florian Plank [Virtual Reality] is going to be more powerful than cocaine. (Oliver Demangel) VIRTUAL REALITY VIRTUAL vs. REALITY A room


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READY, SET, IMMERSION!

Tero Huttunen & Florian Plank

Getting ready for the second coming of VR

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“[Virtual Reality] is going to be more powerful than cocaine.”

  • (Oliver Demangel)
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VIRTUAL REALITY

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VIRTUAL vs. REALITY

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“ A room within which the computer can control the existence of

  • matter. A chair displayed in such a room would be good enough

to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming, such a display could literally be the Wonderland into which Alice walked.”

  • (Ivan Sutherland, 1965)
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SENSORS APPLICATION Tracking OUTPUT Rendering

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USE CASES

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Entertainment

http:/ /www.landsendgame.com/

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Telepresence

http:/ /doraplatform.com/

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Education

http:/ /www.nsbri.org/

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COMMUNICATION

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USER VIRTUAL WORLD TECHNOLOGY

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Infrastructure only matters to creators or once it fails.

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IMMERSION

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Presence

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  • 1. A stable spatial place
  • 2. Interaction
  • 3. Self–embodiment
  • 4. Social communication
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  • 1. A stable spatial place
  • 2. Interaction
  • 3. Self–embodiment
  • 4. Social communication
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  • 1. A stable spatial place
  • 2. Interaction
  • 3. Self–embodiment
  • 4. Social communication
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  • 1. A stable spatial place
  • 2. Interaction
  • 3. Self–embodiment
  • 4. Social communication
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Breaking presence

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PERCEPTION

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Nothing is what it seems

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Edgar Mueller — http:/ /metanamorph.com

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CONTENT

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Captured vs. Synthetic content

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Design for empathy

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https:/ /vimeo.com/140076841

“If someone falls on their face right next to you, it’s not funny.”

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Be smart, keep it simple and avoid the uncanny valley.

http:/ /www.landsendgame.com/

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Fundamentals

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Always maintain head tracking

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Allow for free movement

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Move with constant speed

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Provide multiple points of reference

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Provide depth cues

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Avoid text, use audio feedback

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Use a reticle

https:/ /www.google.com/design/spec-vr/

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ISSUES

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HARDWARE

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AVAILABILITY

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Today

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Samsung GEAR VR Google Cardboard

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Q1 2016

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Oculus Rift HTC Vive

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During 2016

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PlayStation VR

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UNDERDOGS

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Zeiss VR One

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A WORD ON AUGMENTED REALITY

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Google Glass Microsoft Hololens

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PERIPHERALS

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http:/ /www.hypergridbusiness.com/

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TECHNICAL DETAILS

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The specific device doesn’t matter

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SOFTWARE

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SDKs

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Game Engines

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http:/ /coherent-labs.com/

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Performance

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WebVR

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WHERE DO I START?

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  • 1. Learn 3D basics
  • 2. Get a Gear VR
  • 3. Get Unity 3D
  • 4. Make something cool
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STATE OF THE UNION

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The technology is still really, really young.

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All major players agree

  • n the big questions.
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There’s a lot of white spots on the map.

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THANKS!

Tero Huttunen & Florian Plank (@polarblau) siili.com

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