Attachment and Technology: A Paradigm Shift?
- Dr. Hazen Gandy
child & youth
Ment ental al Hea ealth lth Series eries
February 16th, 2017
Ment ental al Hea ealth lth Series eries Attachment and - - PowerPoint PPT Presentation
child & youth Ment ental al Hea ealth lth Series eries Attachment and Technology: A Paradigm Shift? Dr. Hazen Gandy February 16 th , 2017 If you are connected by videoconference: Please mute your system while the speaker is
February 16th, 2017
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Serve and Return:
competency
whom we are attached
needs met
world
generation would have been considered magical
in ways we cannot predict
benefit from the expertise of a medical professional at a fraction of the traditional cost of transportation, lodging
simulate experiences that will help us be more empathetic
previously could not connect, the ability to now connect, e.g. neurodevelopmental populations (e.g. ASD) or marginalized/oppressed populations
– Suicide up 300% in female teens since 1960’s (StatsCan, 2010) – Increased demands for mental health services
– Generations born since the 1980’s show increased narcissism, lack of empathy, self-focused “Me Generation”
(Twenge, 2011)
nature
people face-to-face
family and friends
Deep connections to people, in particular family
Nature
Other meaningful things such as community, culture, spirituality, etc...
human beings
earners required to support a family
separate activities
and more connected to technology
Deep connections to people, in particular family Nature
As a result (of modern society), many children/youth are disconnected and over-connected to things that do not provide happiness…
Other meaningful things such as community, culture, spirituality, etc...
Peers Technology Pleasing the self through materialism, consumerism… Pinker, Village Effect; Turkel, Connected but Alone; Berscheid, 2003
– … meet our hard-wired need for human connection – …help us develop an ability to be with ourselves – … help our brains make oxytocin
Gameplay videos of many violent games are available from Youtube.com
Screenshot from Call of Duty
mood, relationships, physical health, sleep
– Nature documentary < procedural police show < first person shooter
– Desensitizes us to violence and cruelty and have less empathy – Leads us to view the world as a scary place – Increased aggression
MediaSmartsca; American Academy of Paediatrics, Media Policy Statement
2008
collapse did not occur-violent crime decreased while videogame sales increased 2009-2013
aggravated assault and break and enters for those 18-24 years dropped 23-31%
Ken Pease, 2015
– Preoccupation with technology reduces the
crime thus reducing them in the aggregate. – “Cyberspace becomes more interesting than meat space.”
– Its harder to steal a car, shoplift these days due to ignition kill switches, increased surveillance technology, etc..
Ken Pease, 2015
Margaret Wente –the Globe and Mail August 20, 2016
interested in finding jobs. …living with parents or
leisure time playing video games. They are actually content compared to their working peers-they’re addicted to video games not because they are out of work but because playing video games is more fun working” - Erik Hurst University of Chicago
connected with nature
emergence of new, serious diseases, e.g. depression / suicide
– Improves depression, anxiety (Berman, 2012), attention deficits (Taylor and Kuo, 2009) – Reduces aggression (Kuo et al., 2001) – Reduces myopia – Reduces cardiovascular problems (Beyer, 2014) – Wilderness course (2-weeks) has psychological/lifestyle benefits (Greenway, 1995)
perhaps one of the most cost-effective interventions (Maller et al., 2006)
in the Woods, 2005)
less time outdoors behavioural, emotional,
centered therapy”)
– Nature based ways of physical and psychological healing (Clinebell, 1996)
From http://www.babble.com/kid/parents-on-phones- ignoring-their-kidsis-your-picture-on-this-list/yeah-uh-huh- 2/
– 1/7 allowing for 4+ hrs/day
front of an electronic screen than with family/friends
– 7 hr/day
Facebook and video games
– 11 hr/day
hrs/day
– 2-hrs/day
Generation M2: Media in the Lives of 8- to 18-year olds, Kaiser Family Foundation
compared to parents
AC Nielsen report
TeleNav survey of 541 US mobile phone users in July 2011.
increased numbers of children with speech/language delays due to overuse of technology
including impaired motor skills and hand-eye coordination
parent/child necessary for language development
their needs rather than human
child learns that you use technology to self-regulate
device (Turkle, 2010)
at them
children in a harsh or negative manner (Radesky, 2014)
– Not restorative (unlike time in nature) – Nor does it meet our core needs – Nor does it promote creativity
Lack of face-to-face contact Loss of empathy
– Less face-to-face communication with a live human being – Less opportunities to learn how to make eye contact, read facial expressions, interpret body language and tone of voice – Less opportunities to learn empathy
– Many adolescents and teens today are having difficulty identifying emotions in people – Generations since the 70’s are more and more narcissistic and less empathic (Twenge, 2013) – UK Association of Teachers and Lecturers reports rising numbers of children who can swipe a screen, but unable to perform use building blocks, or socialize with others
(Radesky, J. Paediatrics, 2014)
1) at meals, 2) at pickup after school, 3) extracurricular activities, sports events (Turkle,
2013)
– Wasting time from spending cumulatively thousands of hours in front of screen learning few (if any) useful skills for life – Loss of child’s time from participating in other beneficial activities, such as being outdoors, getting exercise, reading a book,
In traditional societies, the young learn from and thus respect their elders…
Margaret Mead, 1956
Boy, my dad is terrible! I hope my son appreciates all this effort I’m making
functioning
nothing”
“Easy dopamine”, i.e. provides lots of dopamine, adrenaline with little effort When your brain gets used to “easy dopamine”, its harder to do things that provide less dopamine, that are ‘boring’ like:
rush of adrenaline / dopamine, it is actually not calming nor refreshing, and can trigger fight/flight responses
conditions, e.g. seizure disorders, sensory processing issues, autism, issues that affect filtering such as psychosis, or anxiety
worse…
chronic alarm, i.e. stress
– Blood flow shifts from frontal (developed brain) to the more primitive parts of the brain
creativity, social behaviour
– Body makes cortisol, a stress hormone
sleep, disturbs concentration, causes weight gain
– Signs of an overloaded brain can mimic any psychiatric disorder
Sherry Turkle
information, they may work for saying, "I'm thinking about you," or even for saying, "I love you," but they don't really work for learning about each other, for really coming to know and understand each other.
have conversations with ourselves.
compromise our capacity for self-reflection.
tablet, cell phone, etc.)
– Where? Where do you use your device, e.g. bedroom? – When? How many hours a day do you spend on ___? – What?, i.e. What games / devices / etc. do you use?” – Why? i.e. What do you enjoy the most out of using ____?’ (in
– What’s the worst thing that has happened to you online? – Ever been bullied online? Ever done anything online that you’ve subsequently regretted? (e.g. posting, sexting, etc.)
it does propose diagnostic criteria for Internet Gaming Disorder: Internet Gaming Disorder
significant issues with functioning. Five of the following criteria must be met within one year:
1. Preoccupation or obsession with Internet games. 2. Withdrawal symptoms when not playing Internet games. 3. A build-up of tolerance–more time needs to be spent playing the games. 4. The person has tried to stop or curb playing Internet games, but has failed to do so. 5. The person has had a loss of interest in other life activities, such as hobbies. 6. A person has had continued overuse of Internet games even with the knowledge of how much they impact a person’s life. 7. The person lied to others about his or her Internet game usage. 8. The person uses Internet games to relieve anxiety or guilt–it’s a way to escape. 9. The person has lost or put at risk and opportunity or relationship because of Internet games.
Technology “Addiction”
etc), that leads to significant issues with functioning. Five of the following criteria must be met within one year:
1. Preoccupation or obsession with technology 2. Withdrawal symptoms when not using technology . 3. A build-up of tolerance–more time needs to be spent using technology . 4. The person has tried to stop or curb using technology, but has failed to do so. 5. The person has had a loss of interest in other life activities, such as hobbies. 6. A person has had continued overuse of technology even with the knowledge of how much they impact a person’s life. 7. The person lied to others about his or her technology use (e.g. online games). 8. The person uses technology to relieve anxiety or guilt (e.g. when upset, person uses technology to soothe). 9. The person has lost or put at risk and opportunity or relationship because of using technology.
ADHD, social anxiety, autism spectrum disorder (ASD)
– Untreated ADHD with inattention, high need for stimulation and lack of impulse control may make it harder for a child to detach from technology and thus, treating ADHD may help – Untreated social anxiety disorder, with an avoidance of live social contact may similarly make it hard for such a child to connect with people – A child with ASD who has no other social contacts or interests is possibly more likely to be overconnected with a device; hence, appropriate interventions with ASD may be able to help connect a child to healthier attachments
is healthy connections with parents
for genuine human interaction
child that is nurturing and caring
– Spend 1:1 time with your child – Be sure that you are the primary influence in your child's development rather than technology, to protect yourself and their children against negative influences from television, media, video games – Be close so that your child can turn to you to meet their core needs rather than technology
firm rules
1) Dr. Dunckley’s “Reset Your Child’s Brain”, which has a four- week ‘electronic detox’ protocol for parents 2) Going to http://www.drdunckley.com and signing up for the “Save Your Child’s Brain” mini course – 4 newsletters that summarize the electronic detox protocol
healthy technology use
child’s needs that should be met by a human being
– E.g. don’t give a toddler a device to soothe, but instead, pick up the child and co-regulate yourself
boredom…
– Involve them with chores, or – Let them be bored so that they can then experience creativity
– E.g. no video games / consoles in bedrooms
– E.g. All family members (including parents) should put devices into a basket when they come in through the door, and only retrieve them at a pre-designated time, e.g. after dinner
should be connecting
– E.g. dinnertime (i.e. ideally no TV), in the car
time
– Encourage non-electronic activities such as reading,
sports, crafts, nature, etc.
– Encourage technology to create (e.g. writing a story, making a movie, etc.) – Discourage technology that is just about ‘consuming’, e.g. playing a violent video game, binge watching TV…
time, ensure this is balanced by non- screen time
– For every 1-hour of screen time, 1-hr of restorative nature time is needed (Louv, 2005) – For adults, every 90-
give 10-min. rest (Rosen, 2014) – For children, every 1-
needs 5-minutes doing non-tech (Rosen, 2014)
– No TV – No handheld devices – No video games
exposure
– Background TV shown harmful for language development
Canadian Paediatric Society (CPS) Technology Guidelines
Canadian Paediatric Society Guidelines
– Some non-violent TV
– No handheld devices, e.g. no smart phones, no iPads – No video games
video games) improve child development
measures such as eye-hand coordination but not in development overall
– Less is better!
– Weekdays:
– Weekends
parental supervision
Available from
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children to nurturing adults is one of the strongest foundations for mental health (i.e. resiliency factor)
and technology have the potential to disconnect us from one another
individuals to reconnect
be changes in policy and industry, so that the technologies can be used to strengthen our connections, not weaken them
Adapted from Neufeld, 2005
Parents / Nurturing Adults
Technology and things
Technology and things
Adapted from Neufeld, 2005
Parents / Nurturing Adults
Technology and things
Technology and things
Apple, Yahoo, Hewlett-Packard, send their kids to the Waldorf
School of the Peninsula
classrooms
pencils, pen and paper, painting and knitting
parents /relatives that can’t put down their devices
Ottawa… – Trille des Bois
http://www.nytimes.com/2011/10/23/techno logy/at-waldorf-school-in-silicon-valley- technology-can-wait.html?pagewanted=all
Computers in classrooms cannot replace good (human) teachers
computers very frequently at school do a lot worse in most learning outcomes.”
Organization for Economic Co-operation and Development (OECD) Report on Computers and Learning, 2015
http://www.theglobeandmail.com/news/national/education/computers-in-classroom- have-mixed-impact-on-learning-oecd-report/article26373533/
Steve Jobs, Apple CEO, was a low tech parent!
his youngest children (aged 12, 15) to have iPads when it came out in 2010
must love the iPad…”
haven’t used it… We limit how much technology
the dinner table, we talk about books and history.”
http://www.nytimes.com/2014/09/11/fashio n/steve-jobs-apple-was-a-low-tech- parent.html?_r=1
– Update Policy Statements on ‘How to Safely Use Technology without Becoming Overattached to Technology’ – Target different levels
– Proper regulation of technology likely needs to happen – Right for more parental leave to form strong child/parent attachments
– Child safe controls should be built into our technology, e.g. technology to keep teens from sexting – Apps for infants should be banned – Onus on technology companies to prove a feature is safe before they become released to the masses, just like drugs are
– Workplaces
time
hours that should really be spent as family time
– Educators
primary mode of instruction, e.g. iPads in kindergartens
– Parents
healthy attachments with their children
day and turn that thing off. Take your eyes off that screen and look into the eyes of the person you love. Have a conversation, a real conversation.”
Chairman, 2012
facing us today is to learn once again how to talk to one another, not simply how to generate and consume information.
devices, learn to talk again…”
people: a mental health focus : summary, Health
http://www.jcsh-cces.ca/upload/hbsc-mental- mentale-eng.pdf.
Spiritual Beliefs and Health Outcomes for Individuals with Heterogenous Medical Conditions, 17(2): 135- 152.
guidelines that will be updated by 2016
guidelines, last updated in 2011
Literacy, has a good summary of evidence and is targetted towards educators, parents as well as professionals
Maclean’s, July 31, 2015
Caregivers and Children During Meals in Fast Food Restaurants, Pediatrics, 133(4), e843-849.
more from technology and less from each other. New York, NY: Basic Books.