Ment ental al He Heal alth th Se Series ries Todays topic : - - PowerPoint PPT Presentation

ment ental al he heal alth th se series ries
SMART_READER_LITE
LIVE PREVIEW

Ment ental al He Heal alth th Se Series ries Todays topic : - - PowerPoint PPT Presentation

child & youth Ment ental al He Heal alth th Se Series ries Todays topic : Technology Overuse: Helping Patients and Families to Reconnect and Unplug Speaker: Michael Cheng, Psychiatrist, CHEO Thu, Apr 20, 2017 If you are connected


slide-1
SLIDE 1

Today’s topic: Technology Overuse: Helping Patients and Families to Reconnect and Unplug Speaker: Michael Cheng, Psychiatrist, CHEO

child & youth

Ment ental al He Heal alth th Se Series ries

Thu, Apr 20, 2017

slide-2
SLIDE 2

Complete today’s evaluation & apply for professional credits

If you are connected by videoconference:

Please mute your system while the speaker is presenting.

slide-3
SLIDE 3

Complete today’s evaluation & apply for professional credits

Please feel free to ask questions!

slide-4
SLIDE 4

By registering for today’s event…

You will have had an opportunity to apply for professional credits or a certificate of attendance You will receive an email with a link to today’s online evaluation Visit our website to download slides and view archived events Sign-up to our distribution list to receive our event notifications Questions? mentalhealthseries@cheo.on.ca

You may also want to…

slide-5
SLIDE 5

Declaration

  • f conflict

Speaker discloses a unrestricted educational grant from Lundbeck/Otsuka via uOttawa Brain/Mind Research Institute for development of the website eMentalHealth.ca/PrimaryCare Speaker does not plan to discuss unlabeled/ investigational uses of commercial product.

slide-6
SLIDE 6

Technology Overuse: Helping Patients and Families to Reconnect and Unplug

CHEO MH Rounds Thu, Apr 20, 2017, 1200-1300 hrs

  • Dr. Michael Cheng, Psychiatrist, www.drcheng.ca

Children’s Hospital of Eastern Ontario (CHEO)

slide-7
SLIDE 7

Schedule

1200-1245 Talk (45-min.) 1245-1300 Questions (15-min.)

slide-8
SLIDE 8

When I was a kid…

  • My parents wouldn’t get us an

Atari, because my parents thought that it would rot my brain…

  • For years, I resented them for

that…

  • And now…
  • Every day I am telling parents

to cut back on their kids’ technology…

slide-9
SLIDE 9

Objectives

  • By the end of this session, participants will be able to:
  • List the elements for mental wellness,
  • List ways in which technology overuse impairs this,
  • List strategies to
  • Reconnect children/youth to healthier attachments such as parents and

nature

  • Disconnect children/youth from technology overuse
slide-10
SLIDE 10

Objectives

  • Note
  • This presentation is a “Part 2” that complements earlier “Part 1” lectures on

technology given by Dr’s Gandy and Cheng.

  • Whereas previous sessions focused on the evidence that technology overuse

causes problems, this session will focus more directly on clinical interventions with the patients that we see.

slide-11
SLIDE 11

Now that I’m an adult…

  • Now I’ve become my

parents…

  • Every day, I tell parents to

reduce their kids recreational screen time…

slide-12
SLIDE 12

Let’s start with a case…

  • Dave is a 16-yo teenager
  • Referred to see you for

inattention, irritability, and depression

Image: Boggett Photography

slide-13
SLIDE 13

Case

  • Your assessment with

Ryan shows…

  • Depressed mood
  • Sensory sensitivities
  • 7.5 hrs a day on video

games!

Image: Boggett Photography

slide-14
SLIDE 14
  • Q. What is the secret to

happiness, i.e mental wellness?

a) The latest first person shooter video game b) Lots of money c) Lots of friends d) A sense of belonging (including secure attachments), meaning, hope and purpose

slide-15
SLIDE 15
  • Q. What is the secret to

happiness, i.e mental wellness?

a) The latest first person shooter video game b) Lots of money c) Lots of friends d) A sense of belonging (including secure attachments), meaning, hope and purpose

slide-16
SLIDE 16

What Do People Need for Wellness?

  • Purpose in daily life, e.g. education,

employment, care giving, cultural activities

  • Hope for the future
  • Belonging and connectedness within
  • ne’s family, community and culture
  • Sense of meaning in one’s life

First Nations Mental Wellness Continuum Framework, 2014

slide-17
SLIDE 17

In normal development, people connect to things which give hope, meaning, belonging and purpose such as…

Deep connections to people, in particular family Nature Other meaningful things such as community, culture, spirituality, etc...

slide-18
SLIDE 18

At a brain level, studies show that these healthy connections provide optimal amounts

  • f dopamine/adrenaline and oxyt

ytocin

Secure attachment to people  oxytocin Nature exposure  dopamine / adrenaline Other meaningful things such as community, culture, spirituality, etc...

NEED REFERENCES

slide-19
SLIDE 19

Deep connections to people, in particular family Nature

If someone is depressed, then at some level, they have been disconnected from that which would provide purpose, belonging, hope and meaning…

Other meaningful things such as community, culture, spirituality, etc...

slide-20
SLIDE 20

Deep connections to people, in particular family Nature

Such as overconnection to technology, peers and values that don’t bring meaning…

Other meaningful things such as community, culture, spirituality, etc... Technology Hedonism, materialism, consumerism… Peers

slide-21
SLIDE 21

Getting back to our case

slide-22
SLIDE 22

Epidemiology

slide-23
SLIDE 23

How common is technology overuse?

  • The average American teenager has 7.5 hrs/day of recreational

screens (Pew Internet Study, 2011)

slide-24
SLIDE 24

Pathophysiology

slide-25
SLIDE 25

How does technology overuse impact the brain?

  • Today’s technology is far more addictive and immersive than early

video games

  • MRI brain studies confirm this
  • The human brain is not designed for the level of sensory stimulation

that today’s modern video games provide

  • As a result, sensory overload makes the brain feel it is under threat, at

a sub-cortical, polyvagal level

  • It triggers your body’s alarm that something is not quite right…
slide-26
SLIDE 26

Screens give us “easy dopamine”

“Easy dopamine”, i.e. provides lots of dopamine, adrenaline with little effort When your brain gets used to “easy dopamine”, its harder to do things that provide less dopamine, that are ‘boring’ like:

  • Going for a walk
  • Homework
  • Face to face contact
  • Driving
  • Looking at your child…
slide-27
SLIDE 27

Screens are overstimulating: Part 1

  • This is the type of sensory stimulation
  • ur brains are designed to handle
  • Numerous studies confirm nature

provides optimal sensory experience, leading us to have optimal brain waves and feel calm, relaxed, refreshed

  • Nature sounds are more soothing

than even other things thought relaxing, e.g. classical music

Image: Boggett Photography

slide-28
SLIDE 28

Screens are overstimulating: Part 2

  • Although it gives our brains a rush of

adrenaline / dopamine, it is actually not calming nor refreshing, and can trigger fight/flight responses

  • Especially in those with brain

conditions, e.g. seizure disorders, sensory processing issues, issues that affect filtering such as psychosis, or anxiety

  • Multi-tasking just makes this

worse…

Image credit: Fair Use Policy

slide-29
SLIDE 29

With excess screen use…

  • With excess screen use over time, the body is under

chronic alarm, i.e. stress

  • Blood flow shifts from frontal (developed brain) to the

more primitive parts of the brain

  • Thus, one can see problems with regulation, attention,

creativity, social behaviour

  • Body makes cortisol, a stress hormone
  • High cortisol impairs memory (from hippocampus), disturbs

sleep, disturbs concentration, causes weight gain

  • Electronic Screen Syndrome (ESS)
  • Signs of an overloaded brain can mimic any psychiatric

disorder

  • E.g. inattention
  • E.g. mood/anxiety problems

Dunckley, 2014

slide-30
SLIDE 30

Clinical Presentation

slide-31
SLIDE 31

Excessive screen time has been associated with numerous issues including

  • Impaired function
  • School, work and relationships
  • Preoccupation with technology
  • Physical symptoms
  • Insomnia
  • Physical complaints, including repetitive strain syndrome in texting or video gaming
  • Neurovegetative symptoms
  • Mood problems
  • Attention problems
  • Hallucinations
  • REFERENCES
slide-32
SLIDE 32

Assessment

slide-33
SLIDE 33

Digital Media History

  • Ask parents / youth together, and separately
  • What types of technologies does your child use?
  • How many hours a day on weekdays? Weekends?
  • What’s the worst thing that has happened online?
  • Done anything that you’ve regretted, e.g. sexting, posting certain comments, etc.?
  • Any cyberbullying?
  • Ask parents
  • Any rules around the technology use?
  • Any conflicts that arise from the use?
slide-34
SLIDE 34

Activities / Attachments

  • Ask parents / youth
  • “Walk me through a typical day… How do you spend your day?”
  • “What are the activities that you spend time on every day?”
  • “Who are the people that you are the closest to?”
  • With technology overuse, may show that
  • Several hours of day on technology
  • Very few hours on non-electronic activities, or face-to-face time, or nature

time, or other things which give purpose, belonging, hope and meaning

slide-35
SLIDE 35

Diagnostic Issues

slide-36
SLIDE 36

DSM-5 Internet Gaming Disorder

Repetitive use of Internet-based games, often with other players, that leads to significant issues with functioning. Five of the following criteria must be met within one year: 1) Preoccupation or obsession with Internet games. 2) Withdrawal symptoms when not playing Internet games. 3) A buildup of tolerance – more time needs to be spent playing the games. 4) The person has tried to stop or curb playing Internet games, but has failed to do so. 5) The person has had a loss of interest in other life activities, such as hobbies. 6) A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life. 7) The person lied to others about his or her Internet game usage. 8) The person uses Internet games to relieve anxiety or guilt–it’s a way to escape. 9) The person has lost or put at risk and opportunity or relationship because of Internet games.

slide-37
SLIDE 37

If “screentime” was substituted for “internet- games / gaming”…

Repetitive use of screentime, often with other players, that leads to significant issues with

  • functioning. Five of the following criteria must be met within one year:

1) Preoccupation or obsession with screentime. 2) Withdrawal symptoms when not playing screentime. 3) A buildup of tolerance – more time needs to be spent on screentime. 4) The person has tried to stop or curb screentime, but has failed to do so. 5) The person has had a loss of interest in other life activities, such as hobbies. 6) A person has had continued overuse of screentime even with the knowledge of how much they impact a person’s life. 7) The person lied to others about his or her screentime. 8) The person uses screentime to relieve anxiety or guilt–it’s a way to escape. 9) The person has lost or put at risk and opportunity or relationship because of screentime

slide-38
SLIDE 38

Differential Diagnosis of Technology Overuse

  • Technology overuse can:
  • Occur on its own, without any other psychiatric conditions and mimic a psychiatric

condition (such as ADHD, mood/anxiety problems), in which case, symptoms should resolve with screen detox.

  • Worsen an underlying psychiatric condition such as ADHD, mood/anxiety disorder, or

sensory processing disorder, in which case, symptoms should improve with screen detox.

  • If the ADHD or mood/anxiety is primary, then there will hopefully be a history of

symptoms preceding screen time use

  • Unfortunately, with earlier and earlier use of excess technology, it is becoming

increasingly difficult to ascertain which is primary or secondary

  • The good news: when properly done, screen detox is a safe way to find out (i.e. safer

than a medication trial for example!)

slide-39
SLIDE 39

Comorbidity

  • Certain conditions may be associated with a higher risk of technology
  • veruse, such as:
  • Attention deficit hyperactivity disorder (ADHD): Individuals with ADHD tend to be

sensory seeking, which leads to the attraction of screens.

  • Autism spectrum disorder (ASD): Individuals with ASD may have troubles connecting

with people, and as a result, technology offers an easy distraction in the short run. The problem however, is that especially with ASD, their brains need exposure to face- to-face social interaction to help wire their brains, which is lacking with screens.

  • Anxiety and depression: Individuals with anxiety and depression may struggle to

socially connecting with others, and hence turn to technology such as social media to try to connect. It can then become a vicious cycle as excessive social media use worsens mood.

  • Sensory processing disorders (SPD): Individuals with SPD are easily overloaded by

sensory input such as sound, touch, or smell. As a result, individuals with SPD are even more sensitive to having sensory overload from using recreational screens.

slide-40
SLIDE 40

Comorbidity: Sensory Processing Disorders

  • Sensory processing disorders
  • In my anecdotal experience, those with sensory processing issues are

particularly sensitive to technology overuse

  • More likely to become irritable, frustrated, angry
  • Pattern where their meltdowns has led them to be suspended from regular

school, and they may be in Section 23 programs

  • Yet in Section 23 (or regular) school, schools often reward positive behaviour

with screentime

  • So it becomes a catch 22 where if they can have meltdowns, they are

rewarded with something which promotes more meltdown

Personal communication, Dr. M. Cheng

slide-41
SLIDE 41

Comorbidity: Other Processing Problems

  • Auditory processing problems, e.g. ‘auditory processing disorder’
  • Visual processing problems, e.g.
  • Visual stress
  • Previously known as Irlen or scotopic sensitivity
  • Classic symptoms
  • Child/youth has troubles with reading
  • Reports that words move on the page
  • Symptoms are treated by colored filters, such as colored overlays or prescription colored

glasses

  • Increasing use of screens at school (e.g. Smart Boards, tablets, screens) may also be

contributing

Personal communication, Dr. M. Cheng

slide-42
SLIDE 42

Physical Exam / MSE

  • Non-specific findings anecdotally reported:
  • Problems with weight due to physical inactivity.
  • Fatigue from sleep deprivation.
  • Child/youth using devices in the waiting room, as opposed to talking with

each other.

  • Child/youth that can’t put down the device even during the office visit, e.g.

wanting to continue playing or texting with others.

  • Repetitive stress injury from excess texting or video game use
slide-43
SLIDE 43

Diagnostic Testing

  • There are no diagnostic tests for technology overuse in clinical

practice

  • Anecdotally, red flag would be “I’m bored” sign
  • Child/youth who is unable to tolerate even short periods of time without

using a device of some sort

slide-44
SLIDE 44

How much is too much?

slide-45
SLIDE 45

How much is too much? 20-hrs a day is definitely too much…

  • Studies show that children who play video games more than 20-hrs a

week begin to have brain changes that resemble drug addiction. “[Children playing video games more than 20-hrs a week] showed increased glucose metabolism in the right obitofrontal gyrus, left caudata, and right insula after play. Decreased metabolism was seen ... while at rest. These patterns were similar to those seen in drug addicts ... suggest[ing] that online gaming may be addictive to the genetically vulnerable.” (Burke, 2010).

  • It is for this reason that 20-hrs/week (i.e. 3-hrs a day) may be too

much, and if anything, probably the less the better.

slide-46
SLIDE 46

Is there a number of hours/day limit?

  • Newer guidelines on screen use from American Academy of

Paediatrics (AAP) suggest not so much a fixed number, but rather

  • ther factors
  • How is the technology used?
  • Is it recreational vs. creative?
  • Does the child have impairment from the use?
slide-47
SLIDE 47

Is there a number of hours/day limit?

  • In our clinical context
  • Everyone coming to our tertiary care clinics is coming because they have

impairment of some sort

  • Most patients are coming because lower tier interventions (e.g. community-

based mental health services, medications) have not been successful

  • Sleep disorders specialist recommend “query sleep disorder” for

cases of treatment-resistant depression

  • Perhaps we should recommend “query technology overuse” for cases
  • f treatment-resistant depression as well…
slide-48
SLIDE 48

Management of Technology Overuse

slide-49
SLIDE 49

Evidence for technology restriction for technology overuse

  • Various studies have looked at the effects of technology restriction on

various problems.

  • For depression:
  • One study showed that stopping social media use led to impovements in

mood (REFERENCE REQUIRED)

  • For social skills
  • In children with social skills problems, five days at an outdoor education camp

without screens improved their non-verbal skills (e.g. reading facial expressions) (Uhls, 2014).

slide-50
SLIDE 50

Treat any treatable DSM-5 conditions

  • Interventions for any mental health conditions such as ADHD, social

anxiety, autism spectrum disorder (ASD)

  • Untreated ADHD with inattention, high need for stimulation and lack of

impulse control may make it harder for a child to detach from technology and thus, treating ADHD may help

  • Untreated social anxiety disorder, with an avoidance of live social contact may

similarly make it hard for such a child to connect with people

  • A child with ASD who has no other social contacts or interests is possibly

more likely to be overconnected with a device; hence, appropriate interventions with ASD may be able to help connect a child to healthier attachments

slide-51
SLIDE 51

Psychoeducation for Parents

  • What children/youth need above all, is healthy connections

with parents

  • Technology is no replacement for genuine human interaction
  • Ensure you have a close relationship with your child that is

nurturing and caring

  • Spend 1:1 time with your child
  • Be sure that you are the primary influence in your child's

development rather than technology, to protect yourself against negative influences from television, media, video games

  • Be close so that your child can turn to you to meet their core needs

rather than technology

slide-52
SLIDE 52

Technology Overuse: Psychoeducation for Parents

  • Thank you for bringing in your child, who has troubles

with mood, attention, and low frustration tolerance

  • At some level, your child’s brain is overloaded
  • One of the main factors right now, may be the several

hours of recreational screentime that your child is getting

slide-53
SLIDE 53

Motivational interviewing and stages of change

  • What stage of change are

they at?

  • Clinician to youth: “Any

concerns about your technology use?”

  • Clinician to parent: “Any

concerns about your child’s technology use?”

Precontemplation Contemplation Action Maintenance

slide-54
SLIDE 54

Parent Responses and Stage of Change

Stage of Change Parent Response Pre-contemplative “We don’t have any problem with tech overuse” Contemplative “Yes, we have a problem, but we’re not ready/able to change right now…

  • Lack of alternative activities: “Screentime is the only thing that keeps them
  • ccupied so that I can get dinner done.”
  • Worry about child’s reaction: e.g. “I’m worried my child will get depressed, or have

a tantrum.”

  • Peer concerns, e.g. “How will my child fit in with peers? They only connect through

technology these days. Action “Yes, we have a problem, and we are open to whatever you suggest!”

slide-55
SLIDE 55

If pre-contemplative…

Stage of Change What the clinician might say Validation “I appreciate, that at this point, you don’t feel a need to make changes.” “How else can I support you?”, e.g. you can work on other goals together with the family, such as improving family communication, etc. ”In the meanwhile, can I just ask you a few other questions…” Cost-benefit analysis “What would be the advantages of cutting back?” E.g. improved mood/concentration; less need for medications or therapists “What would be the challenges with cutting back?” E.g. how to occupy their time? ; how else to connect with peers? Identifying other support (or lack of support) “Any people that could helpful to help you in cutting back on screen use?” “Any people that might be an obstacle for cutting back on screen use?”

slide-56
SLIDE 56

If parents agree…

  • Consider meeting with youth / parents together
  • To the teen:“You have told me as well, that you are having troubles with your

mood and feeling tired all the time.

  • Would you be interested in some ideas on how we can help your mood,

energy and concentration?

  • Focus with the youth on increasing healthy activities, and de-

emphasize cutting back on electronics

  • Getting more nature time
  • Going to bed earlier
  • Special 1:1 time with each parent
slide-57
SLIDE 57

If parents agree…

  • It will naturally happen that there will be less technology time as this

happens

  • Avoid telling the youth that it is the technology that is the key

problem, as this may lead the youth to feel threatened, and resist

  • Rather, the problem is that there is a lack of 1) outdoor time, 2) face-

to-face time, 3) etc.

  • Don’t target the youth
  • When parents set technology rules, try to set them as new guidelines that

you believe will be healthy for the whole family

slide-58
SLIDE 58

If parents agree…

  • Don’t target the youth, but rather set rules as family rules
  • Set rules for the whole family
  • When parents set technology rules, try to set them as new guidelines that

you believe will be healthy for the whole family

  • Parent might say, “We used to eat together as a family, and go out for after-

dinner walks together. And we used to have board game night. Let’s start that up again!”

slide-59
SLIDE 59

Screen detox

  • Theory of technology overuse (i.e. too much recreational screens) is to

reduce the recreational screens to ZERO hours/day, followed by a “detox” period of a few weeks

  • For mild to moderate overuse, stopping ‘cold turkey’ can be tried.
  • For example, the family tells the child they are going away on a 1-week family trip,

and it just so happens that there is no internet

  • Anecdotally, these include camping trips, trips to Cuba, and cruises
  • For moderate to severe overuse, a more gradual reduction might be

recommended.

  • For example, over a period of weeks, parents gradually reduce the amount of

allowable screen time

  • The goal is to reach a 3-4 week period of “screen detox” without any electronics.
slide-60
SLIDE 60

Stopping cold turkey is not recommended for moderate to severe technology overuse

  • There have been documented instances in the media where parents

have suddenly cut off video games from youth, with catastrophic results

  • E.g. youth with ASD who ran away and died
  • From an attachment perspective, it is better to work on connection

before direction

  • I.e. connect the child to healthy adults and non-electronic activities prior to

cutting off the technology

slide-61
SLIDE 61

Co-constructing a plan with the parents

  • With parents first, map out the daily schedule for the child for the next few

weeks

  • Week 0
  • 7.5 hrs recreational screen time / zero nature time / zero family time
  • Week 1
  • 7 hrs recreational screen time / 30-min. outside with dad
  • Week 2
  • 6 hrs recreational screen time / 30-min. outside with dad / 30-min. non-electronic

activity with mom, e.g. board games

  • Week 3
  • 5 hrs recreational screen time / 45-min. outside with dad / 45-min. non-eletronic

with mom, etc…

slide-62
SLIDE 62

Resources

  • Consider

1) Dr. Dunckley’s “Reset Your Child’s Brain”, which has a four-week ‘electronic detox’ protocol for parents 2) Going to http://www.drdunckley.com and signing up for the “Save Your Child’s Brain” mini course – 4 newsletters that summarize the electronic detox protocol

slide-63
SLIDE 63

Prevention of Technology Overuse

slide-64
SLIDE 64

American Academy of Pediatrics (2013)

  • Have a family plan with reasonable but firm rules
  • Limit total screen time to < 1-2 hrs/day
  • Keep screens out of the bedroom
  • Monitor what media children are using
  • Enjoy with children and discuss
  • Enforce mealtimes & bedtime “curfew”
slide-65
SLIDE 65

Principles

  • Be a role model for others on healthy

technology use

  • Don't use technology to meet a child’s needs

that should be met by a human being

  • E.g. don’t give a toddler a device to soothe, but

instead, pick up the child and co-regulate yourself

  • If a child is complaining of boredom…
  • Involve them with chores, or
  • Let them be bored so that they can then

experience creativity

  • Limit electronic toys
  • Use natural toys, e.g. wood

Image: Boggett Photography

slide-66
SLIDE 66

Principles

  • As a parent, be a role model for your kids
  • Have rules/limits about technology
  • E.g. no video games / consoles in bedrooms
  • Have tech-free times so that family can connect
  • E.g. All family members (including parents) should put

devices into a basket when they come in through the door, and only retrieve them at a pre-designated time, e.g. after dinner

  • Limit technology during times when people should be connecting
  • E.g. dinnertime (i.e. ideally no TV), in the car
slide-67
SLIDE 67

Principles

  • Find alternatives to screen time
  • Encourage non-electronic activities such

as reading, sports, crafts, nature, etc.

  • Create rather than consume
  • Encourage technology to create (e.g.

writing a story, making a movie, etc.)

  • Discourage technology that is just about

‘consuming’, e.g. playing a violent video game, binge watching TV…

Image: Boggett Photography

slide-68
SLIDE 68

Recommendations

  • If there is screen time, ensure this is

balanced by non-screen time

  • For every 1-hour of screen time, 1-hr of

restorative nature time is needed (Louv, 2005)

  • For adults, every 90-min. of technology, give 10-
  • min. rest (Rosen, 2014)
  • For children, every 1-min. of technology needs 5-

minutes doing non-tech (Rosen, 2014)

Image: Boggett Photography

slide-69
SLIDE 69

Recommendations for age 0-2

  • No technology
  • No TV
  • No handheld devices
  • No video games
  • No non-violent
  • No violent games
  • This includes background exposure
  • Background TV shown harmful for language

development

Canadian Paediatric Society (CPS) Technology Guidelines

Image: Boggett Photography

slide-70
SLIDE 70

Recommendations for age 2-4

  • Less than 1-hr a day of screen time
  • Less is better!

Canadian Paediatric Society Guidelines Image: Boggett Photography

slide-71
SLIDE 71

Recommendations for age 3-5

  • Some technology
  • Some non-violent TV
  • 1-hr daily max
  • No handheld devices, e.g. no smart phones, no iPads
  • No video games
  • No evidence that video games (even educational video games) improve

child development

  • “Positive studies” show improvements in isolated measures such as

eye-hand coordination but not in development overall

  • Less is better!
slide-72
SLIDE 72

Recommendations for age 6-9

  • Some technology
  • Weekdays:
  • No gadgets at all
  • No screen time
  • No video games
  • No screen time in bedroom
  • * Exception is computer use for schoolwork
  • Weekends
  • Up to 2-hrs screen time (i.e. non-violent TV) under parental supervision
  • No screen time in bedroom at all
  • Dr. Kimberly Young
slide-73
SLIDE 73

Recommendations for aged 9-12

  • Up to 2-hrs screen time / day
  • No use outside of parental supervision, and no access to online

games such as multiplayer games

  • Permitted technology: Internet under supervision.
  • Dr. Kimberly Young
slide-74
SLIDE 74

Recommendations for aged 12-18

  • Age 12-18
  • Child must have responsibilities such as school, and home chores
  • Child must have healthy activities such as friends, peers
  • Dr. Kimberly Young
slide-75
SLIDE 75

Consider sending your child to a nature-based school

  • Nature-based education has deep roots in

many European countries (e.g. Waldorf movement from Germany; nature schools from Scandinavia, especially Finland)

  • There is growing interest in Canadian

school boards in adopting more nature- based education in order to optimize brain development

  • Examples
  • Trille des bois, French public board, Ottawa
  • _____ (name to be determined), French

Catholic Board, on Main Street, Ottawa

  • Forest School movement (private school) in

Gatineau and West of Ottawa

http://www.nytimes.com/2011/10/23/techno logy/at-waldorf-school-in-silicon-valley- technology-can-wait.html?pagewanted=all

slide-76
SLIDE 76

Getting back to our case…

slide-77
SLIDE 77

Case

  • You meet alone with Dave, and you

ask him what makes it hard to connect with his mother

  • He explains that his mother

lectures him, gets upset…

Image: Boggett Photography

slide-78
SLIDE 78

Case

  • You resist the urge to tell him that

all parents get upset from time to time…

  • Instead, you provide radical

empathy that of course, it would feel difficult talking to mother if she gets angry and upset…

slide-79
SLIDE 79

Case

  • You review his attachment with his

mother, focusing on

  • What makes him disconnect from her
  • What would make him want to

reconnect with her

  • You review his attachment with his

technology, focusing on ‘stages of change’

  • What does he get out of it
  • What other alternatives might their be

Image: Boggett Photography

slide-80
SLIDE 80

Case

  • You provide education to the mother about

the importance of connection to things that give belonging (i.e. attachments), purpose, hope and meaning

  • You show mom that he is overly attached to

technology and materialism, and not attached to parents and others

  • You stop mother from starting by cutting off

the internet

  • You help mother start by reconnecting to

him first

  • You help mother with unconditional

acceptance, by teaching her the skills of (radical) empathy, validation and acceptance

Image: Boggett Photography

slide-81
SLIDE 81

Case

  • Eventually, you notice this change

in the waiting room with them, as they reconnect with each other

Image: Boggett Photography

slide-82
SLIDE 82

Resources

slide-83
SLIDE 83

Parent Handout: Unplug and Connect

Available from

  • www.cheo.on.ca
  • www.eMentalHealth.ca

Aussi disponible en français 

slide-84
SLIDE 84

Resources for Gamers

  • Cam Adair’s Game

Quitters website, as featured on TED talk

slide-85
SLIDE 85

Books: Advice on how to (Re)Connect

Detox protocol for tech addicted youth Attachment-informed parent strategies

slide-86
SLIDE 86

Resources for General Audience

  • Numerous TED talks on technology including tech addiction
  • Escaping video game addiction, Cam Adair
  • What you need to know about internet addiction, Dr. Kimberly Young
  • What you are missing while being a digital zombie, Patrik Wincent
  • Why I don’t use a smart phone, Ann Makosinski
  • A year offline, what I have learned, Paul Miller
slide-87
SLIDE 87

Book Readings: How Society Disconnects Us

slide-88
SLIDE 88

Acknowledgments

  • Special thanks to
  • Dr. Mireille St-Jean, family physician, uOttawa
  • Kayla Sims, uOttawa Medical Student, Class of 2017
  • Stock photo models Kim Surette, Richard Voss and Ryan Letourneau
slide-89
SLIDE 89

Thank you for your attention!

Image: Adobe

slide-90
SLIDE 90

Complete today’s evaluation & apply for professional credits

Questions or Comments?

Video-conferencers: Unmute your system to ask a question Webcasters: Type your question

slide-91
SLIDE 91

for participating in today’s

Men ental tal Hea ealth lth Ser eries ies

Join us next time:

Thank you!

mentalhealthseries@cheo.on.ca