Nobodys Perfct A Game for Winning by Failing Ellen Grove, Martin - - PowerPoint PPT Presentation

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Nobodys Perfct A Game for Winning by Failing Ellen Grove, Martin - - PowerPoint PPT Presentation

Nobodys Perfct A Game for Winning by Failing Ellen Grove, Martin Heider, Holger Koschek, Timofey Yevgrashyn ... with a lot of help from Antti Kirjavainen and Nancy van Schooenderwoert Version 1.1 Each turn simulates a daily stand up


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SLIDE 1

Nobody‘s Perfct

A Game for Winning by Failing

Ellen Grove, Martin Heider, Holger Koschek, Timofey Yevgrashyn ... with a lot of help from Antti Kirjavainen and Nancy van Schooenderwoert

Version 1.1

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SLIDE 2

Each turn simulates a daily stand up meeting

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SLIDE 3

TECHNICAL SOCIAL FAILURES SOLUTIONS

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SLIDE 4

20 Points 15 Points All other cards are worth their face value, e.g. = 8 Points

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SLIDE 5

Each player always has 4 cards in hands

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SLIDE 6

It‘s your turn!

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SLIDE 7

Play the failure card in your hand by laying it on the table and describing the problem you’ve encountered.

1

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SLIDE 8

Address a failure in play by the right kind of solution card(s).

2

No matching solution available!

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SLIDE 9

Draw cards to bring your hand back to 4.

3

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SLIDE 10

It‘s your turn!

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SLIDE 11

Play the failure card in your hand by laying it on the table and describing the problem you’ve encountered.

1

No failure card!

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SLIDE 12

Address a failure in play by the right kind of solution card(s).

2

adds up to 7

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SLIDE 13

The failure card goes into the pile of resolved issues and is removed from play.

2

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SLIDE 14

Draw cards to bring your hand back to 4.

3

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SLIDE 15

If there is an Ace problem on the table, it blocks the solution of K/Q/J problems. The team must focus on solving the blocker problem before tackling the other big problems. Small problems can be solved individually even when there’s a blocker on the table.

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SLIDE 16

The game ends when all the cards have been drawn and all possible failure/solution resolutions have been made. Yes, there may be failures left on the table!

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SLIDE 17

And now ... go out and

Play round 1!

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SLIDE 18

Pile of Wisdom

The solution to the failure goes into the team’s Pile of Wisdom, from which the top card may be reused

+

When reused, put the card under the pile

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SLIDE 19

And now ... go out and

Play round 2!

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SLIDE 20

Each player always has 4 cards in hands

Play cards openly – there are nothing to hide in the team

+

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SLIDE 21

And now ... go out and

Play round 3!

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SLIDE 22

Debriefing

  • How did you feel bringing problems?
  • Do you have a knowledge base (Pile
  • f Wisdom) in your project?
  • Does it make a change when you see

what solutions and problems could

  • thers bring?
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SLIDE 23

Where to play this game?

  • In a retrospective (to encourage the team

members to bring their problems to the open)

  • In a risk estimation workshop (to gather the

possible risks of the project)

  • In a Community of Practice (to improve the
  • penness)
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SLIDE 24

Playing Cards by nicubunu Egg Heads by Tom Brough www.openclipart.org Thank you!