Rahul Sen | Interaction Design 1 | Ume Designhgskolan Foreword Life - - PowerPoint PPT Presentation

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Rahul Sen | Interaction Design 1 | Ume Designhgskolan Foreword Life - - PowerPoint PPT Presentation

Rahul Sen | Interaction Design 1 | Ume Designhgskolan Foreword Life and Death Life and Death Heaven and Hell Light and Darkness Spring and Autumn Joy and Sorrow. Different sides of the same coin Rahul Sen | Interaction Design 1 | Ume


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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Life and Death

Foreword

Life and Death Heaven and Hell Light and Darkness Spring and Autumn Joy and Sorrow. Different sides of the same coin 1

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Perceiving Today

The Patient

The patient is a Person at the mercy of Machines and Doctors Standing at the threshold Of Life and Death. 2

A Patient suffering at the Hospital. Is this an environment of RECOVERY?

(From a mood sketches made by the author at the Umeå University Hospital)

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Perceiving Today

Loved ones Brought together In their concern for the individual, They revive memories of the past. It is a time for prayer and optimism, A time to hope for the future, A time to appreciate Life much more.

The Relatives

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Perceiving Today

The Hospital ICU

An Intense Depressing Space, Where a Person’s Life often is placed, In the Hands of the Machine, The Doctor, And the Divine. 4

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Perceiving Today

The Ventilator

The Ventilator provides oxygen to a Person, It Breathes, It gives Life. It is a source of Hope, Of Happiness, Of Vitality. 5

The current perception of a Mechanical Ventilator in the minds of people who are not from the medical profession.

(sketched by the author at the Umeå University Hospital) The Perception Card Game - A soft questionnaire developed by the author to investigate the subconscious perceptions in the minds of people who worked at Hospitals - of Health, Ventilators, Nurses, Doctors etc.)

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Perceiving Today

The Nurse

A Nurse or Doctor, Operating the Ventilator Nurtures the person at this threshold with the help of this Interface. Nourishes, Cares, Revives. 6

The Experiment at the Hospital - Images of Nurses and Doctors participating in a workshop conducted at the Umeå University Hospital to investigate the hidden aspirations and perception in the minds of the Medical staff who worked at the Hosptial.

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Machine is the Message

A Ventilator is a Machine that gives a Hu- man Being the most important energy of Life

  • Breath.

It should give a message of Hope. It should tell you to “Get Well Soon”. It should Live and Die with You.

These are objects of Love and good wishes, which one would fjnd at a hospital ICU. They are messages from Loved Ones. They are the only present human connection between patient and relative.

INTENT

Object of Emotion

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

A Change in Mood What could be... What is...

INTENT

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Redefjning Roles

Primary concerns

  • 1. To re-think the Ventilator Interface
  • 2. Create an experience that pays tribute to the

beauty of Life and Growth, rather than digits and graphs.

  • 3. Create a Ventilator Interface that is ‘alive’ and

responding to Patients and Relatives alike

  • 4. To design an interaction that underlines the spirit
  • f “Get Well Soon”, rather than sickness and loss.

INTENT

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A New Genre of Hospitals - Places of Optimism The collage was prepared to demonstrate the existing emotional language in a hospital and how it could be affected to become something more positive.

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

“Dissecting” the Ventilator

INPUT DEVICE OUTPUT AMBIENCE ALARM + TECHNICAL OUTPUT

An Object that expresses Life An Experience that Lives and Dies A Message of “Get Well Soon” An Experience of Beauty and Hope An Expression of Growth An indirect display of the Patient’s breathing An interactive display of Relatives An inobstrusive ‘feel good’ mobile device Worn on the Nurse’s body Indicates alarms Displays tangible data output for work

STRATEGY

“All-in-One”

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Introducing the “Bloom Concept”

Output (ambience)

BREATH

Input Device

BLOOM

SMILE

Alarm + Technical Output 11

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Input Device

BLOOM

Inspiration

Raindrops keep falling

Opening of the BLOOM Ventilator Startup mode Like a drop of water Giving Life to a Flower ‘Bloom’ opens and comes alive When it is in use. 12

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Input Device

BLOOM

Input Device

Secondary settings Direct access petals Digital display / Accept Button Touch dial Digital graphs Schematic

Rate control

Screen shot

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

BREATH (Ambient Output)

Inhalation 1 Exhalation 1 Inhalation 2 Exhalation 2 Sub- settings Sub- settings in effect

After an hour of breathing

Size = Amplitude of setting Speed = Frequency of breath A Breath of Life !

Perspective sketch of ICU 14

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

When a Relative Enters the Room...

RFID tags on relative’s badges enable system to detect their presence - Butterfmies appear

  • n the display surface over fmowers.

inspiration

Relative’s identifjcation tag 15

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

SMILE (Alarm and Output Device)

Nurse’s badge

ALARM !

The badge is connected by wireless to the Ventilator Mainframe and sends off an alarm by glowing or vibrating.

Technical Output Device

The badge opens up into a portable mini-screen for the display of tangible output data which is relevant for the Medical professional only. The Nurse uses this device to read data and the uses the Bloom to change settings. The Relative and the Patient are spared the emotional trauma of blinking screens and sharp sounds. 16

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

DEATH (What happens when a patient dies?)

The Bloom Interface gradually stops glowing With every fading breath. Its petals gradually wilt inward. At the End It goes back to where it started. A Drop. A Seed. 17

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

Let a thousand fmowers

CONCLUSION

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Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 19

Rohini “Bee” and my Family for your inspiration, unwavering love and support, at an extremely diffjcult time. Annika - This project would not have blossomed without your help and your positivity. Professors Niklas Andersson, Johann Bergvall, Nils-Erik Gustafsson, Anne-lise Muller and Kent Lindbergh for the great discussions. The Staff and friends working at the Norrlands Hospital at Umeå, Sweden. Karin Blomqvist for her positivity and sustained interest in our ideas. My Classmates Vittorio, Youle, Stina, Haishu, Sotiris, Paula and Mike and all my friends at the UID for all the support. Thanks with all my heart. I would not have come this far without you.

In memory of Mrs. Sita Mukherji and Georges Lindenmeyer. Two dear friends lost recently. This attempt it dedicated to them and their families in Calcutta, India.

THANK YOU !

A PERSONAL MESSAGE

A Project by Rahul Sen MA Interaction Design (1st year, 1st semester) Institute of Design (Designhögskolan), Umea University In collaboration with Maquet Critical Care Systems, Gettinge AB, Solna, Sweden Internal project guide – Niklas Andersson Title: Assistant Programme Leader, Interaction Design Program Client (Maquet Critical Care) representative – Karin Blomquist Project guide and listener – Johan Bergvall Title: Interaction Designer & Principal, HumID Guides and listeners from outside – Annelise Muller (Interaction Designer, MTI-NUS), Kent Lindbergh (MCC & UID)

BLOOM