Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 1
Applications Applications
- f
- f
3D Computer Graphics. 3D Computer Graphics.
Gordon Watson, Edinburgh Virtual Environment Centre.
Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 2
Computer Graphics.
- Why ? – what can we use it for ?
- How ? – does it work ?
- Where ? – is it going ?
Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 3
Why ? - Applications.
- Aesthetic.
– Entertainment: games, cinema, art.
- Visuals can be either ‘realistic’ or abstract.
- Can draw inspiration from existing forms of art,
e.g cartoon, or can be totally different.
- Allows new forms of artistic expression.
Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 4
Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 5
Applications.
- Human-Computer interaction.
– Interfaces, Computer-aided-design. – Hypertext, browsing the web. – 2D interfaces covered in future lecture. – Allow user to interact in 3D with 3D input device. – 3D displays becoming more commonplace. Applications of Computer Graphics.
CL1h 2002. Gordon Watson http://www.edvec.ed.ac.uk 6
Applications.
- Visualisation.
– Converting numbers into images.
- Human visual system has greatest bandwidth
– Understanding large amounts of data. – Understand abstract concepts and ideas. – Increasing need for visualisation. – The real, and unique, power of computer graphics lies in the ability to interact with, and view data in 3D.