Natural Interfaces Charlie Albright & Thomas Griffin Gestures - - PowerPoint PPT Presentation

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Natural Interfaces Charlie Albright & Thomas Griffin Gestures - - PowerPoint PPT Presentation

Natural Interfaces Charlie Albright & Thomas Griffin Gestures Use of gestures already exists Commonly seen in video game technology Kinect Wii Remotes PSEye Smartphones The Clapper Johnny Lee Author


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SLIDE 1

Natural Interfaces

Charlie Albright & Thomas Griffin

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SLIDE 2

Gestures

  • Use of gestures already exists
  • Commonly seen in video game technology

○ Kinect ○ Wii Remotes ○ PSEye

  • Smartphones
  • “The Clapper”
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Johnny Lee

  • Author of our first paper, “In Search of a

Natural Gesture”

  • Led development on the Xbox Kinect when it

was still an R&D project

  • Had a TED talk in 2008 about repurposing

Wii Remotes for “natural gesture” sensing

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In Search of a Natural Gesture

  • What makes an interaction natural?
  • Interfaces for computers have not changed

much in 40 years

  • “The real problem with the interface is that it

is an interface. Interfaces get in the way. I don’t want to focus my energies on an

  • interface. I want to focus on the job.” - Don

Norman

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Complexity

  • Everyone wants a “Natural User Interface”, but that has different meanings

for different people

  • Human interaction is typically multimodal

○ speech + gestures, etc ■ Put-That-There System

  • Gestures are hard to generalize across all

human population (diversity in cultures)

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Problems

  • Interacting in the air with a system is awkward

○ Kinect gesture recognition

  • Natural gestures vary a lot between people

○ Temporary Fix: define a set of gestures a user must learn ■ is this really natural?

  • Interference from outside “noise”

○ No intuitive way to “filter” between intentional input and normal activity

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Mobile & Micro Interactions

  • People aren’t very good at multi-tasking
  • Threshold of 4-5 seconds
  • Avoid complex control and gestures
  • Instead, focus on simple repeatable tasks
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Examples?

  • From the paper, tapping on arm or muscle

contracting

  • Lift up phone to call
  • The clapper
  • Others?
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Electromyography

  • Sensing the contractions of muscles
  • Discreet
  • Tied to the user, not computer
  • Natural
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The Myo

  • An armband that measures muscle

contraction as well as motion.

  • Via Bluetooth and a defined API
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Voice Recognition

  • Probably the most common and successful

alternate interaction

  • Phones, touchtone systems, tvs/consoles,

etc.

  • Require either lots of training, or a limited

vocabulary.

  • Generally not “smart”
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“Depth” Imaging

  • Microsoft conducted a research project on

creating a depth camera using normal imaging overlaid with infrared imaging to create depth models

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“Depth” Imaging

  • This adds a new dimension (literally) to the

way we visually sense motion and gestures

  • How do you think it would improve gesture

recognition?

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Other Controls?

  • The Emotiv - EEG control
  • Uses brain activity as input
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