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PROJECT INFO, PRESENTATION INFO, AND IMPACT ANALYSIS November 13, 2012 Tuesday, November 13, 12 PAPER AND PRESENTATIONS After class, sign up for a presentation date Presentations: 4 classes, 18 people = 15 minutes per presentation (4 or


  1. PROJECT INFO, PRESENTATION INFO, AND IMPACT ANALYSIS November 13, 2012 Tuesday, November 13, 12

  2. PAPER AND PRESENTATIONS After class, sign up for a presentation date Presentations: 4 classes, 18 people = 15 minutes per presentation (4 or 5/day) Your presentation should be 11 minutes long 4-5 minutes for questions/switchover You will receive warnings at 2 minutes, 1 minute, and 30 seconds remaining Please send me all slides at least 5 hours before your presentation! Tuesday, November 13, 12

  3. OVERALL PRESENTATION TIPS Before starting, think about main points - will not have time to go over everything!!!! Oral Communication is different from written communication K.I.S.S. (Keep it simple, stupid.) Focus on getting one to two key points across Think about your audience Some are experts in sub-area, some are experts in general area, and others know Should be accessible to all on some level Think about your goals Leave your audience with clear picture of the gist of your contribution Make them want to read your work Tuesday, November 13, 12

  4. How to Give a Bad Talk Based on Dave Patterson’s Ten Commandments (Powerpoint by Rolf Riedi) How to give a Bad Talk (by David Patterson) http://pages.cs.wisc.edu/~markhill/conference-talk.html#badtalk Tuesday, November 13, 12

  5. 1) Thou shalt not waste space Transparencies and hard-discs are expensive. If you can save five slides in each talks per year, you save 7.00/year in transparencies! This is equivalent to 350 kB precious memory! 2. Thou shalt not be neat 3. Thou shalt not covet brevity Do you want to continue the stereotype that engineers can't write? Always use complete sentences, never just key words. If possible, use whole paragraphs and read every word. 4. Thou shalt cover thy naked slides You need the suspense! Overlays are too flashy. 5. Thou shalt not write large Be humble -- use a small font. Important people sit in front. Who cares about the riff-raff? 6. Thou shalt not use color Flagrant use of color indicates uncareful research. It's also unfair to emphasize some words over others. 7. Thou shalt not illustrate Confucius says ``A picture = 10K words,'' but Dijkstra says ``Pictures are for weak minds.'' Who are you going to believe? Wisdom from the ages or the person who first counted goto's? 8. Thou shalt not make eye contact You should avert eyes to show respect. Blocking screen can also add mystery. 9. Thou shalt not skip slides in a long talk You prepared the slides; people came for your whole talk; so just talk faster. Skip your summary and conclusions if necessary. 10. Thou shalt not practice Tuesday, November 13, 12

  6. 1) Thou shalt not waste space • Transparencies and hard-discs are expensive. • If you can save five slides in each talks per year, you save $7.00/year in transparencies! • This is equivalent to 350 kB precious memory! Tuesday, November 13, 12

  7. 2) Thou shalt not be neat • Why vaste research time on prepare slides? ? k n i • Ignore spell � g, grammer and legibility. h t e l p o e p 0 3 t a h w s e r a c o h W Tuesday, November 13, 12

  8. 2) Thou shalt not be neat • Why waste research time on preparing slides? • Ignore spelling, grammar and legibility. Who cares what 30 people think? Tuesday, November 13, 12

  9. 3) Thou shalt not covet brevity • Do you want to continue the stereotype that statisticans can't write? Always use complete sentences, never just key words. If possible, use whole paragraphs and read every word. Tuesday, November 13, 12

  10. 3) Thou shalt not covet brevity • Use key words. • Don � t read your slide. Tuesday, November 13, 12

  11. • You need the suspense! Tuesday, November 13, 12

  12. 4) Thou shalt animate to the limit Tuesday, November 13, 12

  13. 4) Thou shalt animate to the limit • You need the suspense! • You need the suspense! Tuesday, November 13, 12

  14. 4) Thou shalt animate to the limit • You need the suspense! • You need the suspense! Overlays are too flashy Animations can irritate. Tuesday, November 13, 12

  15. 4) Thou shalt animate to the limit • You need the suspense! • You need the suspense! Overlays are too flashy Animations can irritate. Tuesday, November 13, 12

  16. 5) Thou shalt not write large • Be humble -- use a small font … • … especially for the relevant part. • Important people sit in the front. Tuesday, November 13, 12

  17. 6) Thou shalt not use color • Flagrant use of color indicates uncareful research. • It's also unfair to emphasize some words over others. Tuesday, November 13, 12

  18. 7) Thou shalt not illustrate • Confucius says – ``A picture is a 1000 words,'' • but Dijkstra says – ``Pictures are for weak minds.' � • Who are you going to believe? – Wisdom from the ages or – the person who first counted goto's? Tuesday, November 13, 12

  19. 8) Thou shalt not make eye contact • You should avert eyes to show respect. • Blocking screen can also add mystery. Tuesday, November 13, 12

  20. 9) Thou shalt not skip slides in a long talk • You prepared the slides and suffered, make them suffer too. • People came for your whole talk; don � t cheat them out of anything. • So just talk faster • Skip your summary and conclusions if necessary. Tuesday, November 13, 12

  21. 10) Thou shalt not practice • Why waste research time practicing a talk? – It could take several hours out of your two years of research. – How can you appear spontaneous if you practice? • If you do practice, argue with any suggestions you get and make sure your talk is longer than the time you have to present it. • Commandment X is most important. Even if you break the other nine, • this one can save you. Tuesday, November 13, 12

  22. PRESENTATIONS (RESEARCH PROPOSAL) For a 11 minute talk, ~7 slides Suggested outline (proposal) 1) Title slide 2-3) Intro and motivation/background 4-5) Implementation 6) Evaluation idea 7) Discussion and conclusion Tuesday, November 13, 12

  23. PRESENTATIONS (PROPOSAL-ISH) For a 11 minute talk, ~7 slides Suggested outline (proposal-ish) 1) Title slide 2-3) Intro and motivation 4-5) Other techniques 6) Discussion of your idea 7) Conclusion Tuesday, November 13, 12

  24. PRESENTATIONS (LIT REVIEW) For a 11 minute talk, ~7 slides Suggested outline (lit review) 1) Title slide 2-3) Intro and motivation 4-5) Techniques you examined (pick the big ones) 6) What you’ve learned 7) Conclusion Tuesday, November 13, 12

  25. SRS PROJECT System: Existing music lending library Goal of this release: Add automated way to borrow music Materials: 2 collections in zip format Interviews (written, audio) Pictures Data ALL information in your SRS should link back to the elicited data Write an SRS using IEEE Std 830-1998 format Tuesday, November 13, 12

  26. SRS PROJECT DATES Week 1: Begin looking over and sorting through the materials. Week 2: Fill out the requirements specification document following the template Week 3: Put requirements into the Requirements Management System. More info to come about the Management System Friday, November 30th : Submission of SRS documents Thursday, December 6th : Submission of group evaluations of SRS projects Tuesday, November 13, 12

  27. IMPACT ANALYSIS Provides accurate understanding of the change Helps team make good business decisions Examines the proposed change: What will be created? What will be modified? What will be discarded? What effort’s associated with each? Tuesday, November 13, 12

  28. IMPACT ANALYSIS PROCEDURE Understand possible implications of making the change Identify all files, models, and documents to be changed Identify tasks to implement change Estimate effort needed to complete tasks Tuesday, November 13, 12

  29. QUESTIONS TO UNDERSTAND IMPACT Do any existing requirements in the baseline conflict with the proposed change? Do any other pending requirements changes conflict with the proposed change? What are the business or technical consequences of not making the change? What are possible adverse side effects or other risks of making the proposed change? Will the proposed change adversely affect performance requirements or other quality attributes? Is the proposed change feasible within known technical constraints and currents staff skills? Tuesday, November 13, 12

  30. QUESTIONS TO UNDERSTAND IMPACT Will the proposed change place unacceptable demands on any computer resources required for the development, test, or operating environments? Must any tools be acquired to implement and test the change? How will the proposed change affect the sequence, dependencies, effort, or duration of any tasks currently in the project plan? Will prototyping or other user input be required to verify the proposed change? How much effort that has already been invested in the project will be lost if this change is accepted? Will the proposed change cause an increase in product unit cost, such as by increasing third-party product licensing fees? Will the change affect any marketing, manufacturing, training, or customer support plans? Tuesday, November 13, 12

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