Psychology of Video Games Presented by: Katy Roose BLUF- Bottom - - PowerPoint PPT Presentation

psychology of video games
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Psychology of Video Games Presented by: Katy Roose BLUF- Bottom - - PowerPoint PPT Presentation

Psychology of Video Games Presented by: Katy Roose BLUF- Bottom Line Up Front Game Design is interdisciplinary Good games stimulate players neurologically, cognitively, and socially/emotionally Misuse or exploitation= BAD


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Psychology of Video Games

Presented by: Katy Roose

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BLUF- Bottom Line Up Front

› Game Design is interdisciplinary › Good games stimulate players neurologically, cognitively, and socially/emotionally › Misuse or exploitation= BAD

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Psychology in Games (in brief)

Neurological

  • Dopamine
  • Testosterone
  • Fear

(physiological) Cognitive

  • Attention
  • Memory
  • Operant Conditioning
  • Decision Making

Social/Emotional

  • Immersion
  • Failure
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Cognitive Psychology

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Attention

› Tracking: Max 5 (Pylyshyn & Storm, 1988) › Exogenous vs. Endogenous Cues › Channel bandwidth › Glance Time (Rosielle, 2016)

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Memory

› Visual Working Memory: 16 “features” across 4

  • bjects (Vogel et al., 2001)

› Atkinson and Shiffrin’s 1971 Model › Implicit Memory (Roediger, 1990)

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Operant Conditioning

› Reinforcement (rewards) and Punishment

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Decision Making

› Hedonic adaptation › Need for closure › Ego Depletion › Completionists

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Social/Emotional Psychology

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Flow

› state of consciousness in which there is a deep minded, and positive focus on the current task being performed (Csikszentmihalyi, 1990; 1997)

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Failure

› Supports learning › Competency › Feedback

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Human Factors Psychology

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Human Factors

› Nielson › Gerhardt-Powal