Presentation for Haptic Feedback for VR Eniviroments Presentation - - PDF document

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Presentation for Haptic Feedback for VR Eniviroments Presentation - - PDF document

See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/325062196 Presentation for Haptic Feedback for VR Eniviroments Presentation May 2018 DOI: 10.13140/RG.2.2.15976.37125 CITATIONS


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See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/325062196

Presentation for Haptic Feedback for VR Eniviroments

Presentation · May 2018

DOI: 10.13140/RG.2.2.15976.37125 CITATIONS READS

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1 author: Some of the authors of this publication are also working on these related projects: Haptic Feedback for VR Enviroments View project Sensing and measurement technologies for wound health dynamics View project Michael John Burke University of Hull

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Haptic Feedback for VR Environments

S tudent - Michael Burke 201403540 1st S upervisor – Dr. Anthony Bateson 2nd S upervisor – Dr. Jon Purdy

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SLIDE 3

Introduction

  • The aim for this proj ect was to create a “ haptic feedback

device in a wearable, scalable manner” (Lindeman, 2003), in the form of a j acket that uses solenoids as a feedback medium, for use in virtual reality (VR) environments. The system described could potentially be used as “ a valuable training aid where training in real life situations would be impractical because, for example, it would be dangerous, logistically difficult, unduly expensive” (Rose, 2000).

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SLIDE 4

Inspiration

  • The inspiration for this proj ect was to increase user

engagement in virtual reality worlds through the use of haptic feedback.

Inspiration for Haptic Jacket (www. blog.cloudhelix.io)

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SLIDE 5

Background

  • A good haptic feedback system would provide valuable

stimulus to the user, which should allow the user to feel more immersed in their chosen environment.

  • VR systems have become more immersive with technology,

such as the Oculus Rift which is said to “ provide the user with experiences that were earlier thought to be merely a dream or nightmare.” (Dasai, 2014).

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SLIDE 6

Existing Products

KOR-FX 4DFX Jacket (KOR-FX, 2017) 3rd S pace Jacket (3rd S pace Jacket, 2017) S UBP AC M2 Jacket (S ubPac M2, 2017) WOOJER Jacket (Wooj er Vest, 2017) HARDLIGHT VR Jacket (Hardlight VR,2017)

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SLIDE 7

Concepts

  • Compressed air concept was

discarded quickly since the idea

  • f carrying an air compressor

was large, impractical, expensive and noisy.

  • transducers; however, it was

discarded because of cost, size and safety matters. The transducers can also cause artifacts in medical devices.

12V Air Compressor (www.quadratec.com) Micro Transducers used in a P300 study (H Y aj ima, 2014).

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SLIDE 8

Aims & Objectives

  • Creating software for the Arduino µController
  • Creating a first person shooter (FPS

) virtual environment (VE) in Unity3D

  • Building hardware for Haptic Jacket
  • Testing VE and Hardware
  • Testing with human participant s to show

levels of engagement (Ethics)

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SLIDE 9

Flow Chart

S TART GAME COLIS ION

CARR Y ON

GAME S ENDS DATA VIA US B ARDUINO RECIEVES DATA ARDUINO S ENDS CONTROL S IGNAL ACTIV ATES S OLENOIDS

PLAYER CARR Y’ S ON

FINIS H MARKS ERP DATA WITH EEG OUTPUT TO PC 2nd S tage

YES YES NO NO

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SLIDE 10

Progress

  • Developed a fully working VE using Unity 3D.
  • Designed the Electronics for the j acket.
  • Designed a printed circuit board using EAGLE.
  • Built a Haptic Feedback Jacket.
  • Tested the Haptic j acket with the developed VE
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SLIDE 11

Results & Testing

  • Virtual Environment
  • VE Level Map
  • Teleportation (Lack of movable area)
  • Hit Event Player
  • Hit Event Enemy
  • Gun Firing S
  • und FX
  • Final Obj ective (Defuse the Bomb)
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SLIDE 12

Results & Testing

  • Virtual Environment Map
  • S

tart (Green)

  • Enemy Location (Orange)
  • Final Obj ective (Red)
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SLIDE 13

Results & Testing

  • Teleportation S

ystem

  • HTC Hardware
  • Teleportation Reticule (Red)
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SLIDE 14

Results & Testing

  • Hit Event
  • Raycast (Green Line)
  • Player Transform (Green Box)
  • Player Hit Event
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SLIDE 15

Results & Testing

  • Final Obj ective
  • Defuse Bomb
  • Plays Pickup S
  • und FX
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SLIDE 16

Results & Testing

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SLIDE 17

Results & Testing

  • Haptic Feedback Jacket
  • Hardware Built & Tested inc. PCB, Arduino, Power
  • Jacket Constructed
  • Player Hit Event Registered
  • Data Output via COM port (Hit Event)
  • µController Activates S
  • lenoid
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SLIDE 18

Results & Testing

  • Hardware Built & Tested
  • PCB
  • Power Boost
  • Integrating Arduino MEGA
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SLIDE 19

Results & Testing

  • Construction of Haptic Jacket
  • Ingrating S
  • lenoids with

µController.

  • Creating Zones S
  • lenoids
  • Constructing Final Jacket
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SLIDE 20

Results & Testing

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SLIDE 21

Project Management

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SLIDE 22

Project Management

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SLIDE 23

Conclusion

  • The main focus of the proj ect was to make the VE more

immersive to participants.

  • To measure of how immersive the environment is with and

without haptic feedback.

  • The VE and j acket were fully built and tested together.
  • Human participant trail would have possibly shown more

conclusive data.

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SLIDE 24

Future Work

  • Improving Vest Feedback Zones
  • Larger Test Group (Ethics)
  • Design more Haptic Technology such as Arms, Gloves

and Legs

Future of VR, (www.conceptsvideo.com, 2018)

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SLIDE 25

Problems

  • Originally a commercial game was going to be

reverse engineered.

  • Human participant testing was going to take

place, ethics were applied for.

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SLIDE 26

References

  • Lindeman. W, R.W. and Cutler., 2003, Controller Design for a

Wearable, Near-Field Haptic Display, Proc. of the 11th S

  • ymp. on

Haptic Interfaces for Virtual Environment and Teleoperator S ystems, pp.1.

  • Rose, F

.D., Attree, E.A., Brooks, B.M., Parslow, D.M. and Penn, P .R.,

  • 2000. Training in virtual environments: transfer to real world tasks and

equivalence to real task training. Ergonomics, 43(4), pp.494-511.

  • Y

aj ima, H., Makino, S . and Rutkowski, T .M., 2014, December. P300 responses classification improvement in tactile BCI with touch-sense

  • glove. In S

ignal and Information Processing Association Annual S ummit and Conference (APS IP A), 2014 Asia-Pacific (pp. 1-7). IEEE.

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SLIDE 27

Questions

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