Immersion and games
Anna Tito
Immersion and games Anna Tito Before we begin consider... Why do - - PowerPoint PPT Presentation
Immersion and games Anna Tito Before we begin consider... Why do we make Games? Immersion... A stirring narrative in any medium can be experienced as virtual reality because our brains are programmed to tune into stories with an intensity
Anna Tito
Before we begin consider...
Immersion... “A stirring narrative in any medium can be experienced as virtual reality because our brains are programmed to tune into stories with an intensity that can obliterate the world around us... The experience of being transported to an elaborately simulated place is pleasurable in itself, regardless of the fantasy content. We refer to this experience as
experience of being submerged in water. We seek the same feeling from psychologically immersive experience that we do from a plunge in the
completely other reality, as different as water is from air, that takes over all of our attention, our whole perceptual apparatus…”
– As quoted by Alison McMahan in her essay Immersion Engagement and Presence: A method for Analysing 3-D Video Games in the book The Game Theory Reader ed. Mark J. P. Wolf and Bernard Perron
Immersion in gaming...
Virtual Art: from Illusion to Immersion - Oliver Grau
Game Design Perspectives – François Dominic Laramée
Immersion: Why we play?...
http://www.youtube.com/watch?v=_IznAvaJb5Q
Immersion in history...
Immersion: Avenues...
Intellectual Emotional Visual
Technofetishism Vs
Invisible Technology
Auditory Kinesthetic/Haptic Olfactory
(scratch and sniff games?) The Star Trek Holodeck the epitome of the immersive environment
Intellectual: The RTS...
Emotional: The Final Fantasy series...
Auditory: Bio-Shock...
Kinesthetic/Haptic: Wii...
Visual Immersion and realism...
Virtual Art: from Illusion to Immersion - Oliver Grau
Does realism matter?...
Question...
Is Game playing immersive?...
Virtual Art: from Illusion to Immersion - Oliver Grau
Is Game playing immersive?...
Does this change how we make games?...
We begin to ask the questions:
why do players play? What makes a good game? How can we make better games?
We start looking at developing better user interfaces