SLIDE 1 Psychology of Video Games
Presented by: Katy Roose
SLIDE 2
BLUF- Bottom Line Up Front
› Game Design is interdisciplinary › Good games stimulate players neurologically, cognitively, and socially/emotionally › Misuse or exploitation= BAD
SLIDE 3 Psychology in Games (in brief)
Neurological
- Dopamine
- Testosterone
- Fear
(physiological) Cognitive
- Attention
- Memory
- Operant Conditioning
- Decision Making
Social/Emotional
SLIDE 4
Cognitive Psychology
SLIDE 5
Attention
› Tracking: Max 5 (Pylyshyn & Storm, 1988) › Exogenous vs. Endogenous Cues › Channel bandwidth › Glance Time (Rosielle, 2016)
SLIDE 6 Memory
› Visual Working Memory: 16 “features” across 4
- bjects (Vogel et al., 2001)
› Atkinson and Shiffrin’s 1971 Model › Implicit Memory (Roediger, 1990)
SLIDE 7
Operant Conditioning
› Reinforcement (rewards) and Punishment
SLIDE 8
Decision Making
› Hedonic adaptation › Need for closure › Ego Depletion › Completionists
SLIDE 9
Social/Emotional Psychology
SLIDE 10
Flow
› state of consciousness in which there is a deep minded, and positive focus on the current task being performed (Csikszentmihalyi, 1990; 1997)
SLIDE 11
Failure
› Supports learning › Competency › Feedback
SLIDE 12
Human Factors Psychology
SLIDE 13
Human Factors
› Nielson › Gerhardt-Powal