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COMP 790-058: Fall 2013 (Based on slides from J. Latombe @ Stanford & David Hsu @ Singapore) Path Planning for a Point Robot Main Concepts Reduction to point robot Search problem Graph search Configuration spaces


  1. COMP 790-058: Fall 2013 (Based on slides from J. Latombe @ Stanford & David Hsu @ Singapore) Path Planning for a Point Robot

  2. Main Concepts • Reduction to point robot • Search problem • Graph search • Configuration spaces

  3. Configuration Space: Tool to Map a Robot to a Point

  4. Problem free space s free path g

  5. Problem semi-free path

  6. Types of Path Constraints § Local constraints: lie in free space § Differential constraints: have bounded curvature § Global constraints: have minimal length

  7. Homotopy of Free Paths http://en.wikipedia.org/wiki/Homotopy

  8. Motion-Planning Framework Continuous representation Discretization Graph searching (blind, best-first, A*)

  9. Path-Planning Approaches 1. Roadmap Represent the connectivity of the free space by a network of 1-D curves 2. Cell decomposition Decompose the free space into simple cells and represent the connectivity of the free space by the adjacency graph of these cells 3. Potential field Define a function over the free space that has a global minimum at the goal configuration and follow its steepest descent

  10. Roadmap Methods § Visibility graph Introduced in the Shakey project at g SRI in the late 60s. Can produce shortest paths in 2- s D configuration spaces

  11. Simple Algorithm 1. Install all obstacles vertices in VG, plus the start and goal positions 2. For every pair of nodes u, v in VG 3. If segment(u,v) is an obstacle edge then 4. insert (u,v) into VG 5. else 6. for every obstacle edge e 7. if segment(u,v) intersects e 8. then goto 2 9. insert (u,v) into VG 10. Search VG using A*

  12. Complexity § Simple algorithm: O(n 3 ) time § Rotational sweep: O(n 2 log n) § Optimal algorithm: O(n 2 ) § Space: O(n 2 )

  13. Rotational Sweep

  14. Rotational Sweep

  15. Rotational Sweep

  16. Rotational Sweep

  17. Rotational Sweep

  18. Reduced Visibility Graph can ’ t be shortest path tangent segments à Eliminate concave obstacle vertices

  19. Generalized (Reduced) Visibility Graph tangency point

  20. Three-Dimensional Space Shortest path passes through none of the vertices locally shortest path homotopic to globally shortest path Computing the shortest collision-free path in a polyhedral space is NP-hard

  21. Roadmap Methods § Voronoi diagram Introduced by Computational Geometry researchers. Generate paths that maximizes clearance. O(n log n) time O(n) space

  22. Roadmap Methods § Visibility graph § Voronoi diagram § Silhouette First complete general method that applies to spaces of any dimension and is singly exponential in # of dimensions [Canny, 87] § Probabilistic roadmaps

  23. Path-Planning Approaches 1. Roadmap Represent the connectivity of the free space by a network of 1-D curves 2. Cell decomposition Decompose the free space into simple cells and represent the connectivity of the free space by the adjacency graph of these cells 3. Potential field Define a function over the free space that has a global minimum at the goal configuration and follow its steepest descent

  24. Cell-Decomposition Methods Two classes of methods: § Exact cell decomposition The free space F is represented by a collection of non-overlapping cells whose union is exactly F Example: trapezoidal decomposition

  25. Trapezoidal decomposition

  26. Trapezoidal decomposition

  27. Trapezoidal decomposition

  28. Trapezoidal decomposition

  29. Trapezoidal decomposition … critical events à criticality-based decomposition

  30. Trapezoidal decomposition Planar sweep à O(n log n) time, O(n) space

  31. Cell-Decomposition Methods Two classes of methods: § Exact cell decomposition § Approximate cell decomposition F is represented by a collection of non-overlapping cells whose union is contained in F Examples: quadtree, octree, 2 n -tree

  32. Octree Decomposition

  33. Sketch of Algorithm 1. Compute cell decomposition down to some resolution 2. Identify start and goal cells 3. Search for sequence of empty/mixed cells between start and goal cells 4. If no sequence, then exit with no path 5. If sequence of empty cells, then exit with solution 6. If resolution threshold achieved, then exit with failure 7. Decompose further the mixed cells 8. Return to 2

  34. Path-Planning Approaches 1. Roadmap Represent the connectivity of the free space by a network of 1-D curves 2. Cell decomposition Decompose the free space into simple cells and represent the connectivity of the free space by the adjacency graph of these cells 3. Potential field Define a function over the free space that has a global minimum at the goal configuration and follow its steepest descent

  35. Potential Field Methods § Approach initially proposed for real-time collision avoidance [Khatib, 86]. Hundreds of papers published on it. Goal Goal F k ( x x ) = − − Goal p Goal G o a l F o r c e 1 1 1 ⎧ ⎛ ⎞ ∂ ρ Robot if , Robot ⎜ ⎟ ⎪ η − ρ ≤ ρ F Obstacle Motion ⎜ ⎟ 0 2 = x Obstacle Force ⎨ ρ ρ ρ ∂ ⎝ ⎠ 0 ⎪ 0 if ρ > ρ ⎩ 0

  36. Attractive and Repulsive fields

  37. Local-Minimum Issue Perform best-first search (possibility of § combining with approximate cell decomposition) Alternate descents and random walks § Use local-minimum-free potential (navigation function) §

  38. Sketch of Algorithm (with best-first search) 1. Place regular grid G over space 2. Search G using best-first search algorithm with potential as heuristic function

  39. Simple Navigation Function 2 1 2 3 1 0 1 2 2 3 3 4 5 4

  40. Simple Navigation Function 2 1 2 3 1 0 1 2 2 3 3 4 5 4

  41. Simple Navigation Function 2 1 2 3 1 0 1 2 2 3 3 4 5 4

  42. Completeness of Planner § A motion planner is complete if it finds a collision-free path whenever one exists and return failure otherwise. § Visibility graph, Voronoi diagram, exact cell decomposition, navigation function provide complete planners § Weaker notions of completeness, e.g.: - resolution completeness (PF with best-first search) - probabilistic completeness (PF with random walks)

  43. § A probabilistically complete planner returns a path with high probability if a path exists. It may not terminate if no path exists. § A resolution complete planner discretizes the space and returns a path whenever one exists in this representation.

  44. Preprocessing / Query Processing § Preprocessing: Compute visibility graph, Voronoi diagram, cell decomposition, navigation function § Query processing: - Connect start/goal configurations to visibility graph, Voronoi diagram - Identify start/goal cell - Search graph

  45. Issues for Future Classes § Space dimensionality § Geometric complexity of the free space § Constraints other than avoiding collision § The goal is not just a position to reach § Etc …

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