- Ontwerp. Onderzoek. Cultuur!
Marco van Hout MediaLAB Amsterdam Maar hoe optimaal te coachen/ evalueren?
Ontwerp. Onderzoek. Cultuur! Maar hoe optimaal te coachen/ - - PowerPoint PPT Presentation
Ontwerp. Onderzoek. Cultuur! Maar hoe optimaal te coachen/ evalueren? Marco van Hout MediaLAB Amsterdam ROCKPAPERSCISSORS What We Do 4 5 Research and design with a focus on current, relevant design challenges, using digital media and
Marco van Hout MediaLAB Amsterdam Maar hoe optimaal te coachen/ evalueren?
Research and design with a focus on current, relevant design challenges, using digital media and technology to create meaning and impact.
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What We Do
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Fast paced 20-week agile design programme for multidisciplinary student teams in collaboration with academic and industry partners.
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What We Offer
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Autonomous teams coached by MediaLAB team members, supported with design and tech consultants, design methods, workshops and masterclasses.
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Our Programme
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U-TURM
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Creative Amsterdam
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To enrich the design field with a common language (of design methods) to build upon each others work. To understand the cultural context in which we design, and the influence of the context on design. To educate T-Shaped professionals, that are able to
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Mission
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Love digital media and creative technologies Care for others and have a desire to help them Enjoy exploring their world and finding their ways to improve it Love to make stuff Have an open mind and not afraid to fail Like to be challenged
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We Like to Work With People Who…
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“Today, integration, rather than raw technology, has become the pressing problem of our world. This is what designers, above all else, are good at.”
Belinda Lanks - FastCompany
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Integration of Tech
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“We don’t design for the sake of designing. We design for a purpose.”
MediaLAB Amsterdam
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Integration of Tech
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What is design?
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Design a chair that evokes a specific combination of 2 emotions Design Emotions. 5’
Joy Desire Interest Satisfaction Sadness Aversion Boredom Dissatisfaction
Place stickers on your neighbour’s design, how does it make you feel? Design Emotions. 5’
Joy Desire Interest Satisfaction Sadness Aversion Boredom Dissatisfaction
Multidisciplinary Project-Based Education (MDT’s)
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Teams are Central Focus
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Advantage MDT-Education: REAL
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Advantage MDT-Education: Introduces Other Disciplines
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Challenge MDT-Education: Communication & Collaboration
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Challenge MDT-Education: Complexity of Decision-Making
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Challenge MDT-Education: Complexity of Evaluation of Individuals
26 Deliverables Process Learning Curve
Team vs. Individual
Agile Work Method: SCRUM
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SCRUM knows specific roles and rituals which makes the teams perform very autonomously, and provides ways for peer reflection (opportunities for evaluating the individuals of a team).
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SCRUM roles & rituals
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Tension: Productivity vs Creativity
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How to be Successful both in Performance & Creativity?
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Breakup Letter - break up with a product or service you used to love USER & CONTEXT 15’
Create Know User
30 MINUTESBreak up letter
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Well-Being in Dutch Context: Technostress
STEP 1: break up with an app that gave you ‘technostress’ USER & CONTEXT 10’
Create Know User
30 MINUTESBreak up letter
STEP 2: Highlight commonalities between letters within your group USER & CONTEXT 5’
Create Know User
30 MINUTESBreak up letter
SCreaM!
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Best of Agile, SCRUM Fostered CREATIVITY Seemless MULTIDISCIPLINARY team work
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How to integrate creactivity, productivity and applied research in design education
How it Works
Design Process - Focus on TRANSLATION
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AGILE
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3 Main Interventions
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IDEATION (& Planning)
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Try and ideate and sketch a lot with your
for common understanding + communicating your ideas.
Manual&instruction&MediaLAB&Amsterdam
3 Main Interventions
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A common design language for teams Design Method Toolkit
www.designmethodtoolkit.com
SCHIPHOL: How can we create an airport that is completely (or for the most part) ‘bagageless’?
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CASE
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1. Make groups of 4 2. Define a Sprint Goal (sprint 1) and subgoals for that
3. Choose 3 methods individually from the Design Method Toolkit for each subgoal 4. Present within group. Choose 3 methods for the case as a group and write down on the Sprint Template
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Most often chosen methods by our students: Lotus Blossom, Actors Map, 1-1 Interview, Survey, …. Why is it hard to get more variety? How can we coach/ assess method selection? Please discuss within group and fill in template
4 Going from Goals to Methods 51
3 Main Interventions
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Translate Sessions
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“Complexity is your enemy. Any fool can make something complicated. It is hard to make something simple” Richard Branson
Translating the raw & complex into the clear & simple
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The translate session is about:
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choices to your industry partner and being able to explain it in a story
SCreaM! - evaluated 14/15
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SOURCE: SCREAM! – AN INTEGRATED APPROACH FOR MULTIDISICIPLINARY DESIGN TEAMS IN HIGHER
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Create focuses on having a tangible object (report, visualization, prototype, etc) that you can show. The output of the create methods may propose new research material.
Research focuses on gathering information and making sense of it. The results of the research methods will give you insights that will supply new design criteria.
translate
In an ideal design process there is a constant flow between researching and creating. That is why these cards are divided into two types, Research and Create.
Translate as main focus for education
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databases and resources
they can execute autonomously
hardware and software to Create
So…
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Biggest challenge is how to evaluate on an individual level in team context How do you engage all stakeholders (students/ teachers and industry) to work together on evaluation How can we prevent extra work (e.g. documentation, descriptions, etc.) How can we use (or modify) the tools that students and teachers are already using?
But…
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Most often students fail to really comprehend research
not about the research, but about the solution…. How can we guide this process beyond the session? How can we assess translate & transfer capabilities? Please discuss within group and fill in template
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Going from results to insights
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When students work on team projects in collaboration with industry partners, there might be challenges and opportunities in the evaluation of their deliverables, process, individual performance and learning curve.
Challenges
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Currently
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Evaluation tools/ methods create a lot of extra work. They also distract from and are not integrated into the actual work (process). They mostly don’t take team dynamics into account. They do not involve input/ insights enough from the various stakeholders (very teacher oriented).
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Our Design Challenge
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How can we design a digital solution that will enrich the coaching & evaluation process
without creating extra work (for both students and teachers)?
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Goal & Methods
4 67 Actors Map Harris Profile Concept Sketch
Use the suggested methods to funnel your ideas
3 4 68 Actors Map
Output is a map of actor relationships and a list of requirements per actor
Method
3 4 69 Actors Map
Method
actor (e.g. “Student: I need to be able to link it to my social media where I comment a lot on issues”,
multiple choice questions”)
conflict
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Method
4 70 Concept Sketch
Output is 2 concepts you think can help neutralize the concept (and more)
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3 4 71 Harris Profile
Output is a matrix showing how successful each concept could be per requirement In determining your requirements, please use elements from: SCREAM Behavioral Capabilities and our coaching guidelines
Method
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Method
4 72 Concept Sketch
Output is a concept
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Present ideas
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PITCH in 140 characters TARGET group: ACTORS MAP OUTPUT Requirements for each actor listed TEACHER BRIEF DESCRIPTION OF THE CONCEPTConcept Title:
STUDENT OTHER (Industry, Researcher, User, etc.): CONCEPT SKETCHDesignMethodToolkit.com @medialab020 @demadera m.van.hout@hva.nl