MIPS Assembly (Arithmetic, Branches) 2 Lab Schedule Activities - - PowerPoint PPT Presentation

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MIPS Assembly (Arithmetic, Branches) 2 Lab Schedule Activities - - PowerPoint PPT Presentation

Computer Systems and Networks ECPE 170 Jeff Shafer University of the Pacific MIPS Assembly (Arithmetic, Branches) 2 Lab Schedule Activities Assignments Due This Week Lab 10 Due by Apr 11 th 5:00am Tuesday: MIPS lecture


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Computer Systems and Networks

ECPE 170 – Jeff Shafer – University of the Pacific

MIPS Assembly

(Arithmetic, Branches)

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Lab Schedule

Activities

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This Week

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Tuesday: MIPS lecture (arithmetic, branches)

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Thursday: MIPS lecture (memory)

Assignments Due

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Lab 10

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Due by Apr 11th 5:00am ì

Lab 11

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Due by Apr 18th 5:00am ì

Lab 12

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Due by Apr 30th 5:00am

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Person of the Day – John Cocke

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Computer architecture pioneer

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“Father of RISC Architecture”

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Developed IBM 801 processor, 1975-1980 ì

Winner, ACM Turing Award, 1987

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RISC = Reduced Instruction Set Computing Achieve higher performance with simple instructions that execute faster

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Person of the Day – John Hennessy

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Computer architecture pioneer

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Popularized RISC architecture in early 1980’s

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Founder of MIPS Computer Systems in 1984

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Past president of Stanford University

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Class to Date

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Human (C Code) Compiler (Assembly code) Compiler (Object file / binary code) Linker (Executable program)

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Class Now

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Human (Assembly code) Assembler (Object file / binary code) Linker (Executable Program)

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MIPS

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MIPS Overview

ì Family of computer processors first introduced in

1981

ì Microprocessor without Interlocked Pipeline Stages

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Original acronym

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Now MIPS stands for nothing at all…

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MIPS Products

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Embedded devices

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Cisco/Linksys routers

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Cable boxes

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MIPS processor is buried inside System-on-a-Chip (SOC) ì

Gaming / entertainment

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Nintendo 64

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Playstation, Playstation 2, PSP ì

Computers?

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Not so much anymore…

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SGI / DEC / NEC workstations back in 1990’s

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MIPS Products

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NASA New Horizons probe

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Launched January 2006 ì

MIPS “Mongoose-V” chip

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12 MhZ

(2006, remember?)

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Radiation Hardened

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Based on R3000 (PlayStation CPU)

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MIPS Design

ì RISC – What does this mean?

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Reduced Instruction Set Computing

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Simplified design for instructions

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Use more instructions to accomplish same task

ì But each instruction runs much faster!

ì 32 bits (originally) – What does this mean?

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1 “word”= 32 bits

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Size of data processed by an integer add instruction

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New(er) MIPS64 design is 64 bits, but we won’t focus on that

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MIPS Assembly Programming

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Quotes – Donald Knuth

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“People who are more than casually interested in computers should have at least some idea of what the underlying hardware is like. Otherwise the programs they write will be pretty weird.” – Donald Knuth

This is your motivation in the assembly labs!

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Why Learn Assembly Programming?

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Computer Science track

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Understand capabilities (and limitations) of physical machine

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Ability to optimize program performance (or functionality) at the assembly level if necessary ì

Computer Engineer track

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Future courses (e.g. ECPE 173) will focus on processor design

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Start at the assembly programming level and move into hardware

ì How does the processor implement the add instruction? ì How does the processor know what data to process?

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Instruction Set Architecture

ì Instruction Set Architecture (ISA) is the interface

between hardware and software

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Specifies the format of processor instructions

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Specifies the format of memory addresses (and addressing modes)

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Specifies the primitive operations the processor can perform

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Instruction Set Architecture

ì ISA is the “contract” between the hardware

designer and the assembly-level programmer

ì Documented in a manual that can be hundreds or

thousands of pages long

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Example: Intel 64 and IA-32 Architectures Software Developers Manual

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http://www.intel.com/content/www/us/en/process

  • rs/architectures-software-developer-manuals.html

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No joke – the manual PDF (combined volumes) from January 2019 is 4898 pages long!

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Instruction Set Architecture

ì Processor families share the same ISA ì Example ISAs:

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Intel x86

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Intel / AMD x86-64

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Intel Itanium

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ARM

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IBM PowerPC

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MIPS

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All completely different, in the way that C++, Java, Perl, and PHP are all different… … and yet learning one language makes learning the next one much easier

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Why MIPS?

ì Why choose MIPS?

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The MIPS ISA manual (volume 1, at least) is a svelte 108 pages!

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Extremely common ISA in textbooks

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Freely available simulator

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Common embedded processor

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Good building-block for other RISC-style processors

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Aligns with ECPE 173 course

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Arithmetic Instructions

ì Addition ì Subtraction

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add <result>, <input1>, <input2> sub <result>, <input1>, <input2> Operation / “Op code” Operands

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Task : Write Code

ì Write MIPS assembly for

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f = (g+h) – (i+j)

add temp0, g, h add temp1, i, j sub f, temp0, temp1

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Congratulations! You’re now an assembly programming expert!

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Data Sources

ì Previous example was (just a little bit) fake…

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We made up some variables: temp0, temp1, f, g, h, i, and j

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This is what you do when programming in C++ (or any high level language)

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Problem: You can’t make up variables in assembly!

(as least, not in this fashion)

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Data Sources

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Where can we explicitly place data in assembly programming?

CPU ALU

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Registers

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On the CPU itself

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Very close to ALU

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Tiny

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Access time: 1 cycle

2.

Memory

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Off-chip

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Large

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Access time: 100+ cycles Cache Memory

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Aside – Cache

ì Review: Does the programmer explicitly manage

the cache?

ì Answer: No!

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The assembly programmer just reads/writes memory addresses

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Cache is managed automatically in hardware

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Result: Memory appears to be faster than it really is

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ECPE 71

ì From your knowledge of ECPE 71

(Digital Design), how would you construct a register?

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Flip Flops! (D Flip Flop shown)

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ECPE 71 – Group of Registers

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Registers

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MIPS design: 32 integer registers, each holding 32 bits

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“Word size” = 32 bits ì

This is only 19 – where are the rest of the 32?

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Reserved by convention for other uses

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We’ll learn a few more later…

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Name Use $zero Constant value: ZERO $s0-$s7 Local variables $t0-$t9 Temporary results

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Problem 1: Write Code

ì Write MIPS assembly using registers for:

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f = (g+h) – (i+j)

Code:

add $t0, $s0, $s1 add $t1, $s2, $s3 sub $s4, $t0, $t1

Map: $s0 = g $s1 = h $s2 = i $s3 = j $s4 = f

P1

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More Arithmetic Instructions

ì Add Immediate

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addi <result>, <input1>, <constant> Can be a positive or negative number! Register Register

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Code Example

ì Write MIPS assembly using registers for:

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f = g+20

Code:

addi $s0, $s1, 20

Map: $s0 = f $s1 = g

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MIPS Branches / Loops

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Branches

ì Branch on Equal (if $1 == $2, goto dest) ì Branch on Not Equal (if $1 != $2, goto dest) ì Branch on Greater Than (if $1 > $2, goto dest)

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beq <reg1>, <reg2>, <destination> bne <reg1>, <reg2>, <destination> bgt <reg1>, <reg2>, <destination>

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Branches

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Branch on Greater Than or Equal (if $1 >= $2, goto dest)

ì Branch on Less Than (if $1 < $2, goto dest)

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Branch on Less Than or Equal (if $1 <= $2, goto dest)

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bge <reg1>, <reg2>, <destination> blt <reg1>, <reg2>, <destination> ble <reg1>, <reg2>, <destination>

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Tests, Jump

ì Set on Less Than (if $2 < $3, set $1 = 1, otherwise 0) ì Jump (goto dest)

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slt <reg1>, <reg2>, <reg3> j <destination>

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Code Example

ì Write MIPS assembly for:

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if (A == B) { <equal-code> } else { <not-equal-code> } <after-if-code>

A==B ?

… …

True False

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Code Example

ì Write MIPS assembly:

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Code:

beq $s0,$s1,equal <not-equal-code> j done equal: <equal-code> j done done: <after-if-code>

Map: $s0 = A $s1 = B

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Problem 2: Write Code

ì Write MIPS assembly for:

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if( (A>=B) || A>6 ) C=A; else C=B-A;

Map: $s0 = C $s1 = A $s2 = B

P2

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Code Example

ì Write MIPS assembly for:

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while (A != B) { <loop-body> } <post-loop-code>

A!=B?

… …

True False

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Code Example

ì Write MIPS assembly:

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Code:

start: beq $s0,$s1,done <loop-body> j start done: <post-loop-code>

Map: $s0 = A $s1 = B

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Problem 3: Write Code

ì Write MIPS assembly for:

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sum=0; for(i=0; i<10; i++) { sum+=i; }

Map: $s0 = sum $t0 = i

P3

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Problem 4: Write Code

ì Write MIPS assembly for:

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sum=0; for(i=0;i<10;i++) { j=i; while(j<2*i) { sum=sum+j; j++; } }

Map: $s0 = sum $s1 = i $s2 = j

P4

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Problem 5: Write Code

ì Write MIPS assembly for:

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while(1) { sum=sum+i; i--; if(i<=0) break; else continue; }

Map: $s0 = sum $s1 = i

P5

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Demos and Resources

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Demos

  • 1. QtSPIM is a MIPS simulator

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Review installation tutorial

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Walkthrough of simulator with example1.asm

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Single Step Button!

(Advance by 1 instruction)

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Resources

ì Many resources available on ECS website 1.

The MIPS Example Programs page (basic arithmetic, looping, I/O, and function calls)

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The example1.asm program – Good example of empty “stub program” template to use 2.

The MIPS Instruction Set page

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Partial guide

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Resources

ì Files available in Canvas site (under ECPE 170)

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HP_AppA.pdf

ì Appendix A from famous Hennessy & Patterson

Computer Organization textbook

ì Assemblers, Linkers, and the SPIM simulator ì Starting on page 51 is an overview of the MIPS

assembly commands! ì

MIPS_Green_Sheet.pdf

ì “Cheat sheet” for expert programmers ì MIPS commands, registers, memory conventions, …

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